Trait gstreamer_base::prelude::BaseSinkExt

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pub trait BaseSinkExt: IsA<BaseSink> + Sealed + 'static {
Show 43 methods // Provided methods fn blocksize(&self) -> u32 { ... } fn drops_out_of_segment(&self) -> bool { ... } fn last_sample(&self) -> Option<Sample> { ... } fn latency(&self) -> ClockTime { ... } fn max_bitrate(&self) -> u64 { ... } fn max_lateness(&self) -> i64 { ... } fn processing_deadline(&self) -> ClockTime { ... } fn render_delay(&self) -> ClockTime { ... } fn stats(&self) -> Structure { ... } fn is_sync(&self) -> bool { ... } fn throttle_time(&self) -> u64 { ... } fn ts_offset(&self) -> ClockTimeDiff { ... } fn set_blocksize(&self, blocksize: u32) { ... } fn set_drop_out_of_segment(&self, drop_out_of_segment: bool) { ... } fn set_max_bitrate(&self, max_bitrate: u64) { ... } fn set_max_lateness(&self, max_lateness: i64) { ... } fn set_processing_deadline(&self, processing_deadline: ClockTime) { ... } fn set_render_delay(&self, delay: ClockTime) { ... } fn set_sync(&self, sync: bool) { ... } fn set_throttle_time(&self, throttle: u64) { ... } fn set_ts_offset(&self, offset: ClockTimeDiff) { ... } fn wait( &self, time: impl Into<Option<ClockTime>>, ) -> (Result<FlowSuccess, FlowError>, ClockTimeDiff) { ... } fn wait_clock( &self, time: ClockTime, ) -> (Result<ClockSuccess, ClockError>, ClockTimeDiff) { ... } fn wait_preroll(&self) -> Result<FlowSuccess, FlowError> { ... } fn is_async(&self) -> bool { ... } fn set_async(&self, async_: bool) { ... } fn enables_last_sample(&self) -> bool { ... } fn set_enable_last_sample(&self, enable_last_sample: bool) { ... } fn is_qos(&self) -> bool { ... } fn set_qos(&self, qos: bool) { ... } fn connect_async_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_blocksize_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_enable_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_max_bitrate_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_max_lateness_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_processing_deadline_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_qos_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_render_delay_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_stats_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_sync_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_throttle_time_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... } fn connect_ts_offset_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId { ... }
}
Expand description

Trait containing all BaseSink methods.

§Implementors

BaseSink

Provided Methods§

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fn blocksize(&self) -> u32

Get the number of bytes that the sink will pull when it is operating in pull mode.

§Returns

the number of bytes self will pull in pull mode.

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fn drops_out_of_segment(&self) -> bool

Checks if self is currently configured to drop buffers which are outside the current segment

§Returns

true if the sink is configured to drop buffers outside the current segment.

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fn last_sample(&self) -> Option<Sample>

Get the last sample that arrived in the sink and was used for preroll or for rendering. This property can be used to generate thumbnails.

The gst::Caps on the sample can be used to determine the type of the buffer.

Free-function: gst_sample_unref

§Returns

a gst::Sample. gst_sample_unref() after usage. This function returns None when no buffer has arrived in the sink yet or when the sink is not in PAUSED or PLAYING.

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fn latency(&self) -> ClockTime

Get the currently configured latency.

§Returns

The configured latency.

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fn max_bitrate(&self) -> u64

Get the maximum amount of bits per second that the sink will render.

§Returns

the maximum number of bits per second self will render.

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fn max_lateness(&self) -> i64

Gets the max lateness value. See set_max_lateness() for more details.

§Returns

The maximum time in nanoseconds that a buffer can be late before it is dropped and not rendered. A value of -1 means an unlimited time.

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fn processing_deadline(&self) -> ClockTime

Get the processing deadline of self. see set_processing_deadline() for more information about the processing deadline.

§Returns

the processing deadline

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fn render_delay(&self) -> ClockTime

Get the render delay of self. see set_render_delay() for more information about the render delay.

§Returns

the render delay of self.

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fn stats(&self) -> Structure

Return various BaseSink statistics. This function returns a gst::Structure with name application/x-gst-base-sink-stats with the following fields:

  • “average-rate” G_TYPE_DOUBLE average frame rate
  • “dropped” G_TYPE_UINT64 Number of dropped frames
  • “rendered” G_TYPE_UINT64 Number of rendered frames
§Returns

pointer to gst::Structure

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fn is_sync(&self) -> bool

Checks if self is currently configured to synchronize against the clock.

§Returns

true if the sink is configured to synchronize against the clock.

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fn throttle_time(&self) -> u64

Get the time that will be inserted between frames to control the maximum buffers per second.

§Returns

the number of nanoseconds self will put between frames.

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fn ts_offset(&self) -> ClockTimeDiff

Get the synchronisation offset of self.

§Returns

The synchronisation offset.

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fn set_blocksize(&self, blocksize: u32)

Set the number of bytes that the sink will pull when it is operating in pull mode.

§blocksize

the blocksize in bytes

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fn set_drop_out_of_segment(&self, drop_out_of_segment: bool)

Configure self to drop buffers which are outside the current segment

§drop_out_of_segment

drop buffers outside the segment

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fn set_max_bitrate(&self, max_bitrate: u64)

Set the maximum amount of bits per second that the sink will render.

§max_bitrate

the max_bitrate in bits per second

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fn set_max_lateness(&self, max_lateness: i64)

Sets the new max lateness value to max_lateness. This value is used to decide if a buffer should be dropped or not based on the buffer timestamp and the current clock time. A value of -1 means an unlimited time.

§max_lateness

the new max lateness value.

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fn set_processing_deadline(&self, processing_deadline: ClockTime)

Maximum amount of time (in nanoseconds) that the pipeline can take for processing the buffer. This is added to the latency of live pipelines.

This function is usually called by subclasses.

§processing_deadline

the new processing deadline in nanoseconds.

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fn set_render_delay(&self, delay: ClockTime)

Set the render delay in self to delay. The render delay is the time between actual rendering of a buffer and its synchronisation time. Some devices might delay media rendering which can be compensated for with this function.

After calling this function, this sink will report additional latency and other sinks will adjust their latency to delay the rendering of their media.

This function is usually called by subclasses.

§delay

the new delay

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fn set_sync(&self, sync: bool)

Configures self to synchronize on the clock or not. When sync is false, incoming samples will be played as fast as possible. If sync is true, the timestamps of the incoming buffers will be used to schedule the exact render time of its contents.

§sync

the new sync value.

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fn set_throttle_time(&self, throttle: u64)

Set the time that will be inserted between rendered buffers. This can be used to control the maximum buffers per second that the sink will render.

§throttle

the throttle time in nanoseconds

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fn set_ts_offset(&self, offset: ClockTimeDiff)

Adjust the synchronisation of self with offset. A negative value will render buffers earlier than their timestamp. A positive value will delay rendering. This function can be used to fix playback of badly timestamped buffers.

§offset

the new offset

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fn wait( &self, time: impl Into<Option<ClockTime>>, ) -> (Result<FlowSuccess, FlowError>, ClockTimeDiff)

This function will wait for preroll to complete and will then block until time is reached. It is usually called by subclasses that use their own internal synchronisation but want to let some synchronization (like EOS) be handled by the base class.

This function should only be called with the PREROLL_LOCK held (like when receiving an EOS event in the ::event vmethod or when handling buffers in ::render).

The time argument should be the running_time of when the timeout should happen and will be adjusted with any latency and offset configured in the sink.

§time

the running_time to be reached

§Returns

gst::FlowReturn

§jitter

the jitter to be filled with time diff, or None

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fn wait_clock( &self, time: ClockTime, ) -> (Result<ClockSuccess, ClockError>, ClockTimeDiff)

This function will block until time is reached. It is usually called by subclasses that use their own internal synchronisation.

If time is not valid, no synchronisation is done and gst::ClockReturn::Badtime is returned. Likewise, if synchronisation is disabled in the element or there is no clock, no synchronisation is done and gst::ClockReturn::Badtime is returned.

This function should only be called with the PREROLL_LOCK held, like when receiving an EOS event in the GstBaseSinkClass::event vmethod or when receiving a buffer in the GstBaseSinkClass::render vmethod.

The time argument should be the running_time of when this method should return and is not adjusted with any latency or offset configured in the sink.

§time

the running_time to be reached

§Returns

gst::ClockReturn

§jitter

the jitter to be filled with time diff, or None

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fn wait_preroll(&self) -> Result<FlowSuccess, FlowError>

If the GstBaseSinkClass::render method performs its own synchronisation against the clock it must unblock when going from PLAYING to the PAUSED state and call this method before continuing to render the remaining data.

If the GstBaseSinkClass::render method can block on something else than the clock, it must also be ready to unblock immediately on the GstBaseSinkClass::unlock method and cause the GstBaseSinkClass::render method to immediately call this function. In this case, the subclass must be prepared to continue rendering where it left off if this function returns gst::FlowReturn::Ok.

This function will block until a state change to PLAYING happens (in which case this function returns gst::FlowReturn::Ok) or the processing must be stopped due to a state change to READY or a FLUSH event (in which case this function returns gst::FlowReturn::Flushing).

This function should only be called with the PREROLL_LOCK held, like in the render function.

§Returns

gst::FlowReturn::Ok if the preroll completed and processing can continue. Any other return value should be returned from the render vmethod.

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fn is_async(&self) -> bool

If set to true, the basesink will perform asynchronous state changes. When set to false, the sink will not signal the parent when it prerolls. Use this option when dealing with sparse streams or when synchronisation is not required.

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fn set_async(&self, async_: bool)

If set to true, the basesink will perform asynchronous state changes. When set to false, the sink will not signal the parent when it prerolls. Use this option when dealing with sparse streams or when synchronisation is not required.

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fn enables_last_sample(&self) -> bool

Enable the last-sample property. If false, basesink doesn’t keep a reference to the last buffer arrived and the last-sample property is always set to None. This can be useful if you need buffers to be released as soon as possible, eg. if you’re using a buffer pool.

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fn set_enable_last_sample(&self, enable_last_sample: bool)

Enable the last-sample property. If false, basesink doesn’t keep a reference to the last buffer arrived and the last-sample property is always set to None. This can be useful if you need buffers to be released as soon as possible, eg. if you’re using a buffer pool.

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fn is_qos(&self) -> bool

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fn set_qos(&self, qos: bool)

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fn connect_async_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_blocksize_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_enable_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_max_bitrate_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_max_lateness_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_processing_deadline_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_qos_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_render_delay_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_stats_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_sync_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_throttle_time_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_ts_offset_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

Object Safety§

This trait is not object safe.

Implementors§