Struct gstreamer_player::Player

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pub struct Player { /* private fields */ }
Expand description

Starting from GStreamer 1.20, application developers are strongly advised to migrate to GstPlay. Player will be deprecated in 1.20 and most likely removed by 1.24.

§Properties

§audio-video-offset

Readable | Writeable

§current-audio-track

Readable

§current-subtitle-track

Readable

§current-video-track

Readable

§duration

Readable

§media-info

Readable

§mute

Readable | Writeable

§pipeline

Readable

§position

Readable

§rate

Readable | Writeable

§signal-dispatcher

Writeable | Construct Only

§subtitle-video-offset

Readable | Writeable

§suburi

Readable | Writeable

§uri

Readable | Writeable

§video-multiview-flags

Readable | Writeable

§video-multiview-mode

Readable | Writeable

§video-renderer

Readable | Writeable | Construct Only

§volume

Readable | Writeable

Object

§name

Readable | Writeable | Construct

§parent

The parent of the object. Please note, that when changing the ‘parent’ property, we don’t emit [notify][struct@crate::glib::Object#notify] and deep-notify signals due to locking issues. In some cases one can use GstBin::element-added or GstBin::element-removed signals on the parent to achieve a similar effect.

Readable | Writeable

§Signals

§buffering
§duration-changed
§end-of-stream
§error
§media-info-updated
§mute-changed
§position-updated
§seek-done
§state-changed
§uri-loaded
§video-dimensions-changed
§volume-changed
§warning

Object

§deep-notify

The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.

Detailed

§Implements

gst::prelude::ObjectExt, [trait@glib::ObjectExt]

GLib type: GObject with reference counted clone semantics.

Implementations§

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impl Player

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pub fn new( video_renderer: Option<impl IsA<PlayerVideoRenderer>>, signal_dispatcher: Option<impl IsA<PlayerSignalDispatcher>>, ) -> Player

Creates a new Player instance that uses signal_dispatcher to dispatch signals to some event loop system, or emits signals directly if NULL is passed. See gst_player_g_main_context_signal_dispatcher_new().

Video is going to be rendered by video_renderer, or if None is provided no special video set up will be done and some default handling will be performed.

This also initializes GStreamer via gst_init() on the first call if this didn’t happen before.

§video_renderer

GstPlayerVideoRenderer to use

§signal_dispatcher

GstPlayerSignalDispatcher to use

§Returns

a new Player instance

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pub fn audio_video_offset(&self) -> i64

Retrieve the current value of audio-video-offset property

§Returns

The current value of audio-video-offset in nanoseconds

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pub fn color_balance(&self, type_: PlayerColorBalanceType) -> f64

Retrieve the current value of the indicated type_.

§type_

PlayerColorBalanceType

§Returns

The current value of type_, between [0,1]. In case of error -1 is returned.

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pub fn current_audio_track(&self) -> Option<PlayerAudioInfo>

A Function to get current audio PlayerAudioInfo instance.

§Returns

current audio track.

The caller should free it with g_object_unref()

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pub fn current_subtitle_track(&self) -> Option<PlayerSubtitleInfo>

A Function to get current subtitle PlayerSubtitleInfo instance.

§Returns

current subtitle track.

The caller should free it with g_object_unref()

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pub fn current_video_track(&self) -> Option<PlayerVideoInfo>

A Function to get current video PlayerVideoInfo instance.

§Returns

current video track.

The caller should free it with g_object_unref()

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pub fn current_visualization(&self) -> Option<GString>

§Returns

Name of the currently enabled visualization. g_free() after usage.

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pub fn duration(&self) -> Option<ClockTime>

Retrieves the duration of the media stream that self represents.

§Returns

the duration of the currently-playing media stream, in nanoseconds.

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pub fn media_info(&self) -> Option<PlayerMediaInfo>

A Function to get the current media info PlayerMediaInfo instance.

§Returns

media info instance.

The caller should free it with g_object_unref()

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pub fn multiview_flags(&self) -> VideoMultiviewFlags

Retrieve the current value of the indicated type_.

§Returns

The current value of type_, Default: 0x00000000 “none

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pub fn multiview_mode(&self) -> VideoMultiviewFramePacking

Retrieve the current value of the indicated type_.

§Returns

The current value of type_, Default: -1 “none”

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pub fn is_muted(&self) -> bool

§Returns

true if the currently-playing stream is muted.

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pub fn pipeline(&self) -> Element

§Returns

The internal playbin instance.

The caller should free it with g_object_unref()

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pub fn position(&self) -> Option<ClockTime>

§Returns

the absolute position time, in nanoseconds, of the currently-playing stream.

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pub fn rate(&self) -> f64

§Returns

current playback rate

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pub fn subtitle_uri(&self) -> Option<GString>

current subtitle URI

§Returns

URI of the current external subtitle. g_free() after usage.

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pub fn subtitle_video_offset(&self) -> i64

Retrieve the current value of subtitle-video-offset property

§Returns

The current value of subtitle-video-offset in nanoseconds

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pub fn uri(&self) -> Option<GString>

Gets the URI of the currently-playing stream.

§Returns

a string containing the URI of the currently-playing stream. g_free() after usage.

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pub fn volume(&self) -> f64

Returns the current volume level, as a percentage between 0 and 1.

§Returns

the volume as percentage between 0 and 1.

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pub fn has_color_balance(&self) -> bool

Checks whether the self has color balance support available.

§Returns

true if self has color balance support. Otherwise, false.

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pub fn pause(&self)

Pauses the current stream.

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pub fn play(&self)

Request to play the loaded stream.

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pub fn seek(&self, position: ClockTime)

Seeks the currently-playing stream to the absolute position time in nanoseconds.

§position

position to seek in nanoseconds

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pub fn set_audio_track(&self, stream_index: i32) -> Result<(), BoolError>

§stream_index

stream index

§Returns

true or false

Sets the audio track stream_idex.

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pub fn set_audio_track_enabled(&self, enabled: bool)

Enable or disable the current audio track.

§enabled

TRUE or FALSE

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pub fn set_audio_video_offset(&self, offset: i64)

Sets audio-video-offset property by value of offset

§offset

gint64 in nanoseconds

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pub fn set_color_balance(&self, type_: PlayerColorBalanceType, value: f64)

Sets the current value of the indicated channel type_ to the passed value.

§type_

PlayerColorBalanceType

§value

The new value for the type_, ranged [0,1]

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pub fn set_multiview_flags(&self, flags: VideoMultiviewFlags)

Sets the current value of the indicated mode type_ to the passed value.

§flags

The new value for the type_

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pub fn set_multiview_mode(&self, mode: VideoMultiviewFramePacking)

Sets the current value of the indicated mode type_ to the passed value.

§mode

The new value for the type_

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pub fn set_mute(&self, val: bool)

true if the currently-playing stream should be muted.

§val

Mute state the should be set

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pub fn set_rate(&self, rate: f64)

Playback at specified rate

§rate

playback rate

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pub fn set_subtitle_track(&self, stream_index: i32) -> Result<(), BoolError>

§stream_index

stream index

§Returns

true or false

Sets the subtitle stack stream_index.

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pub fn set_subtitle_track_enabled(&self, enabled: bool)

Enable or disable the current subtitle track.

§enabled

TRUE or FALSE

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pub fn set_subtitle_uri(&self, uri: Option<&str>)

Sets the external subtitle URI. This should be combined with a call to gst_player_set_subtitle_track_enabled(self, TRUE) so the subtitles are actually rendered.

§uri

subtitle URI

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pub fn set_subtitle_video_offset(&self, offset: i64)

Sets subtitle-video-offset property by value of offset

§offset

gint64 in nanoseconds

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pub fn set_uri(&self, uri: Option<&str>)

Sets the next URI to play.

§uri

next URI to play.

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pub fn set_video_track(&self, stream_index: i32) -> Result<(), BoolError>

§stream_index

stream index

§Returns

true or false

Sets the video track stream_index.

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pub fn set_video_track_enabled(&self, enabled: bool)

Enable or disable the current video track.

§enabled

TRUE or FALSE

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pub fn set_visualization(&self, name: Option<&str>) -> Result<(), BoolError>

§name

visualization element obtained from visualizations_get()

§Returns

true if the visualizations was set correctly. Otherwise, false.

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pub fn set_visualization_enabled(&self, enabled: bool)

Enable or disable the visualization.

§enabled

TRUE or FALSE

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pub fn set_volume(&self, val: f64)

Sets the volume level of the stream as a percentage between 0 and 1.

This volume is a linear factor. For showing the volume in a GUI it might make sense to first convert from a different format. Volume sliders should usually use a cubic volume. See gst_stream_volume_convert_volume().

§val

the new volume level, as a percentage between 0 and 1

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pub fn stop(&self)

Stops playing the current stream and resets to the first position in the stream.

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pub fn suburi(&self) -> Option<GString>

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pub fn set_suburi(&self, suburi: Option<&str>)

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pub fn video_multiview_flags(&self) -> VideoMultiviewFlags

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pub fn set_video_multiview_flags( &self, video_multiview_flags: VideoMultiviewFlags, )

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pub fn video_multiview_mode(&self) -> VideoMultiviewFramePacking

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pub fn set_video_multiview_mode( &self, video_multiview_mode: VideoMultiviewFramePacking, )

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pub fn video_renderer(&self) -> Option<PlayerVideoRenderer>

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pub fn audio_streams(info: &PlayerMediaInfo) -> Vec<PlayerAudioInfo>

§info

a PlayerMediaInfo

§Returns

A GList of matching PlayerAudioInfo.

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pub fn subtitle_streams(info: &PlayerMediaInfo) -> Vec<PlayerSubtitleInfo>

§info

a PlayerMediaInfo

§Returns

A GList of matching PlayerSubtitleInfo.

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pub fn video_streams(info: &PlayerMediaInfo) -> Vec<PlayerVideoInfo>

§info

a PlayerMediaInfo

§Returns

A GList of matching PlayerVideoInfo.

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pub fn visualizations_get() -> Vec<PlayerVisualization>

§Returns

a None terminated array containing all available visualizations. Use gst_player_visualizations_free() after usage.

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pub fn connect_buffering<F: Fn(&Self, i32) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_end_of_stream<F: Fn(&Self) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_error<F: Fn(&Self, &Error) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_media_info_updated<F: Fn(&Self, &PlayerMediaInfo) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_mute_changed<F: Fn(&Self) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_state_changed<F: Fn(&Self, PlayerState) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_uri_loaded<F: Fn(&Self, &str) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_video_dimensions_changed<F: Fn(&Self, i32, i32) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_volume_changed<F: Fn(&Self) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_warning<F: Fn(&Self, &Error) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_audio_video_offset_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_current_audio_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_current_subtitle_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_current_video_track_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_duration_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_media_info_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_mute_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_pipeline_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_position_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_rate_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_subtitle_video_offset_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_suburi_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_uri_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_video_multiview_flags_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_video_multiview_mode_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_volume_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId

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impl Player

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pub fn config(&self) -> PlayerConfig

Get a copy of the current configuration of the player. This configuration can either be modified and used for the set_config() call or it must be freed after usage.

§Returns

a copy of the current configuration of self. Use gst_structure_free() after usage or set_config().

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pub fn set_config(&self, config: PlayerConfig) -> Result<(), BoolError>

Set the configuration of the player. If the player is already configured, and the configuration haven’t change, this function will return true. If the player is not in the GST_PLAYER_STATE_STOPPED, this method will return false and active configuration will remain.

config is a gst::Structure that contains the configuration parameters for the player.

This function takes ownership of config.

§config

a gst::Structure

§Returns

true when the configuration could be set.

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pub fn connect_duration_changed<F: Fn(&Player, Option<ClockTime>) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_position_updated<F: Fn(&Player, Option<ClockTime>) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn connect_seek_done<F: Fn(&Player, ClockTime) + Send + 'static>( &self, f: F, ) -> SignalHandlerId

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pub fn video_snapshot( &self, format: PlayerSnapshotFormat, config: Option<&StructureRef>, ) -> Option<Sample>

Get a snapshot of the currently selected video stream, if any. The format can be selected with format and optional configuration is possible with config Currently supported settings are:

  • width, height of type G_TYPE_INT
  • pixel-aspect-ratio of type GST_TYPE_FRACTION Except for GST_PLAYER_THUMBNAIL_RAW_NATIVE format, if no config is set, pixel-aspect-ratio would be 1/1
§format

output format of the video snapshot

§config

Additional configuration

§Returns

Current video snapshot sample or None on failure

Trait Implementations§

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impl Clone for Player

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Player

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HasParamSpec for Player

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type ParamSpec = ParamSpecObject

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type SetValue = Player

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, Player>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Player

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Player

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Player

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impl<OT: ObjectType> PartialEq<OT> for Player

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Player

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Player

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Player

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impl IsA<Object> for Player

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impl Send for Player

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impl Sync for Player

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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Mutably borrows from an owned value. Read more
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where T: ObjectType,

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where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
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where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a subclass or interface implementor T. Read more
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where T: ObjectType, Self: MayDowncastTo<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
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where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
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where T: ObjectType,

Casts to &T unconditionally. Read more
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where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>

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unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>

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impl<O> GObjectExtManualGst for O
where O: IsA<Object>,

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fn set_property_from_str(&self, name: &str, value: &str)

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impl<O> GstObjectExt for O
where O: IsA<Object>,

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fn add_control_binding( &self, binding: &impl IsA<ControlBinding>, ) -> Result<(), BoolError>

Attach the ControlBinding to the object. If there already was a ControlBinding for this property it will be replaced. Read more
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fn default_error(&self, error: &Error, debug: Option<&str>)

A default error function that uses g_printerr() to display the error message and the optional debug string.. Read more
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fn control_binding(&self, property_name: &str) -> Option<ControlBinding>

Gets the corresponding ControlBinding for the property. This should be unreferenced again after use. Read more
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fn control_rate(&self) -> Option<ClockTime>

Obtain the control-rate for this self. Audio processing Element objects will use this rate to sub-divide their processing loop and call sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds. Read more
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fn name(&self) -> GString

Returns a copy of the name of self. Caller should g_free() the return value after usage. For a nameless object, this returns None, which you can safely g_free() as well. Read more
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fn parent(&self) -> Option<Object>

Returns the parent of self. This function increases the refcount of the parent object so you should gst_object_unref() it after usage. Read more
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fn path_string(&self) -> GString

Generates a string describing the path of self in the object hierarchy. Only useful (or used) for debugging. Read more
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fn value( &self, property_name: &str, timestamp: impl Into<Option<ClockTime>>, ) -> Option<Value>

Gets the value for the given controlled property at the requested time. Read more
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fn has_active_control_bindings(&self) -> bool

Check if the self has active controlled properties. Read more
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fn has_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

Check if self has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a Element is inside a Pipeline. Read more
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fn has_as_ancestor(&self, ancestor: &impl IsA<Object>) -> bool

Check if self has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a Element is inside a Pipeline. Read more
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fn has_as_parent(&self, parent: &impl IsA<Object>) -> bool

Check if parent is the parent of self. E.g. a Element can check if it owns a given Pad. Read more
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fn remove_control_binding(&self, binding: &impl IsA<ControlBinding>) -> bool

Removes the corresponding ControlBinding. If it was the last ref of the binding, it will be disposed. Read more
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fn set_control_binding_disabled(&self, property_name: &str, disabled: bool)

This function is used to disable the control bindings on a property for some time, i.e. sync_values() will do nothing for the property. Read more
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fn set_control_bindings_disabled(&self, disabled: bool)

This function is used to disable all controlled properties of the self for some time, i.e. sync_values() will do nothing. Read more
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fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)

Change the control-rate for this self. Audio processing Element objects will use this rate to sub-divide their processing loop and call sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds. Read more
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fn set_parent(&self, parent: &impl IsA<Object>) -> Result<(), BoolError>

Sets the parent of self to parent. The object’s reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink()). Read more
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fn suggest_next_sync(&self) -> Option<ClockTime>

Returns a suggestion for timestamps where buffers should be split to get best controller results. Read more
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fn sync_values(&self, timestamp: ClockTime) -> Result<(), BoolError>

Sets the properties of the object, according to the GstControlSources that (maybe) handle them and for the given timestamp. Read more
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fn unparent(&self)

Clear the parent of self, removing the associated reference. This function decreases the refcount of self. Read more
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fn connect_parent_notify<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&Self) + Send + Sync + 'static,

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impl<O> GstObjectExtManual for O
where O: IsA<Object>,

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fn connect_deep_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&Self, &Object, &ParamSpec) + Send + Sync + 'static,

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fn set_object_flags(&self, flags: ObjectFlags)

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fn unset_object_flags(&self, flags: ObjectFlags)

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fn object_flags(&self) -> ObjectFlags

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fn g_value_array( &self, property_name: &str, timestamp: ClockTime, interval: ClockTime, values: &mut [Value], ) -> Result<(), BoolError>

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fn object_lock(&self) -> ObjectLockGuard<'_, Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<U> IsSubclassableExt for U

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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToSendValue for T
where T: Send + ToValue + ?Sized,

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fn to_send_value(&self) -> SendValue

Returns a SendValue clone of self.
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,