1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// from gst-gir-files (https://gitlab.freedesktop.org/gstreamer/gir-files-rs.git)
// DO NOT EDIT

use crate::GLContext;
use glib::{prelude::*, translate::*};

glib::wrapper! {
    /// [`GLColorConvert`][crate::GLColorConvert] is an object that converts between color spaces and/or
    /// formats using OpenGL Shaders.
    ///
    /// A [`GLColorConvert`][crate::GLColorConvert] can be created with [`new()`][Self::new()], the
    /// configuration negotiated with [`transform_caps()`][Self::transform_caps()] and the
    /// conversion performed with `gst_gl_color_convert_perform()`.
    ///
    /// The glcolorconvertelement provides a GStreamer element that uses
    /// [`GLColorConvert`][crate::GLColorConvert] to convert between video formats and color spaces.
    ///
    /// # Implements
    ///
    /// [`trait@gst::prelude::ObjectExt`], [`trait@glib::ObjectExt`]
    #[doc(alias = "GstGLColorConvert")]
    pub struct GLColorConvert(Object<ffi::GstGLColorConvert, ffi::GstGLColorConvertClass>) @extends gst::Object;

    match fn {
        type_ => || ffi::gst_gl_color_convert_get_type(),
    }
}

impl GLColorConvert {
    /// ## `context`
    /// a [`GLContext`][crate::GLContext]
    ///
    /// # Returns
    ///
    /// a new [`GLColorConvert`][crate::GLColorConvert] object
    #[doc(alias = "gst_gl_color_convert_new")]
    pub fn new(context: &impl IsA<GLContext>) -> GLColorConvert {
        skip_assert_initialized!();
        unsafe {
            from_glib_full(ffi::gst_gl_color_convert_new(
                context.as_ref().to_glib_none().0,
            ))
        }
    }

    /// Initializes `self` with the information required for conversion.
    /// ## `in_caps`
    /// input [`gst::Caps`][crate::gst::Caps]
    /// ## `out_caps`
    /// output [`gst::Caps`][crate::gst::Caps]
    #[doc(alias = "gst_gl_color_convert_set_caps")]
    pub fn set_caps(
        &self,
        in_caps: &gst::Caps,
        out_caps: &gst::Caps,
    ) -> Result<(), glib::error::BoolError> {
        unsafe {
            glib::result_from_gboolean!(
                ffi::gst_gl_color_convert_set_caps(
                    self.to_glib_none().0,
                    in_caps.to_glib_none().0,
                    out_caps.to_glib_none().0
                ),
                "Failed to set caps"
            )
        }
    }

    /// ## `context`
    /// a [`GLContext`][crate::GLContext]
    ///
    /// # Returns
    ///
    /// a shader string that can be used to swizzle vec
    /// components in a GLSL shader.
    #[cfg(feature = "v1_24")]
    #[cfg_attr(docsrs, doc(cfg(feature = "v1_24")))]
    #[doc(alias = "gst_gl_color_convert_swizzle_shader_string")]
    pub fn swizzle_shader_string(context: &impl IsA<GLContext>) -> glib::GString {
        skip_assert_initialized!();
        unsafe {
            from_glib_full(ffi::gst_gl_color_convert_swizzle_shader_string(
                context.as_ref().to_glib_none().0,
            ))
        }
    }

    /// Provides an implementation of `GstBaseTransformClass.transform_caps()`
    /// ## `context`
    /// a [`GLContext`][crate::GLContext] to use for transforming `caps`
    /// ## `direction`
    /// a [`gst::PadDirection`][crate::gst::PadDirection]
    /// ## `caps`
    /// the [`gst::Caps`][crate::gst::Caps] to transform
    /// ## `filter`
    /// a set of filter [`gst::Caps`][crate::gst::Caps]
    ///
    /// # Returns
    ///
    /// the converted [`gst::Caps`][crate::gst::Caps]
    #[doc(alias = "gst_gl_color_convert_transform_caps")]
    pub fn transform_caps(
        context: &impl IsA<GLContext>,
        direction: gst::PadDirection,
        caps: &gst::Caps,
        filter: &gst::Caps,
    ) -> gst::Caps {
        skip_assert_initialized!();
        unsafe {
            from_glib_full(ffi::gst_gl_color_convert_transform_caps(
                context.as_ref().to_glib_none().0,
                direction.into_glib(),
                caps.to_glib_none().0,
                filter.to_glib_none().0,
            ))
        }
    }

    /// The returned glsl function has declaration:
    ///
    /// `vec3 yuv_to_rgb (vec3 rgb, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff);`
    ///
    /// The Y component is placed in the 0th index of the returned value, The U component in the
    /// 1st, and the V component in the 2nd. offset, ycoeff, ucoeff, and vcoeff are the
    /// specific coefficients and offset used for the conversion.
    /// ## `context`
    /// a [`GLContext`][crate::GLContext]
    ///
    /// # Returns
    ///
    /// a glsl function that can be used to convert from
    /// yuv to rgb
    #[cfg(feature = "v1_24")]
    #[cfg_attr(docsrs, doc(cfg(feature = "v1_24")))]
    #[doc(alias = "gst_gl_color_convert_yuv_to_rgb_shader_string")]
    pub fn yuv_to_rgb_shader_string(context: &impl IsA<GLContext>) -> glib::GString {
        skip_assert_initialized!();
        unsafe {
            from_glib_full(ffi::gst_gl_color_convert_yuv_to_rgb_shader_string(
                context.as_ref().to_glib_none().0,
            ))
        }
    }
}

unsafe impl Send for GLColorConvert {}
unsafe impl Sync for GLColorConvert {}