Struct gstreamer_app::AppSink

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pub struct AppSink { /* private fields */ }
Expand description

Appsink is a sink plugin that supports many different methods for making the application get a handle on the GStreamer data in a pipeline. Unlike most GStreamer elements, Appsink provides external API functions.

appsink can be used by linking to the gstappsink.h header file to access the methods or by using the appsink action signals and properties.

The normal way of retrieving samples from appsink is by using the pull_sample() and pull_preroll() methods. These methods block until a sample becomes available in the sink or when the sink is shut down or reaches EOS. There are also timed variants of these methods, try_pull_sample() and try_pull_preroll(), which accept a timeout parameter to limit the amount of time to wait.

Appsink will internally use a queue to collect buffers from the streaming thread. If the application is not pulling samples fast enough, this queue will consume a lot of memory over time. The “max-buffers”, “max-time” and “max-bytes” properties can be used to limit the queue size. The “drop” property controls whether the streaming thread blocks or if older buffers are dropped when the maximum queue size is reached. Note that blocking the streaming thread can negatively affect real-time performance and should be avoided.

If a blocking behaviour is not desirable, setting the “emit-signals” property to true will make appsink emit the “new-sample” and “new-preroll” signals when a sample can be pulled without blocking.

The “caps” property on appsink can be used to control the formats that appsink can receive. This property can contain non-fixed caps, the format of the pulled samples can be obtained by getting the sample caps.

If one of the pull-preroll or pull-sample methods return None, the appsink is stopped or in the EOS state. You can check for the EOS state with the “eos” property or with the is_eos() method.

The eos signal can also be used to be informed when the EOS state is reached to avoid polling.

§Properties

§buffer-list

Readable | Writeable

§caps

Readable | Writeable

§drop

Readable | Writeable

§emit-signals

Readable | Writeable

§eos

Readable

§max-buffers

Maximum amount of buffers in the queue (0 = unlimited).

Readable | Writeable

§max-bytes

Maximum amount of bytes in the queue (0 = unlimited)

Readable | Writeable

§max-time

Maximum total duration of data in the queue (0 = unlimited)

Readable | Writeable

§wait-on-eos

Wait for all buffers to be processed after receiving an EOS.

In cases where it is uncertain if an appsink will have a consumer for its buffers when it receives an EOS, set to false to ensure that the appsink will not hang.

Readable | Writeable

BaseSink

§async

If set to true, the basesink will perform asynchronous state changes. When set to false, the sink will not signal the parent when it prerolls. Use this option when dealing with sparse streams or when synchronisation is not required.

Readable | Writeable

§blocksize

The amount of bytes to pull when operating in pull mode.

Readable | Writeable

§enable-last-sample

Enable the last-sample property. If false, basesink doesn’t keep a reference to the last buffer arrived and the last-sample property is always set to None. This can be useful if you need buffers to be released as soon as possible, eg. if you’re using a buffer pool.

Readable | Writeable

§last-sample

The last buffer that arrived in the sink and was used for preroll or for rendering. This property can be used to generate thumbnails. This property can be None when the sink has not yet received a buffer.

Readable

§max-bitrate

Control the maximum amount of bits that will be rendered per second. Setting this property to a value bigger than 0 will make the sink delay rendering of the buffers when it would exceed to max-bitrate.

Readable | Writeable

§max-lateness

Readable | Writeable

§processing-deadline

Maximum amount of time (in nanoseconds) that the pipeline can take for processing the buffer. This is added to the latency of live pipelines.

Readable | Writeable

§qos

Readable | Writeable

§render-delay

The additional delay between synchronisation and actual rendering of the media. This property will add additional latency to the device in order to make other sinks compensate for the delay.

Readable | Writeable

§stats

Various GstBaseSink statistics. This property returns a gst::Structure with name application/x-gst-base-sink-stats with the following fields:

  • “average-rate” G_TYPE_DOUBLE average frame rate
  • “dropped” G_TYPE_UINT64 Number of dropped frames
  • “rendered” G_TYPE_UINT64 Number of rendered frames

Readable

§sync

Readable | Writeable

§throttle-time

The time to insert between buffers. This property can be used to control the maximum amount of buffers per second to render. Setting this property to a value bigger than 0 will make the sink create THROTTLE QoS events.

Readable | Writeable

§ts-offset

Controls the final synchronisation, a negative value will render the buffer earlier while a positive value delays playback. This property can be used to fix synchronisation in bad files.

Readable | Writeable

Object

§name

Readable | Writeable | Construct

§parent

The parent of the object. Please note, that when changing the ‘parent’ property, we don’t emit notify and deep-notify signals due to locking issues. In some cases one can use GstBin::element-added or GstBin::element-removed signals on the parent to achieve a similar effect.

Readable | Writeable

§Signals

§eos

Signal that the end-of-stream has been reached. This signal is emitted from the streaming thread.

§new-preroll

Signal that a new preroll sample is available.

This signal is emitted from the streaming thread and only when the “emit-signals” property is true.

The new preroll sample can be retrieved with the “pull-preroll” action signal or AppSink::pull_preroll() either from this signal callback or from any other thread.

Note that this signal is only emitted when the “emit-signals” property is set to true, which it is not by default for performance reasons.

§new-sample

Signal that a new sample is available.

This signal is emitted from the streaming thread and only when the “emit-signals” property is true.

The new sample can be retrieved with the “pull-sample” action signal or AppSink::pull_sample() either from this signal callback or from any other thread.

Note that this signal is only emitted when the “emit-signals” property is set to true, which it is not by default for performance reasons.

§new-serialized-event

Signal that a new downstream serialized event is available.

This signal is emitted from the streaming thread and only when the “emit-signals” property is true.

The new event can be retrieved with the “try-pull-object” action signal or AppSink::pull_object() either from this signal callback or from any other thread.

EOS will not be notified using this signal, use eos instead. EOS cannot be pulled either, use AppSink::is_eos() to check for it.

Note that this signal is only emitted when the “emit-signals” property is set to true, which it is not by default for performance reasons.

The callback should return true if the event has been handled, which will skip basesink handling of the event, false otherwise.

§propose-allocation

Signal that a new propose_allocation query is available.

This signal is emitted from the streaming thread and only when the “emit-signals” property is true.

§pull-preroll

Get the last preroll sample in appsink. This was the sample that caused the appsink to preroll in the PAUSED state.

This function is typically used when dealing with a pipeline in the PAUSED state. Calling this function after doing a seek will give the sample right after the seek position.

Calling this function will clear the internal reference to the preroll buffer.

Note that the preroll sample will also be returned as the first sample when calling AppSink::pull_sample() or the “pull-sample” action signal.

If an EOS event was received before any buffers, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

This function blocks until a preroll sample or EOS is received or the appsink element is set to the READY/NULL state.

Action

§pull-sample

This function blocks until a sample or EOS becomes available or the appsink element is set to the READY/NULL state.

This function will only return samples when the appsink is in the PLAYING state. All rendered samples will be put in a queue so that the application can pull samples at its own rate.

Note that when the application does not pull samples fast enough, the queued samples could consume a lot of memory, especially when dealing with raw video frames. It’s possible to control the behaviour of the queue with the “drop” and “max-buffers” / “max-bytes” / “max-time” set of properties.

If an EOS event was received before any buffers, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

Action

§try-pull-object

This function blocks until a sample or an event becomes available or the appsink element is set to the READY/NULL state or the timeout expires.

This function will only return samples when the appsink is in the PLAYING state. All rendered samples and events will be put in a queue so that the application can pull them at its own rate. Events can be pulled when the appsink is in the READY, PAUSED or PLAYING state.

Note that when the application does not pull samples fast enough, the queued samples could consume a lot of memory, especially when dealing with raw video frames. It’s possible to control the behaviour of the queue with the “drop” and “max-buffers” / “max-bytes” / “max-time” set of properties.

This function will only pull serialized events, excluding the EOS event for which this functions returns None. Use AppSink::is_eos() to check for the EOS condition.

This signal is a variant of try-pull-sample: that can be used to handle incoming events as well as samples.

Note that future releases may extend this API to return other object types so make sure that your code is checking for the actual type it is handling.

Action

§try-pull-preroll

Get the last preroll sample in appsink. This was the sample that caused the appsink to preroll in the PAUSED state.

This function is typically used when dealing with a pipeline in the PAUSED state. Calling this function after doing a seek will give the sample right after the seek position.

Calling this function will clear the internal reference to the preroll buffer.

Note that the preroll sample will also be returned as the first sample when calling AppSink::pull_sample() or the “pull-sample” action signal.

If an EOS event was received before any buffers or the timeout expires, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

This function blocks until a preroll sample or EOS is received, the appsink element is set to the READY/NULL state, or the timeout expires.

Action

§try-pull-sample

This function blocks until a sample or EOS becomes available or the appsink element is set to the READY/NULL state or the timeout expires.

This function will only return samples when the appsink is in the PLAYING state. All rendered samples will be put in a queue so that the application can pull samples at its own rate.

Note that when the application does not pull samples fast enough, the queued samples could consume a lot of memory, especially when dealing with raw video frames. It’s possible to control the behaviour of the queue with the “drop” and “max-buffers” / “max-bytes” / “max-time” set of properties.

If an EOS event was received before any buffers or the timeout expires, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

Action

Element

§no-more-pads

This signals that the element will not generate more dynamic pads. Note that this signal will usually be emitted from the context of the streaming thread.

§pad-added

a new GstPad has been added to the element. Note that this signal will usually be emitted from the context of the streaming thread. Also keep in mind that if you add new elements to the pipeline in the signal handler you will need to set them to the desired target state with [ElementExtManual::set_state()][crate::gst::prelude::ElementExtManual::set_state()] or [ElementExtManual::sync_state_with_parent()][crate::gst::prelude::ElementExtManual::sync_state_with_parent()].

§pad-removed

a GstPad has been removed from the element

Object

§deep-notify

The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.

Detailed

§Implements

gst::prelude::ElementExt, gst::prelude::ObjectExt, [trait@glib::ObjectExt], gst::prelude::URIHandlerExt

GLib type: GObject with reference counted clone semantics.

Implementations§

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impl AppSink

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pub fn is_buffer_list_support(&self) -> bool

Check if self supports buffer lists.

§Returns

true if self supports buffer lists.

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pub fn caps(&self) -> Option<Caps>

Get the configured caps on self.

§Returns

the gst::Caps accepted by the sink. gst_caps_unref() after usage.

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pub fn is_drop(&self) -> bool

Check if self will drop old buffers when the maximum amount of queued data is reached (meaning max buffers, time or bytes limit, whichever is hit first).

§Returns

true if self is dropping old buffers when the queue is filled.

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pub fn max_buffers(&self) -> u32

Get the maximum amount of buffers that can be queued in self.

§Returns

The maximum amount of buffers that can be queued.

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pub fn max_bytes(&self) -> u64

Get the maximum total size, in bytes, that can be queued in self.

§Returns

The maximum amount of bytes that can be queued

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pub fn max_time(&self) -> Option<ClockTime>

Get the maximum total duration that can be queued in self.

§Returns

The maximum total duration that can be queued.

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pub fn is_wait_on_eos(&self) -> bool

Check if self will wait for all buffers to be consumed when an EOS is received.

§Returns

true if self will wait for all buffers to be consumed when an EOS is received.

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pub fn is_eos(&self) -> bool

Check if self is EOS, which is when no more samples can be pulled because an EOS event was received.

This function also returns true when the appsink is not in the PAUSED or PLAYING state.

§Returns

true if no more samples can be pulled and the appsink is EOS.

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pub fn pull_object(&self) -> Result<MiniObject, BoolError>

This function blocks until a sample or an event becomes available or the appsink element is set to the READY/NULL state.

This function will only return samples when the appsink is in the PLAYING state. All rendered buffers and events will be put in a queue so that the application can pull them at its own rate. Note that when the application does not pull samples fast enough, the queued buffers could consume a lot of memory, especially when dealing with raw video frames. Events can be pulled when the appsink is in the READY, PAUSED or PLAYING state.

This function will only pull serialized events, excluding the EOS event for which this functions returns None. Use is_eos() to check for the EOS condition.

This method is a variant of pull_sample() that can be used to handle incoming events events as well as samples.

Note that future releases may extend this API to return other object types so make sure that your code is checking for the actual type it is handling.

§Returns

a gst::Sample, or a GstEvent or NULL when the appsink is stopped or EOS. Call gst_mini_object_unref() after usage.

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pub fn pull_preroll(&self) -> Result<Sample, BoolError>

Get the last preroll sample in self. This was the sample that caused the appsink to preroll in the PAUSED state.

This function is typically used when dealing with a pipeline in the PAUSED state. Calling this function after doing a seek will give the sample right after the seek position.

Calling this function will clear the internal reference to the preroll buffer.

Note that the preroll sample will also be returned as the first sample when calling pull_sample().

If an EOS event was received before any buffers, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

This function blocks until a preroll sample or EOS is received or the appsink element is set to the READY/NULL state.

§Returns

a gst::Sample or NULL when the appsink is stopped or EOS. Call gst_sample_unref() after usage.

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pub fn pull_sample(&self) -> Result<Sample, BoolError>

This function blocks until a sample or EOS becomes available or the appsink element is set to the READY/NULL state.

This function will only return samples when the appsink is in the PLAYING state. All rendered buffers will be put in a queue so that the application can pull samples at its own rate. Note that when the application does not pull samples fast enough, the queued buffers could consume a lot of memory, especially when dealing with raw video frames.

If an EOS event was received before any buffers, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

§Returns

a gst::Sample or NULL when the appsink is stopped or EOS. Call gst_sample_unref() after usage.

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pub fn set_buffer_list_support(&self, enable_lists: bool)

Instruct self to enable or disable buffer list support.

For backwards-compatibility reasons applications need to opt in to indicate that they will be able to handle buffer lists.

§enable_lists

enable or disable buffer list support

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pub fn set_caps(&self, caps: Option<&Caps>)

Set the capabilities on the appsink element. This function takes a copy of the caps structure. After calling this method, the sink will only accept caps that match caps. If caps is non-fixed, or incomplete, you must check the caps on the samples to get the actual used caps.

§caps

caps to set

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pub fn set_drop(&self, drop: bool)

Instruct self to drop old buffers when the maximum amount of queued data is reached, that is, when any configured limit is hit (max-buffers, max-time or max-bytes).

§drop

the new state

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pub fn set_max_buffers(&self, max: u32)

Set the maximum amount of buffers that can be queued in self. After this amount of buffers are queued in appsink, any more buffers will block upstream elements until a sample is pulled from self, unless ‘drop’ is set, in which case new buffers will be discarded.

§max

the maximum number of buffers to queue

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pub fn set_max_bytes(&self, max: u64)

Set the maximum total size that can be queued in self. After this amount of buffers are queued in appsink, any more buffers will block upstream elements until a sample is pulled from self, unless ‘drop’ is set, in which case new buffers will be discarded.

§max

the maximum total size of buffers to queue, in bytes

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pub fn set_max_time(&self, max: impl Into<Option<ClockTime>>)

Set the maximum total duration that can be queued in self. After this amount of buffers are queued in appsink, any more buffers will block upstream elements until a sample is pulled from self, unless ‘drop’ is set, in which case new buffers will be discarded.

§max

the maximum total duration to queue

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pub fn set_wait_on_eos(&self, wait: bool)

Instruct self to wait for all buffers to be consumed when an EOS is received.

§wait

the new state

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pub fn try_pull_object( &self, timeout: impl Into<Option<ClockTime>>, ) -> Option<MiniObject>

This function blocks until a sample or an event or EOS becomes available or the appsink element is set to the READY/NULL state or the timeout expires.

This function will only return samples when the appsink is in the PLAYING state. All rendered buffers and events will be put in a queue so that the application can pull them at its own rate. Note that when the application does not pull samples fast enough, the queued buffers could consume a lot of memory, especially when dealing with raw video frames. Events can be pulled when the appsink is in the READY, PAUSED or PLAYING state.

This function will only pull serialized events, excluding the EOS event for which this functions returns None. Use is_eos() to check for the EOS condition.

This method is a variant of try_pull_sample() that can be used to handle incoming events events as well as samples.

Note that future releases may extend this API to return other object types so make sure that your code is checking for the actual type it is handling.

§timeout

the maximum amount of time to wait for a sample

§Returns

a gst::Sample, or GstEvent or NULL when the appsink is stopped or EOS or the timeout expires. Call gst_mini_object_unref() after usage.

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pub fn try_pull_preroll( &self, timeout: impl Into<Option<ClockTime>>, ) -> Option<Sample>

Get the last preroll sample in self. This was the sample that caused the appsink to preroll in the PAUSED state.

This function is typically used when dealing with a pipeline in the PAUSED state. Calling this function after doing a seek will give the sample right after the seek position.

Calling this function will clear the internal reference to the preroll buffer.

Note that the preroll sample will also be returned as the first sample when calling pull_sample().

If an EOS event was received before any buffers or the timeout expires, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

This function blocks until a preroll sample or EOS is received, the appsink element is set to the READY/NULL state, or the timeout expires.

§timeout

the maximum amount of time to wait for the preroll sample

§Returns

a gst::Sample or NULL when the appsink is stopped or EOS or the timeout expires. Call gst_sample_unref() after usage.

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pub fn try_pull_sample( &self, timeout: impl Into<Option<ClockTime>>, ) -> Option<Sample>

This function blocks until a sample or EOS becomes available or the appsink element is set to the READY/NULL state or the timeout expires.

This function will only return samples when the appsink is in the PLAYING state. All rendered buffers will be put in a queue so that the application can pull samples at its own rate. Note that when the application does not pull samples fast enough, the queued buffers could consume a lot of memory, especially when dealing with raw video frames.

If an EOS event was received before any buffers or the timeout expires, this function returns None. Use gst_app_sink_is_eos () to check for the EOS condition.

§timeout

the maximum amount of time to wait for a sample

§Returns

a gst::Sample or NULL when the appsink is stopped or EOS or the timeout expires. Call gst_sample_unref() after usage.

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pub fn is_buffer_list(&self) -> bool

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pub fn set_buffer_list(&self, buffer_list: bool)

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pub fn connect_buffer_list_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_caps_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_drop_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_eos_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_max_buffers_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_max_bytes_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_max_time_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_wait_on_eos_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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impl AppSink

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pub fn builder() -> AppSinkBuilder

Creates a new builder-pattern struct instance to construct AppSink objects.

This method returns an instance of AppSinkBuilder which can be used to create AppSink objects.

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pub fn set_callbacks(&self, callbacks: AppSinkCallbacks)

Set callbacks which will be executed for each new preroll, new sample and eos. This is an alternative to using the signals, it has lower overhead and is thus less expensive, but also less flexible.

If callbacks are installed, no signals will be emitted for performance reasons.

Before 1.16.3 it was not possible to change the callbacks in a thread-safe way.

§callbacks

the callbacks

§notify

a destroy notify function

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pub fn drops_out_of_segment(&self) -> bool

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pub fn max_bitrate(&self) -> u64

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pub fn max_lateness(&self) -> i64

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pub fn processing_deadline(&self) -> ClockTime

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pub fn render_delay(&self) -> ClockTime

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pub fn stats(&self) -> Structure

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pub fn is_sync(&self) -> bool

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pub fn throttle_time(&self) -> u64

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pub fn ts_offset(&self) -> ClockTimeDiff

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pub fn is_async(&self) -> bool

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pub fn enables_last_sample(&self) -> bool

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pub fn is_qos(&self) -> bool

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pub fn set_async(&self, enabled: bool)

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pub fn set_drop_out_of_segment(&self, drop_out_of_segment: bool)

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pub fn set_enable_last_sample(&self, enabled: bool)

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pub fn set_max_bitrate(&self, max_bitrate: u64)

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pub fn set_max_lateness(&self, max_lateness: i64)

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pub fn set_processing_deadline(&self, processing_deadline: ClockTime)

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pub fn set_qos(&self, enabled: bool)

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pub fn set_render_delay(&self, delay: ClockTime)

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pub fn set_sync(&self, sync: bool)

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pub fn set_throttle_time(&self, throttle: u64)

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pub fn set_ts_offset(&self, offset: ClockTimeDiff)

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pub fn connect_async_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_blocksize_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_enable_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_max_bitrate_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_max_lateness_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_processing_deadline_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_qos_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_render_delay_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_stats_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_sync_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_throttle_time_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_ts_offset_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn stream(&self) -> AppSinkStream

Trait Implementations§

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impl Clone for AppSink

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AppSink

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for AppSink

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type ParamSpec = ParamSpecObject

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type SetValue = AppSink

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, AppSink>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for AppSink

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for AppSink

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for AppSink

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impl<OT: ObjectType> PartialEq<OT> for AppSink

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for AppSink

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for AppSink

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for AppSink

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impl IsA<Element> for AppSink

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impl IsA<Object> for AppSink

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impl IsA<URIHandler> for AppSink

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impl Send for AppSink

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impl Sync for AppSink

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: ObjectType,

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fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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fn upcast_ref<T>(&self) -> &T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
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fn downcast<T>(self) -> Result<T, Self>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
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fn downcast_ref<T>(&self) -> Option<&T>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
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fn dynamic_cast<T>(self) -> Result<T, Self>
where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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fn dynamic_cast_ref<T>(&self) -> Option<&T>
where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
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unsafe fn unsafe_cast_ref<T>(&self) -> &T
where T: ObjectType,

Casts to &T unconditionally. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<O> ElementExt for O
where O: IsA<Element>,

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fn abort_state(&self)

Abort the state change of the element. This function is used by elements that do asynchronous state changes and find out something is wrong. Read more
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fn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>

Adds a pad (link point) to self. pad’s parent will be set to self; see GstObjectExt::set_parent() for refcounting information. Read more
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fn change_state( &self, transition: StateChange, ) -> Result<StateChangeSuccess, StateChangeError>

Perform transition on self. Read more
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fn continue_state( &self, ret: impl Into<StateChangeReturn>, ) -> Result<StateChangeSuccess, StateChangeError>

Commit the state change of the element and proceed to the next pending state if any. This function is used by elements that do asynchronous state changes. The core will normally call this method automatically when an element returned StateChangeReturn::Success from the state change function. Read more
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fn create_all_pads(&self)

Creates a pad for each pad template that is always available. This function is only useful during object initialization of subclasses of Element.
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fn decorate_stream_id(&self, stream_id: &str) -> GString

Creates a stream-id for self by combining the upstream information with the stream_id. Read more
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fn foreach_pad<P>(&self, func: P) -> bool
where P: FnMut(&Element, &Pad) -> bool,

Call func with user_data for each of self’s pads. func will be called exactly once for each pad that exists at the time of this call, unless one of the calls to func returns false in which case we will stop iterating pads and return early. If new pads are added or pads are removed while pads are being iterated, this will not be taken into account until next time this function is used. Read more
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fn foreach_sink_pad<P>(&self, func: P) -> bool
where P: FnMut(&Element, &Pad) -> bool,

Call func with user_data for each of self’s sink pads. func will be called exactly once for each sink pad that exists at the time of this call, unless one of the calls to func returns false in which case we will stop iterating pads and return early. If new sink pads are added or sink pads are removed while the sink pads are being iterated, this will not be taken into account until next time this function is used. Read more
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fn foreach_src_pad<P>(&self, func: P) -> bool
where P: FnMut(&Element, &Pad) -> bool,

Call func with user_data for each of self’s source pads. func will be called exactly once for each source pad that exists at the time of this call, unless one of the calls to func returns false in which case we will stop iterating pads and return early. If new source pads are added or source pads are removed while the source pads are being iterated, this will not be taken into account until next time this function is used. Read more
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fn base_time(&self) -> Option<ClockTime>

Returns the base time of the element. The base time is the absolute time of the clock when this element was last put to PLAYING. Subtracting the base time from the clock time gives the running time of the element. Read more
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fn bus(&self) -> Option<Bus>

Returns the bus of the element. Note that only a Pipeline will provide a bus for the application. Read more
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fn clock(&self) -> Option<Clock>

Gets the currently configured clock of the element. This is the clock as was last set with set_clock(). Read more
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fn compatible_pad( &self, pad: &impl IsA<Pad>, caps: Option<&Caps>, ) -> Option<Pad>

Looks for an unlinked pad to which the given pad can link. It is not guaranteed that linking the pads will work, though it should work in most cases. Read more
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fn compatible_pad_template( &self, compattempl: &PadTemplate, ) -> Option<PadTemplate>

Retrieves a pad template from self that is compatible with compattempl. Pads from compatible templates can be linked together. Read more
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fn context(&self, context_type: &str) -> Option<Context>

Gets the context with context_type set on the element or NULL. Read more
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fn contexts(&self) -> Vec<Context>

Gets the contexts set on the element. Read more
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fn factory(&self) -> Option<ElementFactory>

Retrieves the factory that was used to create this element. Read more
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fn start_time(&self) -> Option<ClockTime>

Returns the start time of the element. The start time is the running time of the clock when this element was last put to PAUSED. Read more
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fn state( &self, timeout: impl Into<Option<ClockTime>>, ) -> (Result<StateChangeSuccess, StateChangeError>, State, State)

Gets the state of the element. Read more
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fn static_pad(&self, name: &str) -> Option<Pad>

Retrieves a pad from self by name. This version only retrieves already-existing (i.e. ‘static’) pads. Read more
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fn is_locked_state(&self) -> bool

Checks if the state of an element is locked. If the state of an element is locked, state changes of the parent don’t affect the element. This way you can leave currently unused elements inside bins. Just lock their state before changing the state from State::Null. Read more
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fn lost_state(&self)

Brings the element to the lost state. The current state of the element is copied to the pending state so that any call to state() will return StateChangeReturn::Async. Read more
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fn no_more_pads(&self)

Use this function to signal that the element does not expect any more pads to show up in the current pipeline. This function should be called whenever pads have been added by the element itself. Elements with PadPresence::Sometimes pad templates use this in combination with autopluggers to figure out that the element is done initializing its pads. Read more
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fn post_message(&self, message: Message) -> Result<(), BoolError>

Post a message on the element’s Bus. This function takes ownership of the message; if you want to access the message after this call, you should add an additional reference before calling. Read more
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fn provide_clock(&self) -> Option<Clock>

Get the clock provided by the given element. Read more
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fn release_request_pad(&self, pad: &impl IsA<Pad>)

Makes the element free the previously requested pad as obtained with request_pad(). Read more
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fn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>

Removes pad from self. pad will be destroyed if it has not been referenced elsewhere using GstObjectExt::unparent(). Read more
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fn request_pad( &self, templ: &PadTemplate, name: Option<&str>, caps: Option<&Caps>, ) -> Option<Pad>

Retrieves a request pad from the element according to the provided template. Pad templates can be looked up using ElementFactory::static_pad_templates(). Read more
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fn set_base_time(&self, time: ClockTime)

Set the base time of an element. See base_time(). Read more
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fn set_bus(&self, bus: Option<&Bus>)

Sets the bus of the element. Increases the refcount on the bus. For internal use only, unless you’re testing elements. Read more
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fn set_clock(&self, clock: Option<&impl IsA<Clock>>) -> Result<(), BoolError>

Sets the clock for the element. This function increases the refcount on the clock. Any previously set clock on the object is unreffed. Read more
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fn set_context(&self, context: &Context)

Sets the context of the element. Increases the refcount of the context. Read more
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fn set_locked_state(&self, locked_state: bool) -> bool

Locks the state of an element, so state changes of the parent don’t affect this element anymore. Read more
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fn set_start_time(&self, time: impl Into<Option<ClockTime>>)

Set the start time of an element. The start time of the element is the running time of the element when it last went to the PAUSED state. In READY or after a flushing seek, it is set to 0. Read more
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fn set_state( &self, state: State, ) -> Result<StateChangeSuccess, StateChangeError>

Sets the state of the element. This function will try to set the requested state by going through all the intermediary states and calling the class’s state change function for each. Read more
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fn sync_state_with_parent(&self) -> Result<(), BoolError>

Tries to change the state of the element to the same as its parent. If this function returns false, the state of element is undefined. Read more
Unlinks all source pads of the source element with all sink pads of the sink element to which they are linked. Read more
Unlinks the two named pads of the source and destination elements. Read more
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fn connect_no_more_pads<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&Self) + Send + Sync + 'static,

This signals that the element will not generate more dynamic pads. Note that this signal will usually be emitted from the context of the streaming thread.
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fn connect_pad_added<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&Self, &Pad) + Send + Sync + 'static,

a new Pad has been added to the element. Note that this signal will usually be emitted from the context of the streaming thread. Also keep in mind that if you add new elements to the pipeline in the signal handler you will need to set them to the desired target state with set_state() or sync_state_with_parent(). Read more
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fn connect_pad_removed<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&Self, &Pad) + Send + Sync + 'static,

a Pad has been removed from the element Read more
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impl<O> ElementExtManual for O
where O: IsA<Element>,

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fn element_class(&self) -> &Class<Element>

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fn current_state(&self) -> State

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fn pending_state(&self) -> State

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fn query(&self, query: &mut QueryRef) -> bool

Performs a query on the given element. Read more
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fn send_event(&self, event: impl Into<Event>) -> bool

Sends an event to an element. If the element doesn’t implement an event handler, the event will be pushed on a random linked sink pad for downstream events or a random linked source pad for upstream events. Read more
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fn metadata<'a>(&self, key: &str) -> Option<&'a str>

Get metadata with key in klass. Read more
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fn pad_template(&self, name: &str) -> Option<PadTemplate>

Retrieves a padtemplate from self with the given name. Read more
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fn pad_template_list(&self) -> List<PadTemplate>

Retrieves a list of the pad templates associated with self. The list must not be modified by the calling code. Read more
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fn message_full<T>( &self, type_: ElementMessageType, code: T, message: Option<&str>, debug: Option<&str>, file: &str, function: &str, line: u32, )

Post an error, warning or info message on the bus from inside an element. Read more
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fn set_element_flags(&self, flags: ElementFlags)

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fn unset_element_flags(&self, flags: ElementFlags)

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fn element_flags(&self) -> ElementFlags

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fn message_full_with_details<T>( &self, type_: ElementMessageType, code: T, message: Option<&str>, debug: Option<&str>, file: &str, function: &str, line: u32, structure: Structure, )

Post an error, warning or info message on the bus from inside an element. Read more
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fn post_error_message(&self, msg: ErrorMessage)

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fn iterate_pads(&self) -> Iterator<Pad>

Retrieves an iterator of self’s pads. The iterator should be freed after usage. Also more specialized iterators exists such as iterate_src_pads() or iterate_sink_pads(). Read more
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fn iterate_sink_pads(&self) -> Iterator<Pad>

Retrieves an iterator of self’s sink pads. Read more
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fn iterate_src_pads(&self) -> Iterator<Pad>

Retrieves an iterator of self’s source pads. Read more
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fn pads(&self) -> Vec<Pad>

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fn sink_pads(&self) -> Vec<Pad>

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fn src_pads(&self) -> Vec<Pad>

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fn num_pads(&self) -> u16

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fn num_sink_pads(&self) -> u16

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fn num_src_pads(&self) -> u16

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fn add_property_deep_notify_watch( &self, property_name: Option<&str>, include_value: bool, ) -> NotifyWatchId

property_name Read more
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fn add_property_notify_watch( &self, property_name: Option<&str>, include_value: bool, ) -> NotifyWatchId

property_name Read more
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fn remove_property_notify_watch(&self, watch_id: NotifyWatchId)

watch_id Read more
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fn query_convert<U>(&self, src_val: impl FormattedValue) -> Option<U>

Queries an element to convert src_val in src_format to dest_format. Read more
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fn query_convert_generic( &self, src_val: impl FormattedValue, dest_format: Format, ) -> Option<GenericFormattedValue>

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fn query_duration<T>(&self) -> Option<T>

Queries an element (usually top-level pipeline or playbin element) for the total stream duration in nanoseconds. This query will only work once the pipeline is prerolled (i.e. reached PAUSED or PLAYING state). The application will receive an ASYNC_DONE message on the pipeline bus when that is the case. Read more
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fn query_duration_generic( &self, format: Format, ) -> Option<GenericFormattedValue>

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fn query_position<T>(&self) -> Option<T>

Queries an element (usually top-level pipeline or playbin element) for the stream position in nanoseconds. This will be a value between 0 and the stream duration (if the stream duration is known). This query will usually only work once the pipeline is prerolled (i.e. reached PAUSED or PLAYING state). The application will receive an ASYNC_DONE message on the pipeline bus when that is the case. Read more
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fn query_position_generic( &self, format: Format, ) -> Option<GenericFormattedValue>

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fn seek<V>( &self, rate: f64, flags: SeekFlags, start_type: SeekType, start: V, stop_type: SeekType, stop: impl CompatibleFormattedValue<V>, ) -> Result<(), BoolError>
where V: FormattedValue,

Sends a seek event to an element. See gst_event_new_seek() for the details of the parameters. The seek event is sent to the element using send_event(). Read more
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fn seek_simple( &self, seek_flags: SeekFlags, seek_pos: impl FormattedValue, ) -> Result<(), BoolError>

Simple API to perform a seek on the given element, meaning it just seeks to the given position relative to the start of the stream. For more complex operations like segment seeks (e.g. for looping) or changing the playback rate or seeking relative to the last configured playback segment you should use seek(). Read more
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fn call_async<F>(&self, func: F)
where F: FnOnce(&Self) + Send + 'static,

Calls func from another thread and passes user_data to it. This is to be used for cases when a state change has to be performed from a streaming thread, directly via ElementExt::set_state() or indirectly e.g. via SEEK events. Read more
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fn call_async_future<F, T>( &self, func: F, ) -> Pin<Box<dyn Future<Output = T> + Send>>
where F: FnOnce(&Self) -> T + Send + 'static, T: Send + 'static,

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fn current_running_time(&self) -> Option<ClockTime>

Returns the running time of the element. The running time is the element’s clock time minus its base time. Will return GST_CLOCK_TIME_NONE if the element has no clock, or if its base time has not been set. Read more
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fn current_clock_time(&self) -> Option<ClockTime>

Returns the current clock time of the element, as in, the time of the element’s clock, or GST_CLOCK_TIME_NONE if there is no clock. Read more
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fn request_pad_simple(&self, name: &str) -> Option<Pad>

The name of this function is confusing to people learning GStreamer. request_pad_simple() aims at making it more explicit it is a simplified ElementExt::request_pad(). Read more
Links self to dest. The link must be from source to destination; the other direction will not be tried. The function looks for existing pads that aren’t linked yet. It will request new pads if necessary. Such pads need to be released manually when unlinking. If multiple links are possible, only one is established. Read more
Links self to dest using the given caps as filtercaps. The link must be from source to destination; the other direction will not be tried. The function looks for existing pads that aren’t linked yet. It will request new pads if necessary. If multiple links are possible, only one is established. Read more
Links the two named pads of the source and destination elements. Side effect is that if one of the pads has no parent, it becomes a child of the parent of the other element. If they have different parents, the link fails. Read more
Links the two named pads of the source and destination elements. Side effect is that if one of the pads has no parent, it becomes a child of the parent of the other element. If they have different parents, the link fails. If caps is not None, makes sure that the caps of the link is a subset of caps. Read more
Links the two named pads of the source and destination elements. Side effect is that if one of the pads has no parent, it becomes a child of the parent of the other element. If they have different parents, the link fails. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize, ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize, ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<O> GObjectExtManualGst for O
where O: IsA<Object>,

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fn set_property_from_str(&self, name: &str, value: &str)

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impl<O> GstObjectExt for O
where O: IsA<Object>,

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fn add_control_binding( &self, binding: &impl IsA<ControlBinding>, ) -> Result<(), BoolError>

Attach the ControlBinding to the object. If there already was a ControlBinding for this property it will be replaced. Read more
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fn default_error(&self, error: &Error, debug: Option<&str>)

A default error function that uses g_printerr() to display the error message and the optional debug string.. Read more
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fn control_binding(&self, property_name: &str) -> Option<ControlBinding>

Gets the corresponding ControlBinding for the property. This should be unreferenced again after use. Read more
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fn control_rate(&self) -> Option<ClockTime>

Obtain the control-rate for this self. Audio processing Element objects will use this rate to sub-divide their processing loop and call sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds. Read more
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fn name(&self) -> GString

Returns a copy of the name of self. Caller should g_free() the return value after usage. For a nameless object, this returns None, which you can safely g_free() as well. Read more
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fn parent(&self) -> Option<Object>

Returns the parent of self. This function increases the refcount of the parent object so you should gst_object_unref() it after usage. Read more
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fn path_string(&self) -> GString

Generates a string describing the path of self in the object hierarchy. Only useful (or used) for debugging. Read more
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fn value( &self, property_name: &str, timestamp: impl Into<Option<ClockTime>>, ) -> Option<Value>

Gets the value for the given controlled property at the requested time. Read more
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fn has_active_control_bindings(&self) -> bool

Check if the self has active controlled properties. Read more
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fn has_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

Check if self has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a Element is inside a Pipeline. Read more
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fn has_as_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

Check if self has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a Element is inside a Pipeline. Read more
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fn has_as_parent(&self, parent: &impl IsA<Object>) -> bool

Check if parent is the parent of self. E.g. a Element can check if it owns a given Pad. Read more
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fn remove_control_binding(&self, binding: &impl IsA<ControlBinding>) -> bool

Removes the corresponding ControlBinding. If it was the last ref of the binding, it will be disposed. Read more
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fn set_control_binding_disabled(&self, property_name: &str, disabled: bool)

This function is used to disable the control bindings on a property for some time, i.e. sync_values() will do nothing for the property. Read more
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fn set_control_bindings_disabled(&self, disabled: bool)

This function is used to disable all controlled properties of the self for some time, i.e. sync_values() will do nothing. Read more
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fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)

Change the control-rate for this self. Audio processing Element objects will use this rate to sub-divide their processing loop and call sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds. Read more
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fn set_parent(&self, parent: &impl IsA<Object>) -> Result<(), BoolError>

Sets the parent of self to parent. The object’s reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink()). Read more
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fn suggest_next_sync(&self) -> Option<ClockTime>

Returns a suggestion for timestamps where buffers should be split to get best controller results. Read more
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fn sync_values(&self, timestamp: ClockTime) -> Result<(), BoolError>

Sets the properties of the object, according to the GstControlSources that (maybe) handle them and for the given timestamp. Read more
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fn unparent(&self)

Clear the parent of self, removing the associated reference. This function decreases the refcount of self. Read more
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fn connect_parent_notify<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&Self) + Send + Sync + 'static,

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impl<O> GstObjectExtManual for O
where O: IsA<Object>,

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fn connect_deep_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&Self, &Object, &ParamSpec) + Send + Sync + 'static,

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fn set_object_flags(&self, flags: ObjectFlags)

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fn unset_object_flags(&self, flags: ObjectFlags)

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fn object_flags(&self) -> ObjectFlags

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fn g_value_array( &self, property_name: &str, timestamp: ClockTime, interval: ClockTime, values: &mut [Value], ) -> Result<(), BoolError>

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fn object_lock(&self) -> ObjectLockGuard<'_, Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<U> IsSubclassableExt for U

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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToSendValue for T
where T: Send + ToValue + ?Sized,

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fn to_send_value(&self) -> SendValue

Returns a SendValue clone of self.
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<O> URIHandlerExt for O
where O: IsA<URIHandler>,

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fn protocols(&self) -> Vec<GString>

Gets the list of protocols supported by self. This list may not be modified. Read more
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fn uri(&self) -> Option<GString>

Gets the currently handled URI. Read more
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fn uri_type(&self) -> URIType

Gets the type of the given URI handler Read more
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fn set_uri(&self, uri: &str) -> Result<(), Error>

Tries to set the URI of the given handler. Read more
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,