pub struct Element { /* private fields */ }
Expand description
GstElement is the abstract base class needed to construct an element that
can be used in a GStreamer pipeline. Please refer to the plugin writers
guide for more information on creating Element
subclasses.
The name of a Element
can be get with gst_element_get_name()
and set with
gst_element_set_name()
. For speed, GST_ELEMENT_NAME() can be used in the
core when using the appropriate locking. Do not use this in plug-ins or
applications in order to retain ABI compatibility.
Elements can have pads (of the type Pad
). These pads link to pads on
other elements. Buffer
flow between these linked pads.
A Element
has a GList
of Pad
structures for all their input (or sink)
and output (or source) pads.
Core and plug-in writers can add and remove pads with ElementExt::add_pad()
and ElementExt::remove_pad()
.
An existing pad of an element can be retrieved by name with
ElementExt::static_pad()
. A new dynamic pad can be created using
ElementExt::request_pad()
with a PadTemplate
.
An iterator of all pads can be retrieved with ElementExtManual::iterate_pads()
.
Elements can be linked through their pads.
If the link is straightforward, use the ElementExtManual::link()
convenience function to link two elements, or [ElementExtManual::link_many()
][crate::prelude::ElementExtManual::link_many()]
for more elements in a row.
Use ElementExtManual::link_filtered()
to link two elements constrained by
a specified set of Caps
.
For finer control, use ElementExtManual::link_pads()
and
ElementExtManual::link_pads_filtered()
to specify the pads to link on
each element by name.
Each element has a state (see State
). You can get and set the state
of an element with ElementExt::state()
and ElementExt::set_state()
.
Setting a state triggers a StateChange
. To get a string representation
of a State
, use gst_element_state_get_name()
.
You can get and set a Clock
on an element using ElementExt::clock()
and ElementExt::set_clock()
.
Some elements can provide a clock for the pipeline if
the ElementFlags::PROVIDE_CLOCK
flag is set. With the
ElementExt::provide_clock()
method one can retrieve the clock provided by
such an element.
Not all elements require a clock to operate correctly. If the
ElementFlags::REQUIRE_CLOCK
() flag is set, a clock should be set on the
element with ElementExt::set_clock()
.
Note that clock selection and distribution is normally handled by the
toplevel Pipeline
so the clock functions are only to be used in very
specific situations.
This is an Abstract Base Class, you cannot instantiate it.
§Signals
§no-more-pads
This signals that the element will not generate more dynamic pads. Note that this signal will usually be emitted from the context of the streaming thread.
§pad-added
a new Pad
has been added to the element. Note that this signal will
usually be emitted from the context of the streaming thread. Also keep in
mind that if you add new elements to the pipeline in the signal handler
you will need to set them to the desired target state with
ElementExt::set_state()
or ElementExt::sync_state_with_parent()
.
§pad-removed
a Pad
has been removed from the element
Object
§deep-notify
The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.
Detailed
§Implements
ElementExt
, GstObjectExt
, [trait@glib::ObjectExt
], ElementExtManual
GLib type: GObject with reference counted clone semantics.
Implementations§
source§impl Element
impl Element
source§impl Element
impl Element
pub fn link_many( elements: impl IntoIterator<Item = impl AsRef<Element> + Clone>, ) -> Result<(), BoolError>
pub fn unlink_many( elements: impl IntoIterator<Item = impl AsRef<Element> + Clone>, )
sourcepub fn register(
plugin: Option<&Plugin>,
name: &str,
rank: Rank,
type_: Type,
) -> Result<(), BoolError>
pub fn register( plugin: Option<&Plugin>, name: &str, rank: Rank, type_: Type, ) -> Result<(), BoolError>
Create a new elementfactory capable of instantiating objects of the
type_
and add the factory to plugin
.
§plugin
Plugin
to register the element with, or None
for
a static element.
§name
name of elements of this type
§rank
rank of element (higher rank means more importance when autoplugging)
§type_
GType of element to register
§Returns
Trait Implementations§
source§impl HasParamSpec for Element
impl HasParamSpec for Element
source§impl<T: ElementImpl> IsSubclassable<T> for Element
impl<T: ElementImpl> IsSubclassable<T> for Element
source§fn class_init(klass: &mut Class<Self>)
fn class_init(klass: &mut Class<Self>)
source§fn instance_init(instance: &mut InitializingObject<T>)
fn instance_init(instance: &mut InitializingObject<T>)
source§impl Ord for Element
impl Ord for Element
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for Element
impl<OT: ObjectType> PartialEq<OT> for Element
source§impl<OT: ObjectType> PartialOrd<OT> for Element
impl<OT: ObjectType> PartialOrd<OT> for Element
source§impl StaticType for Element
impl StaticType for Element
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Element
impl IsA<Element> for Bin
impl IsA<Element> for Pipeline
impl IsA<Element> for TagSetter
impl IsA<Element> for TocSetter
impl IsA<Object> for Element
impl Send for Element
impl Sync for Element
Auto Trait Implementations§
impl Freeze for Element
impl RefUnwindSafe for Element
impl Unpin for Element
impl UnwindSafe for Element
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Cast for Twhere
T: ObjectType,
impl<T> Cast for Twhere
T: ObjectType,
source§fn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
fn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
T
. Read moresource§fn upcast_ref<T>(&self) -> &Twhere
T: ObjectType,
Self: IsA<T>,
fn upcast_ref<T>(&self) -> &Twhere
T: ObjectType,
Self: IsA<T>,
T
. Read moresource§fn downcast<T>(self) -> Result<T, Self>where
T: ObjectType,
Self: MayDowncastTo<T>,
fn downcast<T>(self) -> Result<T, Self>where
T: ObjectType,
Self: MayDowncastTo<T>,
T
. Read moresource§fn downcast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
Self: MayDowncastTo<T>,
fn downcast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
Self: MayDowncastTo<T>,
T
. Read moresource§fn dynamic_cast<T>(self) -> Result<T, Self>where
T: ObjectType,
fn dynamic_cast<T>(self) -> Result<T, Self>where
T: ObjectType,
T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while upcast
will do many checks at compile-time already. downcast
will
perform the same checks at runtime as dynamic_cast
, but will also ensure some amount of
compile-time safety. Read moresource§fn dynamic_cast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
fn dynamic_cast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read moresource§unsafe fn unsafe_cast<T>(self) -> Twhere
T: ObjectType,
unsafe fn unsafe_cast<T>(self) -> Twhere
T: ObjectType,
T
unconditionally. Read moresource§unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
T: ObjectType,
unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
T: ObjectType,
&T
unconditionally. Read moresource§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<O> ElementExt for O
impl<O> ElementExt for O
source§fn abort_state(&self)
fn abort_state(&self)
source§fn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
fn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
self
. pad
’s parent will be set to self
;
see GstObjectExt::set_parent()
for refcounting information. Read moresource§fn change_state(
&self,
transition: StateChange,
) -> Result<StateChangeSuccess, StateChangeError>
fn change_state( &self, transition: StateChange, ) -> Result<StateChangeSuccess, StateChangeError>
source§fn continue_state(
&self,
ret: impl Into<StateChangeReturn>,
) -> Result<StateChangeSuccess, StateChangeError>
fn continue_state( &self, ret: impl Into<StateChangeReturn>, ) -> Result<StateChangeSuccess, StateChangeError>
StateChangeReturn::Success
from the state change function. Read moresource§fn create_all_pads(&self)
fn create_all_pads(&self)
Element
.source§fn decorate_stream_id(&self, stream_id: &str) -> GString
fn decorate_stream_id(&self, stream_id: &str) -> GString
source§fn foreach_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
fn foreach_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
func
with user_data
for each of self
’s pads. func
will be called
exactly once for each pad that exists at the time of this call, unless
one of the calls to func
returns false
in which case we will stop
iterating pads and return early. If new pads are added or pads are removed
while pads are being iterated, this will not be taken into account until
next time this function is used. Read moresource§fn foreach_sink_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
fn foreach_sink_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
func
with user_data
for each of self
’s sink pads. func
will be
called exactly once for each sink pad that exists at the time of this call,
unless one of the calls to func
returns false
in which case we will stop
iterating pads and return early. If new sink pads are added or sink pads
are removed while the sink pads are being iterated, this will not be taken
into account until next time this function is used. Read moresource§fn foreach_src_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
fn foreach_src_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
func
with user_data
for each of self
’s source pads. func
will be
called exactly once for each source pad that exists at the time of this call,
unless one of the calls to func
returns false
in which case we will stop
iterating pads and return early. If new source pads are added or source pads
are removed while the source pads are being iterated, this will not be taken
into account until next time this function is used. Read moresource§fn base_time(&self) -> Option<ClockTime>
fn base_time(&self) -> Option<ClockTime>
source§fn clock(&self) -> Option<Clock>
fn clock(&self) -> Option<Clock>
set_clock()
. Read moresource§fn compatible_pad(
&self,
pad: &impl IsA<Pad>,
caps: Option<&Caps>,
) -> Option<Pad>
fn compatible_pad( &self, pad: &impl IsA<Pad>, caps: Option<&Caps>, ) -> Option<Pad>
source§fn compatible_pad_template(
&self,
compattempl: &PadTemplate,
) -> Option<PadTemplate>
fn compatible_pad_template( &self, compattempl: &PadTemplate, ) -> Option<PadTemplate>
self
that is compatible with compattempl
.
Pads from compatible templates can be linked together. Read moresource§fn context(&self, context_type: &str) -> Option<Context>
fn context(&self, context_type: &str) -> Option<Context>
context_type
set on the element or NULL. Read moresource§fn factory(&self) -> Option<ElementFactory>
fn factory(&self) -> Option<ElementFactory>
source§fn start_time(&self) -> Option<ClockTime>
fn start_time(&self) -> Option<ClockTime>
source§fn state(
&self,
timeout: impl Into<Option<ClockTime>>,
) -> (Result<StateChangeSuccess, StateChangeError>, State, State)
fn state( &self, timeout: impl Into<Option<ClockTime>>, ) -> (Result<StateChangeSuccess, StateChangeError>, State, State)
source§fn static_pad(&self, name: &str) -> Option<Pad>
fn static_pad(&self, name: &str) -> Option<Pad>
self
by name. This version only retrieves
already-existing (i.e. ‘static’) pads. Read moresource§fn is_locked_state(&self) -> bool
fn is_locked_state(&self) -> bool
State::Null
. Read moresource§fn lost_state(&self)
fn lost_state(&self)
state()
will return StateChangeReturn::Async
. Read moresource§fn no_more_pads(&self)
fn no_more_pads(&self)
PadPresence::Sometimes
pad templates use this in combination with autopluggers to figure out that
the element is done initializing its pads. Read moresource§fn provide_clock(&self) -> Option<Clock>
fn provide_clock(&self) -> Option<Clock>
source§fn release_request_pad(&self, pad: &impl IsA<Pad>)
fn release_request_pad(&self, pad: &impl IsA<Pad>)
request_pad()
. Read moresource§fn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
fn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
pad
from self
. pad
will be destroyed if it has not been
referenced elsewhere using GstObjectExt::unparent()
. Read moresource§fn request_pad(
&self,
templ: &PadTemplate,
name: Option<&str>,
caps: Option<&Caps>,
) -> Option<Pad>
fn request_pad( &self, templ: &PadTemplate, name: Option<&str>, caps: Option<&Caps>, ) -> Option<Pad>
ElementFactory::static_pad_templates()
. Read moresource§fn set_base_time(&self, time: ClockTime)
fn set_base_time(&self, time: ClockTime)
base_time()
. Read moresource§fn set_bus(&self, bus: Option<&Bus>)
fn set_bus(&self, bus: Option<&Bus>)
source§fn set_clock(&self, clock: Option<&impl IsA<Clock>>) -> Result<(), BoolError>
fn set_clock(&self, clock: Option<&impl IsA<Clock>>) -> Result<(), BoolError>
source§fn set_context(&self, context: &Context)
fn set_context(&self, context: &Context)
source§fn set_locked_state(&self, locked_state: bool) -> bool
fn set_locked_state(&self, locked_state: bool) -> bool
source§fn set_start_time(&self, time: impl Into<Option<ClockTime>>)
fn set_start_time(&self, time: impl Into<Option<ClockTime>>)
source§fn set_state(
&self,
state: State,
) -> Result<StateChangeSuccess, StateChangeError>
fn set_state( &self, state: State, ) -> Result<StateChangeSuccess, StateChangeError>
source§fn unlink(&self, dest: &impl IsA<Element>)
fn unlink(&self, dest: &impl IsA<Element>)
source§fn unlink_pads(
&self,
srcpadname: &str,
dest: &impl IsA<Element>,
destpadname: &str,
)
fn unlink_pads( &self, srcpadname: &str, dest: &impl IsA<Element>, destpadname: &str, )
source§fn connect_no_more_pads<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_no_more_pads<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
source§fn connect_pad_added<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_pad_added<F: Fn(&Self, &Pad) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
Pad
has been added to the element. Note that this signal will
usually be emitted from the context of the streaming thread. Also keep in
mind that if you add new elements to the pipeline in the signal handler
you will need to set them to the desired target state with
set_state()
or sync_state_with_parent()
. Read moresource§fn connect_pad_removed<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_pad_removed<F: Fn(&Self, &Pad) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
source§impl<O> ElementExtManual for O
impl<O> ElementExtManual for O
fn element_class(&self) -> &Class<Element>
fn current_state(&self) -> State
fn pending_state(&self) -> State
source§fn query(&self, query: &mut QueryRef) -> bool
fn query(&self, query: &mut QueryRef) -> bool
source§fn send_event(&self, event: impl Into<Event>) -> bool
fn send_event(&self, event: impl Into<Event>) -> bool
source§fn pad_template(&self, name: &str) -> Option<PadTemplate>
fn pad_template(&self, name: &str) -> Option<PadTemplate>
self
with the given name. Read moresource§fn pad_template_list(&self) -> List<PadTemplate>
fn pad_template_list(&self) -> List<PadTemplate>
self
. The
list must not be modified by the calling code. Read moresource§fn message_full<T: MessageErrorDomain>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
)
fn message_full<T: MessageErrorDomain>( &self, type_: ElementMessageType, code: T, message: Option<&str>, debug: Option<&str>, file: &str, function: &str, line: u32, )
fn set_element_flags(&self, flags: ElementFlags)
fn unset_element_flags(&self, flags: ElementFlags)
fn element_flags(&self) -> ElementFlags
source§fn message_full_with_details<T: MessageErrorDomain>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
structure: Structure,
)
fn message_full_with_details<T: MessageErrorDomain>( &self, type_: ElementMessageType, code: T, message: Option<&str>, debug: Option<&str>, file: &str, function: &str, line: u32, structure: Structure, )
fn post_error_message(&self, msg: ErrorMessage)
source§fn iterate_pads(&self) -> Iterator<Pad>
fn iterate_pads(&self) -> Iterator<Pad>
self
’s pads. The iterator should
be freed after usage. Also more specialized iterators exists such as
iterate_src_pads()
or iterate_sink_pads()
. Read moresource§fn iterate_sink_pads(&self) -> Iterator<Pad>
fn iterate_sink_pads(&self) -> Iterator<Pad>
self
’s sink pads. Read moresource§fn iterate_src_pads(&self) -> Iterator<Pad>
fn iterate_src_pads(&self) -> Iterator<Pad>
self
’s source pads. Read morefn pads(&self) -> Vec<Pad>
fn sink_pads(&self) -> Vec<Pad>
fn src_pads(&self) -> Vec<Pad>
fn num_pads(&self) -> u16
fn num_sink_pads(&self) -> u16
fn num_src_pads(&self) -> u16
source§fn add_property_deep_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool,
) -> NotifyWatchId
fn add_property_deep_notify_watch( &self, property_name: Option<&str>, include_value: bool, ) -> NotifyWatchId
property_name
Read moresource§fn add_property_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool,
) -> NotifyWatchId
fn add_property_notify_watch( &self, property_name: Option<&str>, include_value: bool, ) -> NotifyWatchId
property_name
Read moresource§fn remove_property_notify_watch(&self, watch_id: NotifyWatchId)
fn remove_property_notify_watch(&self, watch_id: NotifyWatchId)
watch_id
Read moresource§fn query_convert<U: SpecificFormattedValueFullRange>(
&self,
src_val: impl FormattedValue,
) -> Option<U>
fn query_convert<U: SpecificFormattedValueFullRange>( &self, src_val: impl FormattedValue, ) -> Option<U>
fn query_convert_generic( &self, src_val: impl FormattedValue, dest_format: Format, ) -> Option<GenericFormattedValue>
source§fn query_duration<T: SpecificFormattedValueIntrinsic>(&self) -> Option<T>
fn query_duration<T: SpecificFormattedValueIntrinsic>(&self) -> Option<T>
fn query_duration_generic( &self, format: Format, ) -> Option<GenericFormattedValue>
source§fn query_position<T: SpecificFormattedValueIntrinsic>(&self) -> Option<T>
fn query_position<T: SpecificFormattedValueIntrinsic>(&self) -> Option<T>
fn query_position_generic( &self, format: Format, ) -> Option<GenericFormattedValue>
source§fn seek<V: FormattedValue>(
&self,
rate: f64,
flags: SeekFlags,
start_type: SeekType,
start: V,
stop_type: SeekType,
stop: impl CompatibleFormattedValue<V>,
) -> Result<(), BoolError>
fn seek<V: FormattedValue>( &self, rate: f64, flags: SeekFlags, start_type: SeekType, start: V, stop_type: SeekType, stop: impl CompatibleFormattedValue<V>, ) -> Result<(), BoolError>
gst_event_new_seek()
for the details of
the parameters. The seek event is sent to the element using
send_event()
. Read moresource§fn seek_simple(
&self,
seek_flags: SeekFlags,
seek_pos: impl FormattedValue,
) -> Result<(), BoolError>
fn seek_simple( &self, seek_flags: SeekFlags, seek_pos: impl FormattedValue, ) -> Result<(), BoolError>
seek()
. Read moresource§fn call_async<F>(&self, func: F)
fn call_async<F>(&self, func: F)
func
from another thread and passes user_data
to it. This is to be
used for cases when a state change has to be performed from a streaming
thread, directly via ElementExt::set_state()
or indirectly e.g. via SEEK
events. Read morefn call_async_future<F, T>( &self, func: F, ) -> Pin<Box<dyn Future<Output = T> + Send + 'static>>
source§fn current_running_time(&self) -> Option<ClockTime>
fn current_running_time(&self) -> Option<ClockTime>
source§fn current_clock_time(&self) -> Option<ClockTime>
fn current_clock_time(&self) -> Option<ClockTime>
source§fn request_pad_simple(&self, name: &str) -> Option<Pad>
fn request_pad_simple(&self, name: &str) -> Option<Pad>
request_pad_simple()
aims at making it more explicit it is
a simplified ElementExt::request_pad()
. Read moresource§fn link(&self, dest: &impl IsA<Element>) -> Result<(), BoolError>
fn link(&self, dest: &impl IsA<Element>) -> Result<(), BoolError>
self
to dest
. The link must be from source to
destination; the other direction will not be tried. The function looks for
existing pads that aren’t linked yet. It will request new pads if necessary.
Such pads need to be released manually when unlinking.
If multiple links are possible, only one is established. Read moresource§fn link_filtered(
&self,
dest: &impl IsA<Element>,
filter: &Caps,
) -> Result<(), BoolError>
fn link_filtered( &self, dest: &impl IsA<Element>, filter: &Caps, ) -> Result<(), BoolError>
self
to dest
using the given caps as filtercaps.
The link must be from source to
destination; the other direction will not be tried. The function looks for
existing pads that aren’t linked yet. It will request new pads if necessary.
If multiple links are possible, only one is established. Read moresource§fn link_pads(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
) -> Result<(), BoolError>
fn link_pads( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, ) -> Result<(), BoolError>
source§fn link_pads_filtered(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
filter: &Caps,
) -> Result<(), BoolError>
fn link_pads_filtered( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, filter: &Caps, ) -> Result<(), BoolError>
caps
is not None
, makes sure that the caps of the link is a subset of caps
. Read moresource§fn link_pads_full(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
flags: PadLinkCheck,
) -> Result<(), BoolError>
fn link_pads_full( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, flags: PadLinkCheck, ) -> Result<(), BoolError>
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere
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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>
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source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>
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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>
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source§impl<O> GObjectExtManualGst for O
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. Audio processing Element
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&self,
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fn set_control_bindings_disabled(&self, disabled: bool)
self
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will do nothing. Read moresource§fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)
fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)
self
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sync_values()
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-rate nanoseconds. Read moresource§fn set_parent(&self, parent: &impl IsA<Object>) -> Result<(), BoolError>
fn set_parent(&self, parent: &impl IsA<Object>) -> Result<(), BoolError>
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impl<O> GstObjectExtManual for O
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fn set_object_flags(&self, flags: ObjectFlags)
fn unset_object_flags(&self, flags: ObjectFlags)
fn object_flags(&self) -> ObjectFlags
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. Read moresource§unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
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key
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source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
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source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
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on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
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&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
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signal_id
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fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
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invalidated. An invalidated closure will ignore any calls to
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when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
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Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
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&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
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fn disconnect(&self, handler_id: SignalHandlerId)
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notify
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notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
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&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
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unsafe fn run_dispose(&self)
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impl<T> PropertyGet for Twhere
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fn ensure_type()
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impl<T> ToSendValue for T
source§fn to_send_value(&self) -> SendValue
fn to_send_value(&self) -> SendValue
SendValue
clone of self
.