Trait gstreamer_base::prelude::BaseSinkExt
source · pub trait BaseSinkExt: IsA<BaseSink> + Sealed + 'static {
Show 43 methods
// Provided methods
fn blocksize(&self) -> u32 { ... }
fn drops_out_of_segment(&self) -> bool { ... }
fn last_sample(&self) -> Option<Sample> { ... }
fn latency(&self) -> ClockTime { ... }
fn max_bitrate(&self) -> u64 { ... }
fn max_lateness(&self) -> i64 { ... }
fn processing_deadline(&self) -> ClockTime { ... }
fn render_delay(&self) -> ClockTime { ... }
fn stats(&self) -> Structure { ... }
fn is_sync(&self) -> bool { ... }
fn throttle_time(&self) -> u64 { ... }
fn ts_offset(&self) -> ClockTimeDiff { ... }
fn set_blocksize(&self, blocksize: u32) { ... }
fn set_drop_out_of_segment(&self, drop_out_of_segment: bool) { ... }
fn set_max_bitrate(&self, max_bitrate: u64) { ... }
fn set_max_lateness(&self, max_lateness: i64) { ... }
fn set_processing_deadline(&self, processing_deadline: ClockTime) { ... }
fn set_render_delay(&self, delay: ClockTime) { ... }
fn set_sync(&self, sync: bool) { ... }
fn set_throttle_time(&self, throttle: u64) { ... }
fn set_ts_offset(&self, offset: ClockTimeDiff) { ... }
fn wait(
&self,
time: impl Into<Option<ClockTime>>,
) -> (Result<FlowSuccess, FlowError>, ClockTimeDiff) { ... }
fn wait_clock(
&self,
time: ClockTime,
) -> (Result<ClockSuccess, ClockError>, ClockTimeDiff) { ... }
fn wait_preroll(&self) -> Result<FlowSuccess, FlowError> { ... }
fn is_async(&self) -> bool { ... }
fn set_async(&self, async_: bool) { ... }
fn enables_last_sample(&self) -> bool { ... }
fn set_enable_last_sample(&self, enable_last_sample: bool) { ... }
fn is_qos(&self) -> bool { ... }
fn set_qos(&self, qos: bool) { ... }
fn connect_async_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_blocksize_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_enable_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_last_sample_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_max_bitrate_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_max_lateness_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_processing_deadline_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_qos_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_render_delay_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_stats_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_sync_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_throttle_time_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_ts_offset_notify<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}
Provided Methods§
sourcefn blocksize(&self) -> u32
fn blocksize(&self) -> u32
Get the number of bytes that the sink will pull when it is operating in pull mode.
§Returns
the number of bytes self
will pull in pull mode.
sourcefn drops_out_of_segment(&self) -> bool
fn drops_out_of_segment(&self) -> bool
sourcefn last_sample(&self) -> Option<Sample>
fn last_sample(&self) -> Option<Sample>
Get the last sample that arrived in the sink and was used for preroll or for rendering. This property can be used to generate thumbnails.
The gst::Caps
on the sample can be used to determine the type of the buffer.
Free-function: gst_sample_unref
§Returns
a gst::Sample
. gst_sample_unref()
after
usage. This function returns None
when no buffer has arrived in the
sink yet or when the sink is not in PAUSED or PLAYING.
sourcefn max_bitrate(&self) -> u64
fn max_bitrate(&self) -> u64
Get the maximum amount of bits per second that the sink will render.
§Returns
the maximum number of bits per second self
will render.
sourcefn max_lateness(&self) -> i64
fn max_lateness(&self) -> i64
Gets the max lateness value. See set_max_lateness()
for
more details.
§Returns
The maximum time in nanoseconds that a buffer can be late before it is dropped and not rendered. A value of -1 means an unlimited time.
sourcefn processing_deadline(&self) -> ClockTime
fn processing_deadline(&self) -> ClockTime
Get the processing deadline of self
. see
set_processing_deadline()
for more information about
the processing deadline.
§Returns
the processing deadline
sourcefn render_delay(&self) -> ClockTime
fn render_delay(&self) -> ClockTime
Get the render delay of self
. see set_render_delay()
for more
information about the render delay.
§Returns
the render delay of self
.
sourcefn stats(&self) -> Structure
fn stats(&self) -> Structure
Return various BaseSink
statistics. This function returns a gst::Structure
with name application/x-gst-base-sink-stats
with the following fields:
- “average-rate” G_TYPE_DOUBLE average frame rate
- “dropped” G_TYPE_UINT64 Number of dropped frames
- “rendered” G_TYPE_UINT64 Number of rendered frames
§Returns
pointer to gst::Structure
sourcefn throttle_time(&self) -> u64
fn throttle_time(&self) -> u64
Get the time that will be inserted between frames to control the maximum buffers per second.
§Returns
the number of nanoseconds self
will put between frames.
sourcefn ts_offset(&self) -> ClockTimeDiff
fn ts_offset(&self) -> ClockTimeDiff
sourcefn set_blocksize(&self, blocksize: u32)
fn set_blocksize(&self, blocksize: u32)
Set the number of bytes that the sink will pull when it is operating in pull mode.
§blocksize
the blocksize in bytes
sourcefn set_drop_out_of_segment(&self, drop_out_of_segment: bool)
fn set_drop_out_of_segment(&self, drop_out_of_segment: bool)
Configure self
to drop buffers which are outside the current segment
§drop_out_of_segment
drop buffers outside the segment
sourcefn set_max_bitrate(&self, max_bitrate: u64)
fn set_max_bitrate(&self, max_bitrate: u64)
Set the maximum amount of bits per second that the sink will render.
§max_bitrate
the max_bitrate in bits per second
sourcefn set_max_lateness(&self, max_lateness: i64)
fn set_max_lateness(&self, max_lateness: i64)
Sets the new max lateness value to max_lateness
. This value is
used to decide if a buffer should be dropped or not based on the
buffer timestamp and the current clock time. A value of -1 means
an unlimited time.
§max_lateness
the new max lateness value.
sourcefn set_processing_deadline(&self, processing_deadline: ClockTime)
fn set_processing_deadline(&self, processing_deadline: ClockTime)
Maximum amount of time (in nanoseconds) that the pipeline can take for processing the buffer. This is added to the latency of live pipelines.
This function is usually called by subclasses.
§processing_deadline
the new processing deadline in nanoseconds.
sourcefn set_render_delay(&self, delay: ClockTime)
fn set_render_delay(&self, delay: ClockTime)
Set the render delay in self
to delay
. The render delay is the time
between actual rendering of a buffer and its synchronisation time. Some
devices might delay media rendering which can be compensated for with this
function.
After calling this function, this sink will report additional latency and other sinks will adjust their latency to delay the rendering of their media.
This function is usually called by subclasses.
§delay
the new delay
sourcefn set_throttle_time(&self, throttle: u64)
fn set_throttle_time(&self, throttle: u64)
Set the time that will be inserted between rendered buffers. This can be used to control the maximum buffers per second that the sink will render.
§throttle
the throttle time in nanoseconds
sourcefn set_ts_offset(&self, offset: ClockTimeDiff)
fn set_ts_offset(&self, offset: ClockTimeDiff)
Adjust the synchronisation of self
with offset
. A negative value will
render buffers earlier than their timestamp. A positive value will delay
rendering. This function can be used to fix playback of badly timestamped
buffers.
§offset
the new offset
sourcefn wait(
&self,
time: impl Into<Option<ClockTime>>,
) -> (Result<FlowSuccess, FlowError>, ClockTimeDiff)
fn wait( &self, time: impl Into<Option<ClockTime>>, ) -> (Result<FlowSuccess, FlowError>, ClockTimeDiff)
This function will wait for preroll to complete and will then block until time
is reached. It is usually called by subclasses that use their own internal
synchronisation but want to let some synchronization (like EOS) be handled
by the base class.
This function should only be called with the PREROLL_LOCK held (like when receiving an EOS event in the ::event vmethod or when handling buffers in ::render).
The time
argument should be the running_time of when the timeout should happen
and will be adjusted with any latency and offset configured in the sink.
§time
the running_time to be reached
§Returns
§jitter
the jitter to be filled with time diff, or None
sourcefn wait_clock(
&self,
time: ClockTime,
) -> (Result<ClockSuccess, ClockError>, ClockTimeDiff)
fn wait_clock( &self, time: ClockTime, ) -> (Result<ClockSuccess, ClockError>, ClockTimeDiff)
This function will block until time
is reached. It is usually called by
subclasses that use their own internal synchronisation.
If time
is not valid, no synchronisation is done and gst::ClockReturn::Badtime
is
returned. Likewise, if synchronisation is disabled in the element or there
is no clock, no synchronisation is done and gst::ClockReturn::Badtime
is returned.
This function should only be called with the PREROLL_LOCK held, like when
receiving an EOS event in the GstBaseSinkClass::event
vmethod or when
receiving a buffer in
the GstBaseSinkClass::render
vmethod.
The time
argument should be the running_time of when this method should
return and is not adjusted with any latency or offset configured in the
sink.
§time
the running_time to be reached
§Returns
§jitter
the jitter to be filled with time diff, or None
sourcefn wait_preroll(&self) -> Result<FlowSuccess, FlowError>
fn wait_preroll(&self) -> Result<FlowSuccess, FlowError>
If the GstBaseSinkClass::render
method performs its own synchronisation
against the clock it must unblock when going from PLAYING to the PAUSED state
and call this method before continuing to render the remaining data.
If the GstBaseSinkClass::render
method can block on something else than
the clock, it must also be ready to unblock immediately on
the GstBaseSinkClass::unlock
method and cause the
GstBaseSinkClass::render
method to immediately call this function.
In this case, the subclass must be prepared to continue rendering where it
left off if this function returns gst::FlowReturn::Ok
.
This function will block until a state change to PLAYING happens (in which
case this function returns gst::FlowReturn::Ok
) or the processing must be stopped due
to a state change to READY or a FLUSH event (in which case this function
returns gst::FlowReturn::Flushing
).
This function should only be called with the PREROLL_LOCK held, like in the render function.
§Returns
gst::FlowReturn::Ok
if the preroll completed and processing can
continue. Any other return value should be returned from the render vmethod.