pub trait GLDisplayExt: IsA<GLDisplay> + Sealed + 'static {
    // Provided methods
    fn create_window(&self) -> Result<GLWindow, BoolError> { ... }
    fn filter_gl_api(&self, gl_api: GLAPI) { ... }
    fn gl_api(&self) -> GLAPI { ... }
    fn gl_api_unlocked(&self) -> GLAPI { ... }
    fn handle_type(&self) -> GLDisplayType { ... }
    fn remove_window(
        &self,
        window: &impl IsA<GLWindow>
    ) -> Result<(), BoolError> { ... }
    fn connect_create_context<F: Fn(&Self, &GLContext) -> Option<GLContext> + Send + Sync + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId { ... }
}
Expand description

Trait containing all GLDisplay methods.

§Implementors

GLDisplay

Provided Methods§

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fn create_window(&self) -> Result<GLWindow, BoolError>

§Returns

a new GLWindow for self or None.

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fn filter_gl_api(&self, gl_api: GLAPI)

limit the use of OpenGL to the requested gl_api. This is intended to allow application and elements to request a specific set of OpenGL API’s based on what they support. See GLContextExt::gl_api() for the retrieving the API supported by a GLContext.

§gl_api

a GLAPI to filter with

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fn gl_api(&self) -> GLAPI

see filter_gl_api() for what the returned value represents

§Returns

the GLAPI configured for self

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fn gl_api_unlocked(&self) -> GLAPI

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fn handle_type(&self) -> GLDisplayType

§Returns

the GLDisplayType of self

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fn remove_window(&self, window: &impl IsA<GLWindow>) -> Result<(), BoolError>

§window

a GLWindow to remove

§Returns

if window could be removed from self

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fn connect_create_context<F: Fn(&Self, &GLContext) -> Option<GLContext> + Send + Sync + 'static>( &self, f: F ) -> SignalHandlerId

Overrides the GLContext creation mechanism. It can be called in any thread and it is emitted with display’s object lock held.

§context

other context to share resources with.

§Returns

the new context.

Object Safety§

This trait is not object safe.

Implementors§