pub trait GLFilterExt: IsA<GLFilter> + Sealed + 'static {
    // Provided methods
    fn draw_fullscreen_quad(&self) { ... }
    fn filter_texture(
        &self,
        input: &Buffer,
        output: &Buffer
    ) -> Result<(), BoolError> { ... }
    fn render_to_target<P: FnMut(&GLFilter, &GLMemory) -> bool>(
        &self,
        input: &GLMemory,
        output: &GLMemory,
        func: P
    ) -> Result<(), BoolError> { ... }
    fn render_to_target_with_shader(
        &self,
        input: &GLMemory,
        output: &GLMemory,
        shader: &GLShader
    ) { ... }
}
Expand description

Trait containing all GLFilter methods.

§Implementors

GLFilter

Provided Methods§

source

fn draw_fullscreen_quad(&self)

Render a fullscreen quad using the current GL state. The only GL state this modifies is the necessary vertex/index buffers and, if necessary, a Vertex Array Object for drawing a fullscreen quad. Framebuffer state, any shaders, viewport state, etc must be setup by the caller.

source

fn filter_texture( &self, input: &Buffer, output: &Buffer ) -> Result<(), BoolError>

Calls filter_texture vfunc with correctly mapped GstGLMemorys

§input

an input buffer

§output

an output buffer

§Returns

whether the transformation succeeded

source

fn render_to_target<P: FnMut(&GLFilter, &GLMemory) -> bool>( &self, input: &GLMemory, output: &GLMemory, func: P ) -> Result<(), BoolError>

Transforms input into output using func on through FBO.

§input

the input texture

§output

the output texture

§func

the function to transform input into output. called with data

§Returns

the return value of func

source

fn render_to_target_with_shader( &self, input: &GLMemory, output: &GLMemory, shader: &GLShader )

Transforms input into output using shader with a FBO.

See also: render_to_target()

§input

the input texture

§output

the output texture

§shader

the shader to use.

Object Safety§

This trait is not object safe.

Implementors§