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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// from gst-gir-files (https://gitlab.freedesktop.org/gstreamer/gir-files-rs.git)
// DO NOT EDIT
use crate::GLContext;
use glib::{prelude::*, translate::*};
glib::wrapper! {
/// [`GLColorConvert`][crate::GLColorConvert] is an object that converts between color spaces and/or
/// formats using OpenGL Shaders.
///
/// A [`GLColorConvert`][crate::GLColorConvert] can be created with [`new()`][Self::new()], the
/// configuration negotiated with [`transform_caps()`][Self::transform_caps()] and the
/// conversion performed with `gst_gl_color_convert_perform()`.
///
/// The glcolorconvertelement provides a GStreamer element that uses
/// [`GLColorConvert`][crate::GLColorConvert] to convert between video formats and color spaces.
///
/// # Implements
///
/// [`trait@gst::prelude::ObjectExt`], [`trait@glib::ObjectExt`]
#[doc(alias = "GstGLColorConvert")]
pub struct GLColorConvert(Object<ffi::GstGLColorConvert, ffi::GstGLColorConvertClass>) @extends gst::Object;
match fn {
type_ => || ffi::gst_gl_color_convert_get_type(),
}
}
impl GLColorConvert {
/// ## `context`
/// a [`GLContext`][crate::GLContext]
///
/// # Returns
///
/// a new [`GLColorConvert`][crate::GLColorConvert] object
#[doc(alias = "gst_gl_color_convert_new")]
pub fn new(context: &impl IsA<GLContext>) -> GLColorConvert {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::gst_gl_color_convert_new(
context.as_ref().to_glib_none().0,
))
}
}
/// Initializes `self` with the information required for conversion.
/// ## `in_caps`
/// input [`gst::Caps`][crate::gst::Caps]
/// ## `out_caps`
/// output [`gst::Caps`][crate::gst::Caps]
#[doc(alias = "gst_gl_color_convert_set_caps")]
pub fn set_caps(
&self,
in_caps: &gst::Caps,
out_caps: &gst::Caps,
) -> Result<(), glib::error::BoolError> {
unsafe {
glib::result_from_gboolean!(
ffi::gst_gl_color_convert_set_caps(
self.to_glib_none().0,
in_caps.to_glib_none().0,
out_caps.to_glib_none().0
),
"Failed to set caps"
)
}
}
/// ## `context`
/// a [`GLContext`][crate::GLContext]
///
/// # Returns
///
/// a shader string that can be used to swizzle vec
/// components in a GLSL shader.
#[cfg(feature = "v1_24")]
#[cfg_attr(docsrs, doc(cfg(feature = "v1_24")))]
#[doc(alias = "gst_gl_color_convert_swizzle_shader_string")]
pub fn swizzle_shader_string(context: &impl IsA<GLContext>) -> glib::GString {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::gst_gl_color_convert_swizzle_shader_string(
context.as_ref().to_glib_none().0,
))
}
}
/// Provides an implementation of `GstBaseTransformClass.transform_caps()`
/// ## `context`
/// a [`GLContext`][crate::GLContext] to use for transforming `caps`
/// ## `direction`
/// a [`gst::PadDirection`][crate::gst::PadDirection]
/// ## `caps`
/// the [`gst::Caps`][crate::gst::Caps] to transform
/// ## `filter`
/// a set of filter [`gst::Caps`][crate::gst::Caps]
///
/// # Returns
///
/// the converted [`gst::Caps`][crate::gst::Caps]
#[doc(alias = "gst_gl_color_convert_transform_caps")]
pub fn transform_caps(
context: &impl IsA<GLContext>,
direction: gst::PadDirection,
caps: &gst::Caps,
filter: &gst::Caps,
) -> gst::Caps {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::gst_gl_color_convert_transform_caps(
context.as_ref().to_glib_none().0,
direction.into_glib(),
caps.to_glib_none().0,
filter.to_glib_none().0,
))
}
}
/// The returned glsl function has declaration:
///
/// `vec3 yuv_to_rgb (vec3 rgb, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff);`
///
/// The Y component is placed in the 0th index of the returned value, The U component in the
/// 1st, and the V component in the 2nd. offset, ycoeff, ucoeff, and vcoeff are the
/// specific coefficients and offset used for the conversion.
/// ## `context`
/// a [`GLContext`][crate::GLContext]
///
/// # Returns
///
/// a glsl function that can be used to convert from
/// yuv to rgb
#[cfg(feature = "v1_24")]
#[cfg_attr(docsrs, doc(cfg(feature = "v1_24")))]
#[doc(alias = "gst_gl_color_convert_yuv_to_rgb_shader_string")]
pub fn yuv_to_rgb_shader_string(context: &impl IsA<GLContext>) -> glib::GString {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::gst_gl_color_convert_yuv_to_rgb_shader_string(
context.as_ref().to_glib_none().0,
))
}
}
}
unsafe impl Send for GLColorConvert {}
unsafe impl Sync for GLColorConvert {}