Struct gstreamer_gl::GLContext

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pub struct GLContext { /* private fields */ }
Expand description

GLContext wraps an OpenGL context object in a uniform API. As a result of the limitation on OpenGL context, this object is not thread safe unless specified and must only be activated in a single thread.

Environment variables:

  • GST_GL_API: select which OpenGL API to create and OpenGL context for. Depending on the platform, the available values are ‘opengl’, ‘opengl3’ (core profile), and ‘gles2’. See the the GLAPI enumeration for more details.
  • GST_GL_PLATFORM: select which OpenGL platform to create an OpenGL context with. Depending on the platform and the dependencies available build-time, the available values are, ‘glx’, ‘egl’, ‘cgl’, ‘wgl’, and ‘eagl’
  • GST_GL_CONFIG: select the configuration used for creating the OpenGL context and OpenGL surface. Written out as a GstStructure that has been serialized to string. e.g. GST_GL_CONFIG="gst-gl-context-config,red-size=8,green-size=8,blue-size=8,alpha-size=8,depth-size=16". Not all platforms will support the same level of functionality.

This is an Abstract Base Class, you cannot instantiate it.

§Implements

GLContextExt, gst::prelude::ObjectExt, [trait@glib::ObjectExt], GLContextExtManual

Implementations§

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impl GLContext

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pub const NONE: Option<&'static GLContext> = None

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pub fn new(display: &impl IsA<GLDisplay>) -> GLContext

Create a new GLContext with the specified display

§display

a GLDisplay

§Returns

a new GLContext

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pub fn current() -> Option<GLContext>

See also GLContextExt::activate().

§Returns

the GLContext active in the current thread or None

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pub fn current_gl_api(platform: GLPlatform) -> (GLAPI, u32, u32)

If an error occurs, major and minor are not modified and GST_GL_API_NONE is returned.

§platform

the GLPlatform to retrieve the API for

§Returns

The version supported by the OpenGL context current in the calling thread or GST_GL_API_NONE

§major

the major version

§minor

the minor version

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impl GLContext

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pub unsafe fn new_wrapped<T: IsA<GLDisplay>>( display: &T, handle: uintptr_t, context_type: GLPlatform, available_apis: GLAPI ) -> Option<Self>

Wraps an existing OpenGL context into a GLContext.

Note: The caller is responsible for ensuring that the OpenGL context represented by handle stays alive while the returned GLContext is active.

context_type must not be GST_GL_PLATFORM_NONE or GST_GL_PLATFORM_ANY

available_apis must not be GST_GL_API_NONE or GST_GL_API_ANY

§display

a GLDisplay

§handle

the OpenGL context to wrap

§context_type

a GLPlatform specifying the type of context in handle

§available_apis

a GLAPI containing the available OpenGL apis in handle

§Returns

a GLContext wrapping handle

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pub fn current_gl_context(context_type: GLPlatform) -> uintptr_t

§context_type

a GLPlatform specifying the type of context to retrieve

§Returns

The OpenGL context handle current in the calling thread or None

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pub fn proc_address_with_platform( context_type: GLPlatform, gl_api: GLAPI, name: &str ) -> uintptr_t

Attempts to use the context_type specific GetProcAddress implementations to retrieve name.

See also GLContextExtManual::proc_address().

§context_type

a GLPlatform

§gl_api

a GLAPI

§name

the name of the function to retrieve

§Returns

a function pointer for name, or None

Trait Implementations§

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impl Clone for GLContext

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GLContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for GLContext

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type ParamSpec = ParamSpecObject

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type SetValue = GLContext

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, GLContext>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for GLContext

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for GLContext

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for GLContext

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impl<OT: ObjectType> PartialEq<OT> for GLContext

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fn eq(&self, other: &OT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for GLContext

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for GLContext

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for GLContext

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impl IsA<Object> for GLContext

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impl Send for GLContext

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impl Sync for GLContext

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: ObjectType,

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fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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fn upcast_ref<T>(&self) -> &T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
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fn downcast<T>(self) -> Result<T, Self>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
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fn downcast_ref<T>(&self) -> Option<&T>
where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
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fn dynamic_cast<T>(self) -> Result<T, Self>
where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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fn dynamic_cast_ref<T>(&self) -> Option<&T>
where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
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unsafe fn unsafe_cast_ref<T>(&self) -> &T
where T: ObjectType,

Casts to &T unconditionally. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( _: *const GPtrArray, _: usize ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GPtrArray, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *const GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(_: *const GSList, _: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GList, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec( ptr: *mut GPtrArray, num: usize ) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GPtrArray, num: usize) -> Vec<T>

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_container_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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unsafe fn from_glib_full_num_as_vec(ptr: *mut GSList, num: usize) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<O> GLContextExt for O
where O: IsA<GLContext>,

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fn activate(&self, activate: bool) -> Result<(), BoolError>

(De)activate the OpenGL context represented by this self. Read more
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fn can_share(&self, other_context: &impl IsA<GLContext>) -> bool

Note: This will always fail for two wrapped GLContext’s Read more
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fn check_feature(&self, feature: &str) -> bool

Check for an OpenGL feature being supported. Read more
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fn check_framebuffer_status(&self, fbo_target: u32) -> bool

Must be called with self current. Read more
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fn check_gl_version(&self, api: GLAPI, maj: i32, min: i32) -> bool

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fn clear_framebuffer(&self)

Unbind the current framebuffer
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fn clear_shader(&self)

Clear’s the currently set shader from the GL state machine. Read more
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fn create( &self, other_context: Option<&impl IsA<GLContext>> ) -> Result<(), Error>

Creates an OpenGL context with the specified other_context as a context to share shareable OpenGL objects with. See the OpenGL specification for what is shared between OpenGL contexts. Read more
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fn destroy(&self)

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fn fill_info(&self) -> Result<(), Error>

Fills self’s info (version, extensions, vtable, etc) from the GL context in the current thread. Typically used with wrapped contexts to allow wrapped contexts to be used as regular GLContext’s.
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fn config(&self) -> Option<Structure>

Retrieve the OpenGL configuration for this context. The context must have been successfully created for this function to return a valid value. Read more
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fn display(&self) -> GLDisplay

Returns Read more
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fn gl_api(&self) -> GLAPI

Get the currently enabled OpenGL api. Read more
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fn gl_platform(&self) -> GLPlatform

Gets the OpenGL platform that used by self. Read more
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fn gl_platform_version(&self) -> (i32, i32)

Get the version of the OpenGL platform (GLX, EGL, etc) used. Only valid after a call to create(). Read more
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fn gl_version(&self) -> (i32, i32)

Returns the OpenGL version implemented by self. See gl_api() for retrieving the OpenGL api implemented by self. Read more
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fn window(&self) -> Option<GLWindow>

Returns Read more
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fn is_shared(&self) -> bool

Returns Read more
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fn request_config(&self, gl_config: Option<Structure>) -> bool

Set the OpenGL configuration for this context. The context must not have been created for this function to succeed. Setting a None config has the affect of removing any specific configuration request. Read more
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fn set_shared_with(&self, share: &impl IsA<GLContext>)

Will internally set self as shared with share Read more
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fn set_window(&self, window: impl IsA<GLWindow>) -> Result<(), BoolError>

Set’s the current window on self to window. The window can only be changed before create() has been called and the window is not already running. Read more
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fn supports_glsl_profile_version( &self, version: GLSLVersion, profile: GLSLProfile ) -> bool

version Read more
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fn supports_precision(&self, version: GLSLVersion, profile: GLSLProfile) -> bool

version Read more
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fn supports_precision_highp( &self, version: GLSLVersion, profile: GLSLProfile ) -> bool

version Read more
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fn swap_buffers(&self)

Swap the front and back buffers on the window attached to self. This will display the frame on the next refresh cycle.
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impl<O> GLContextExtManual for O
where O: IsA<GLContext>,

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fn gl_context(&self) -> uintptr_t

Gets the backing OpenGL context used by self. Read more
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fn proc_address(&self, name: &str) -> uintptr_t

Get a function pointer to a specified opengl function, name. If the the specific function does not exist, NULL is returned instead. Read more
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fn thread_add<F: FnOnce(&Self) + Send>(&self, func: F)

Execute func in the OpenGL thread of self with data Read more
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impl<O> GObjectExtManualGst for O
where O: IsA<Object>,

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fn set_property_from_str(&self, name: &str, value: &str)

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impl<O> GstObjectExt for O
where O: IsA<Object>,

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fn add_control_binding( &self, binding: &impl IsA<ControlBinding> ) -> Result<(), BoolError>

Attach the ControlBinding to the object. If there already was a ControlBinding for this property it will be replaced. Read more
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fn default_error(&self, error: &Error, debug: Option<&str>)

A default error function that uses g_printerr() to display the error message and the optional debug string.. Read more
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fn control_binding(&self, property_name: &str) -> Option<ControlBinding>

Gets the corresponding ControlBinding for the property. This should be unreferenced again after use. Read more
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fn control_rate(&self) -> Option<ClockTime>

Obtain the control-rate for this self. Audio processing Element objects will use this rate to sub-divide their processing loop and call sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds. Read more
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fn name(&self) -> GString

Returns a copy of the name of self. Caller should g_free() the return value after usage. For a nameless object, this returns None, which you can safely g_free() as well. Read more
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fn parent(&self) -> Option<Object>

Returns the parent of self. This function increases the refcount of the parent object so you should gst_object_unref() it after usage. Read more
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fn path_string(&self) -> GString

Generates a string describing the path of self in the object hierarchy. Only useful (or used) for debugging. Read more
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fn value( &self, property_name: &str, timestamp: impl Into<Option<ClockTime>> ) -> Option<Value>

Gets the value for the given controlled property at the requested time. Read more
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fn has_active_control_bindings(&self) -> bool

Check if the self has active controlled properties. Read more
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fn has_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

Check if self has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a Element is inside a Pipeline. Read more
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fn has_as_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

Check if self has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a Element is inside a Pipeline. Read more
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fn has_as_parent(&self, parent: &impl IsA<Object>) -> bool

Check if parent is the parent of self. E.g. a Element can check if it owns a given Pad. Read more
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fn remove_control_binding(&self, binding: &impl IsA<ControlBinding>) -> bool

Removes the corresponding ControlBinding. If it was the last ref of the binding, it will be disposed. Read more
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fn set_control_binding_disabled(&self, property_name: &str, disabled: bool)

This function is used to disable the control bindings on a property for some time, i.e. sync_values() will do nothing for the property. Read more
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fn set_control_bindings_disabled(&self, disabled: bool)

This function is used to disable all controlled properties of the self for some time, i.e. sync_values() will do nothing. Read more
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fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)

Change the control-rate for this self. Audio processing Element objects will use this rate to sub-divide their processing loop and call sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds. Read more
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fn set_parent(&self, parent: &impl IsA<Object>) -> Result<(), BoolError>

Sets the parent of self to parent. The object’s reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink()). Read more
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fn suggest_next_sync(&self) -> Option<ClockTime>

Returns a suggestion for timestamps where buffers should be split to get best controller results. Read more
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fn sync_values(&self, timestamp: ClockTime) -> Result<(), BoolError>

Sets the properties of the object, according to the GstControlSources that (maybe) handle them and for the given timestamp. Read more
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fn unparent(&self)

Clear the parent of self, removing the associated reference. This function decreases the refcount of self. Read more
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fn connect_parent_notify<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&Self) + Send + Sync + 'static,

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impl<O> GstObjectExtManual for O
where O: IsA<Object>,

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fn connect_deep_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&Self, &Object, &ParamSpec) + Send + Sync + 'static,

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fn set_object_flags(&self, flags: ObjectFlags)

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fn unset_object_flags(&self, flags: ObjectFlags)

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fn object_flags(&self) -> ObjectFlags

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fn g_value_array( &self, property_name: &str, timestamp: ClockTime, interval: ClockTime, values: &mut [Value] ) -> Result<(), BoolError>

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fn object_lock(&self) -> ObjectLockGuard<'_, Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<U> IsSubclassableExt for U

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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToSendValue for T
where T: Send + ToValue + ?Sized,

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fn to_send_value(&self) -> SendValue

Returns a SendValue clone of self.
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,