Struct gstreamer_gl::GLBaseFilter
source · [−]#[repr(transparent)]pub struct GLBaseFilter { /* private fields */ }
Expand description
GLBaseFilter
handles the nitty gritty details of retrieving an OpenGL
context. It also provided some wrappers around gst_base::BaseTransform
’s
start()
, stop()
and set_caps()
virtual methods that ensure an OpenGL
context is available and current in the calling thread.
Implements
GLBaseFilterExt
, gst_base::prelude::BaseTransformExt
, gst::prelude::ElementExt
, gst::prelude::ObjectExt
, trait@glib::ObjectExt
Implementations
Trait Implementations
type Parent = BaseTransform
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
Blanket Implementations
Returns Read more
See if self
is configured as a in_place transform. Read more
See if self
is configured as a passthrough transform. Read more
v1_18
only.Negotiates src pad caps with downstream elements if the source pad is marked as needing reconfiguring. Unmarks GST_PAD_FLAG_NEED_RECONFIGURE in any case. But marks it again if negotiation fails. Read more
Instructs self
to request renegotiation upstream. This function is
typically called after properties on the transform were set that
influence the input format. Read more
Instructs self
to renegotiate a new downstream transform on the next
buffer. This function is typically called after properties on the transform
were set that influence the output format. Read more
If gap_aware
is false
(the default), output buffers will have the
gst::BufferFlags::GAP
flag unset. Read more
Determines whether a non-writable buffer will be copied before passing to the transform_ip function. Read more
Set passthrough mode for this filter by default. This is mostly useful for filters that do not care about negotiation. Read more
Set the QoS parameters in the transform. This function is called internally when a QOS event is received but subclasses can provide custom information when needed. Read more
Updates the srcpad caps and sends the caps downstream. This function can be used by subclasses when they have already negotiated their caps but found a change in them (or computed new information). This way, they can notify downstream about that change without losing any buffer. Read more
pub fn connect_qos_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O) + Send + Sync,
Lets BaseTransform
sub-classes know the memory allocator
used by the base class and its params
. Read more
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Abort the state change of the element. This function is used by elements that do asynchronous state changes and find out something is wrong. Read more
Adds a pad (link point) to self
. pad
’s parent will be set to self
;
see GstObjectExt::set_parent()
for refcounting information. Read more
pub fn change_state(
&self,
transition: StateChange
) -> Result<StateChangeSuccess, StateChangeError>
pub fn change_state(
&self,
transition: StateChange
) -> Result<StateChangeSuccess, StateChangeError>
Perform transition
on self
. Read more
pub fn continue_state(
&self,
ret: impl Into<StateChangeReturn>
) -> Result<StateChangeSuccess, StateChangeError>
pub fn continue_state(
&self,
ret: impl Into<StateChangeReturn>
) -> Result<StateChangeSuccess, StateChangeError>
Commit the state change of the element and proceed to the next
pending state if any. This function is used
by elements that do asynchronous state changes.
The core will normally call this method automatically when an
element returned StateChangeReturn::Success
from the state change function. Read more
v1_14
only.v1_14
only.v1_14
only.pub fn state(
&self,
timeout: impl Into<Option<ClockTime>>
) -> (Result<StateChangeSuccess, StateChangeError>, State, State)
pub fn link_pads(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>
) -> Result<(), BoolError>
pub fn link_pads_filtered(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
filter: &Caps
) -> Result<(), BoolError>
pub fn link_pads_full(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
flags: PadLinkCheck
) -> Result<(), BoolError>
pub fn request_pad(
&self,
templ: &PadTemplate,
name: Option<&str>,
caps: Option<&Caps>
) -> Option<Pad>
pub fn connect_no_more_pads<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O) + Send + Sync,
pub fn connect_pad_added<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Pad) + Send + Sync,
pub fn connect_pad_removed<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Pad) + Send + Sync,
Performs a query on the given element. Read more
Sends an event to an element. If the element doesn’t implement an event handler, the event will be pushed on a random linked sink pad for downstream events or a random linked source pad for upstream events. Read more
pub fn pad_template_list(&self) -> Vec<PadTemplate, Global>ⓘ
pub fn message_full<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32
) where
T: MessageErrorDomain,
pub fn message_full_with_details<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
structure: Structure
) where
T: MessageErrorDomain,
pub fn message_full_with_details<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
structure: Structure
) where
T: MessageErrorDomain,
v1_10
only.pub fn add_property_deep_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool
) -> NotifyWatchId
pub fn add_property_deep_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool
) -> NotifyWatchId
v1_10
only.pub fn add_property_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool
) -> NotifyWatchId
pub fn add_property_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool
) -> NotifyWatchId
v1_10
only.v1_10
only.pub fn query_convert<V, U>(&self, src_val: V) -> Option<U> where
V: Into<GenericFormattedValue>,
U: SpecificFormattedValue,
pub fn query_convert_generic<V>(
&self,
src_val: V,
dest_format: Format
) -> Option<GenericFormattedValue> where
V: Into<GenericFormattedValue>,
pub fn seek<V>(
&self,
rate: f64,
flags: SeekFlags,
start_type: SeekType,
start: V,
stop_type: SeekType,
stop: V
) -> Result<(), BoolError> where
V: Into<GenericFormattedValue>,
pub fn seek_simple<V>(
&self,
seek_flags: SeekFlags,
seek_pos: V
) -> Result<(), BoolError> where
V: Into<GenericFormattedValue>,
v1_10
only.v1_10
only.pub fn add_control_binding(
&self,
binding: &impl IsA<ControlBinding>
) -> Result<(), BoolError>
pub fn add_control_binding(
&self,
binding: &impl IsA<ControlBinding>
) -> Result<(), BoolError>
Attach the ControlBinding
to the object. If there already was a
ControlBinding
for this property it will be replaced. Read more
A default error function that uses g_printerr()
to display the error message
and the optional debug string.. Read more
Gets the corresponding ControlBinding
for the property. This should be
unreferenced again after use. Read more
Obtain the control-rate for this self
. Audio processing Element
objects will use this rate to sub-divide their processing loop and call
sync_values()
in between. The length of the processing segment
should be up to control
-rate nanoseconds. Read more
Returns the parent of self
. This function increases the refcount
of the parent object so you should gst_object_unref()
it after usage. Read more
Generates a string describing the path of self
in
the object hierarchy. Only useful (or used) for debugging. Read more
Gets the value for the given controlled property at the requested time. Read more
pub fn connect_parent_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O) + Send + Sync,
pub fn connect_deep_notify<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O, &Object, &ParamSpec) + Send + Sync,
pub fn parent_class_init<T>(class: &mut Class<U>) where
T: ObjectSubclass,
<U as ParentClassIs>::Parent: IsSubclassable<T>,
pub fn parent_instance_init<T>(instance: &mut InitializingObject<T>) where
T: ObjectSubclass,
<U as ParentClassIs>::Parent: IsSubclassable<T>,
Returns true
if the object is an instance of (can be cast to) T
.
Returns the ObjectClass
of the object. Read more
Returns the class of the object in the given type T
. Read more
Returns the interface T
of the object. Read more
Similar to Self::set_property
but fails instead of panicking.
Sets the property property_name
of the object to value value
. Read more
Similar to Self::set_property
but fails instead of panicking.
Sets the property property_name
of the object to value value
. Read more
Similar to Self::set_properties
but fails instead of panicking.
Sets multiple properties of the object at once. Read more
Similar to Self::set_properties_from_value
but fails instead of panicking.
Sets multiple properties of the object at once. Read more
Similar to Self::property
but fails instead of panicking.
Gets the property property_name
of the object and cast it to the type V. Read more
Similar to Self::property_value
but fails instead of panicking.
Gets the property property_name
of the object. Read more
Check if the object has a property property_name
of the given type_
. Read more
Get the type of the property property_name
of this object. Read more
Get the ParamSpec
of the property property_name
of this object.
Return all ParamSpec
of the properties of this object.
Freeze all property notifications until the return guard object is dropped. Read more
Set arbitrary data on this object with the given key
. Read more
Return previously set arbitrary data of this object with the given key
. Read more
Retrieve previously set arbitrary data of this object with the given key
. Read more
Set arbitrary data on this object with the given key
. Read more
Return previously set arbitrary data of this object with the given key
. Read more
Retrieve previously set arbitrary data of this object with the given key
. Read more
Block a given signal handler. Read more
Unblock a given signal handler.
Stop emission of the currently emitted signal.
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Similar to Self::connect
but fails instead of panicking.
Connect to the signal signal_name
on this object. Read more
Similar to Self::connect_id
but fails instead of panicking.
Connect to the signal signal_id
on this object. Read more
Similar to Self::connect_local
but fails instead of panicking.
Connect to the signal signal_name
on this object. Read more
Similar to Self::connect_local_id
but fails instead of panicking.
Connect to the signal signal_id
on this object. Read more
Similar to Self::connect_unsafe
but fails instead of panicking.
Connect to the signal signal_name
on this object. Read more
Similar to Self::connect_unsafe_id
but fails instead of panicking.
pub fn try_connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
pub fn try_connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
Similar to Self::connect_closure
but fails instead of panicking.
pub fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
pub fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
Connect a closure to the signal signal_name
on this object. Read more
pub fn try_connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
pub fn try_connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
Similar to Self::connect_closure_id
but fails instead of panicking.
pub fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
pub fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
Connect a closure to the signal signal_id
on this object. Read more
Limits the lifetime of closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
Closure::invoke
. Read more
Connect to the signal signal_id
on this object. Read more
Similar to Self::emit
but fails instead of panicking.
Emit signal by signal id. Read more
Similar to Self::emit_with_values
but fails instead of panicking.
Same as Self::emit
but takes Value
for the arguments.
pub fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
pub fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
Similar to Self::emit_by_name
but fails instead of panicking.
pub fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R where
R: TryFromClosureReturnValue,
pub fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R where
R: TryFromClosureReturnValue,
Emit signal by its name. Read more
Similar to Self::emit_by_name_with_values
but fails instead of panicking.
Emit signal by its name. Read more
pub fn try_emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
pub fn try_emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
Similar to Self::emit_by_name_with_details
but fails instead of panicking.
pub fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> R where
R: TryFromClosureReturnValue,
pub fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> R where
R: TryFromClosureReturnValue,
Emit signal by its name with details. Read more
Similar to Self::emit_by_name_with_details_and_values
but fails instead of panicking.
Emit signal by its name with details. Read more
pub fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
pub fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
Similar to Self::emit_with_details
but fails instead of panicking.
pub fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> R where
R: TryFromClosureReturnValue,
pub fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> R where
R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
Similar to Self::emit_with_details_and_values
but fails instead of panicking.
Emit signal by signal id with details. Read more
Disconnect a previously connected signal handler.
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
Connect to the notify
signal of the object. Read more
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
Connect to the notify
signal of the object. Read more
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
Connect to the notify
signal of the object. Read more
Notify that the given property has changed its value. Read more
Notify that the given property has changed its value. Read more
pub fn bind_property<O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a> where
O: ObjectType,
pub fn bind_property<O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a> where
O: ObjectType,
Bind property source_property
on this object to the target_property
on the target
object. Read more
Ensures that the type has been registered with the type system.
Returns a SendValue
clone of self
.