pub struct PlayerConfig(/* private fields */);

Implementations§

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impl PlayerConfig

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pub fn position_update_interval(&self) -> u32

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pub fn is_seek_accurate(&self) -> bool

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pub fn user_agent(&self) -> Option<String>

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pub fn set_position_update_interval(&mut self, interval: u32)

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pub fn set_seek_accurate(&mut self, accurate: bool)

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pub fn set_user_agent(&mut self, agent: &str)

Methods from Deref<Target = StructureRef>§

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pub fn as_ptr(&self) -> *const GstStructure

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pub fn as_mut_ptr(&self) -> *mut GstStructure

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pub fn get<'a, T>( &'a self, name: impl IntoGStr ) -> Result<T, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>
where T: FromValue<'a>,

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pub fn get_optional<'a, T>( &'a self, name: impl IntoGStr ) -> Result<Option<T>, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>
where T: FromValue<'a>,

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pub fn value( &self, name: impl IntoGStr ) -> Result<&SendValue, GetError<Infallible>>

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pub fn get_by_quark<'a, T>( &'a self, name: Quark ) -> Result<T, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>
where T: FromValue<'a>,

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pub fn get_optional_by_quark<'a, T>( &'a self, name: Quark ) -> Result<Option<T>, GetError<<<T as FromValue<'a>>::Checker as ValueTypeChecker>::Error>>
where T: FromValue<'a>,

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pub fn value_by_quark( &self, name: Quark ) -> Result<&SendValue, GetError<Infallible>>

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pub fn set(&mut self, name: impl IntoGStr, value: impl Into<Value> + Send)

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pub fn set_value(&mut self, name: impl IntoGStr, value: SendValue)

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pub fn set_by_quark(&mut self, name: Quark, value: impl Into<Value> + Send)

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pub fn set_value_by_quark(&mut self, name: Quark, value: SendValue)

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pub fn name<'a>(&self) -> &'a GStr

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pub fn name_quark(&self) -> Quark

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pub fn set_name(&mut self, name: impl IntoGStr)

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pub fn has_name(&self, name: &str) -> bool

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pub fn has_field(&self, field: impl IntoGStr) -> bool

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pub fn has_field_with_type(&self, field: impl IntoGStr, type_: Type) -> bool

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pub fn has_field_by_quark(&self, field: Quark) -> bool

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pub fn has_field_with_type_by_quark(&self, field: Quark, type_: Type) -> bool

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pub fn remove_field(&mut self, field: impl IntoGStr)

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pub fn remove_fields(&mut self, fields: impl IntoIterator<Item = impl IntoGStr>)

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pub fn remove_all_fields(&mut self)

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pub fn fields(&self) -> FieldIterator<'_>

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pub fn iter(&self) -> Iter<'_>

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pub fn nth_field_name<'a>(&self, idx: u32) -> Option<&'a GStr>

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pub fn n_fields(&self) -> u32

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pub fn can_intersect(&self, other: &StructureRef) -> bool

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pub fn intersect(&self, other: &StructureRef) -> Option<Structure>

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pub fn is_subset(&self, superset: &StructureRef) -> bool

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pub fn fixate(&mut self)

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pub fn fixate_field(&mut self, name: impl IntoGStr) -> bool

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pub fn fixate_field_bool(&mut self, name: impl IntoGStr, target: bool) -> bool

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pub fn fixate_field_str( &mut self, name: impl IntoGStr, target: impl IntoGStr ) -> bool

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pub fn fixate_field_nearest_double( &mut self, name: impl IntoGStr, target: f64 ) -> bool

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pub fn fixate_field_nearest_fraction( &mut self, name: impl IntoGStr, target: impl Into<Fraction> ) -> bool

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pub fn fixate_field_nearest_int( &mut self, name: impl IntoGStr, target: i32 ) -> bool

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pub fn serialize(&self, flags: SerializeFlags) -> GString

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pub fn serialize_strict( &self, flags: SerializeFlags ) -> Result<GString, BoolError>

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pub fn foreach<F>(&self, func: F) -> bool
where F: FnMut(Quark, &Value) -> ControlFlow<()>,

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pub fn map_in_place<F>(&mut self, func: F) -> bool
where F: FnMut(Quark, &mut Value) -> ControlFlow<()>,

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pub fn filter_map_in_place<F>(&mut self, func: F)
where F: FnMut(Quark, Value) -> Option<Value>,

Trait Implementations§

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impl AsMut<StructureRef> for PlayerConfig

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fn as_mut(&mut self) -> &mut StructureRef

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<StructureRef> for PlayerConfig

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fn as_ref(&self) -> &StructureRef

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for PlayerConfig

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fn clone(&self) -> PlayerConfig

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for PlayerConfig

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type Target = StructureRef

The resulting type after dereferencing.
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fn deref(&self) -> &StructureRef

Dereferences the value.
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impl DerefMut for PlayerConfig

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fn deref_mut(&mut self) -> &mut StructureRef

Mutably dereferences the value.
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impl FromGlibPtrFull<*mut GstStructure> for PlayerConfig

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unsafe fn from_glib_full(ptr: *mut GstStructure) -> Self

Safety Read more
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impl IntoGlibPtr<*mut GstStructure> for PlayerConfig

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unsafe fn into_glib_ptr(self) -> *mut GstStructure

Transfer: full.
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impl PartialEq for PlayerConfig

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fn eq(&self, other: &PlayerConfig) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for PlayerConfig

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impl StructuralPartialEq for PlayerConfig

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.