Struct gstreamer_editing_services::Timeline
source · pub struct Timeline { /* private fields */ }
Expand description
Timeline
is the central object for any multimedia timeline.
A timeline is composed of a set of Track
-s and a set of
Layer
-s, which are added to the timeline using
TimelineExt::add_track()
and TimelineExt::append_layer()
, respectively.
The contained tracks define the supported types of the timeline
and provide the media output. Essentially, each track provides an
additional source gst::Pad
.
Most usage of a timeline will likely only need a single AudioTrack
and/or a single VideoTrack
. You can create such a timeline with
new_audio_video()
. After this, you are unlikely to need to
work with the tracks directly.
A timeline’s layers contain Clip
-s, which in turn control the
creation of TrackElement
-s, which are added to the timeline’s
tracks. See select-tracks-for-object
if you wish to have
more control over which track a clip’s elements are added to.
The layers are ordered, with higher priority layers having their
content prioritised in the tracks. This ordering can be changed using
TimelineExt::move_layer()
.
§Editing
See TimelineElement
for the various ways the elements of a timeline
can be edited.
If you change the timing or ordering of a timeline’s
TimelineElement
-s, then these changes will not actually be taken
into account in the output of the timeline’s tracks until the
TimelineExt::commit()
method is called. This allows you to move its
elements around, say, in response to an end user’s mouse dragging, with
little expense before finalising their effect on the produced data.
§Overlaps and Auto-Transitions
There are certain restrictions placed on how Source
-s may overlap
in a Track
that belongs to a timeline. These will be enforced by
GES, so the user will not need to keep track of them, but they should
be aware that certain edits will be refused as a result if the overlap
rules would be broken.
Consider two Source
-s, A
and B
, with start times startA
and
startB
, and end times endA
and endB
, respectively. The start
time refers to their start
, and the end time is
their start
+ duration
. These
two sources overlap if:
- they share the same
track
(nonNone
), which belongs to the timeline; - they share the same
GES_TIMELINE_ELEMENT_LAYER_PRIORITY
; and startA < endB
andstartB < endA
.
Note that when startA = endB
or startB = endA
then the two sources
will touch at their edges, but are not considered overlapping.
If, in addition, startA < startB < endA
, then we can say that the
end of A
overlaps the start of B
.
If, instead, startA <= startB
and endA >= endB
, then we can say
that A
fully overlaps B
.
The overlap rules for a timeline are that:
- One source cannot fully overlap another source.
- A source can only overlap the end of up to one other source at its start.
- A source can only overlap the start of up to one other source at its end.
The last two rules combined essentially mean that at any given timeline
position, only up to two Source
-s may overlap at that position. So
triple or more overlaps are not allowed.
If you switch on auto-transition
, then at any moment when
the end of one source (the first source) overlaps the start of another
(the second source), a TransitionClip
will be automatically created
for the pair in the same layer and it will cover their overlap. If the
two elements are edited in a way such that the end of the first source
no longer overlaps the start of the second, the transition will be
automatically removed from the timeline. However, if the two sources
still overlap at the same edges after the edit, then the same
transition object will be kept, but with its timing and layer adjusted
accordingly.
NOTE: if you know what you are doing and want to be in full control of the
timeline layout, you can disable the edit APIs with
ges_timeline_disable_edit_apis
.
§Saving
To save/load a timeline, you can use the TimelineExt::load_from_uri()
and TimelineExt::save_to_uri()
methods that use the default format.
§Playing
A timeline is a gst::Bin
with a source gst::Pad
for each of its
tracks, which you can fetch with TimelineExt::pad_for_track()
. You
will likely want to link these to some compatible sink gst::Element
-s to
be able to play or capture the content of the timeline.
You can use a Pipeline
to easily preview/play the timeline’s
content, or render it to a file.
§Properties
§auto-transition
Whether to automatically create a transition whenever two
Source
-s overlap in a track of the timeline. See
auto-transition
if you want this to only happen in some
layers.
Readable | Writeable
§duration
The current duration (in nanoseconds) of the timeline. A timeline
‘starts’ at time 0, so this is the maximum end time of all of its
TimelineElement
-s.
Readable
§snapping-distance
The distance (in nanoseconds) at which a TimelineElement
being
moved within the timeline should snap one of its Source
-s with
another Source
-s edge. See EditMode
for which edges can
snap during an edit. 0 means no snapping.
Readable | Writeable
Bin
§async-handling
If set to true
, the bin will handle asynchronous state changes.
This should be used only if the bin subclass is modifying the state
of its children on its own.
Readable | Writeable
§message-forward
Forward all children messages, even those that would normally be filtered by the bin. This can be interesting when one wants to be notified of the EOS state of individual elements, for example.
The messages are converted to an ELEMENT message with the bin as the
source. The structure of the message is named GstBinForwarded
and contains
a field named message
that contains the original forwarded GstMessage
.
Readable | Writeable
Object
§name
Readable | Writeable | Construct
§parent
The parent of the object. Please note, that when changing the ‘parent’
property, we don’t emit notify
and deep-notify
signals due to locking issues. In some cases one can use
element-added
or element-removed
signals on the parent to
achieve a similar effect.
Readable | Writeable
§Signals
§commited
This signal will be emitted once the changes initiated by
TimelineExt::commit()
have been executed in the backend. Use
TimelineExt::commit_sync()
if you do not want to have to connect
to this signal.
§group-added
Will be emitted after the group is added to to the timeline. This can
happen when grouping with ges_container_group
, or by adding
containers to a newly created group.
Note that this should not be emitted whilst a timeline is being
loaded from its Project
asset. You should connect to the
project’s loaded
signal if you want to know which groups
were created for the timeline.
§group-removed
Will be emitted after the group is removed from the timeline through
ges_container_ungroup
. Note that group
will no longer contain its
former children, these are held in children
.
Note that if a group is emptied, then it will no longer belong to the timeline, but this signal will not be emitted in such a case.
§layer-added
Will be emitted after the layer is added to the timeline.
Note that this should not be emitted whilst a timeline is being
loaded from its Project
asset. You should connect to the
project’s loaded
signal if you want to know which
layers were created for the timeline.
§layer-removed
Will be emitted after the layer is removed from the timeline.
§select-element-track
Simplified version of select-tracks-for-object
which only
allows track_element
to be added to a single Track
.
§select-tracks-for-object
This will be emitted whenever the timeline needs to determine which tracks a clip’s children should be added to. The track element will be added to each of the tracks given in the return. If a track element is selected to go into multiple tracks, it will be copied into the additional tracks, under the same clip. Note that the copy will not keep its properties or state in sync with the original.
Connect to this signal once if you wish to control which element
should be added to which track. Doing so will overwrite the default
behaviour, which adds track_element
to all tracks whose
track-type
includes the track_element
’s
track-type
.
Note that under the default track selection, if a clip would produce
multiple core children of the same TrackType
, it will choose
one of the core children arbitrarily to place in the corresponding
tracks, with a warning for the other core children that are not
placed in the track. For example, this would happen for a UriClip
that points to a file that contains multiple audio streams. If you
wish to choose the stream, you could connect to this signal, and use,
say, UriSourceAssetExt::stream_info()
to choose which core
source to add.
When a clip is first added to a timeline, its core elements will be created for the current tracks in the timeline if they have not already been created. Then this will be emitted for each of these core children to select which tracks, if any, they should be added to. It will then be called for any non-core children in the clip.
In addition, if a new track element is ever added to a clip in a timeline (and it is not already part of a track) this will be emitted to select which tracks the element should be added to.
Finally, as a special case, if a track is added to the timeline after it already contains clips, then it will request the creation of the clips’ core elements of the corresponding type, if they have not already been created, and this signal will be emitted for each of these newly created elements. In addition, this will also be released for all other track elements in the timeline’s clips that have not yet been assigned a track. However, in this final case, the timeline will only check whether the newly added track appears in the track list. If it does appear, the track element will be added to the newly added track. All other tracks in the returned track list are ignored.
In this latter case, track elements that are already part of a track
will not be asked if they want to be copied into the new track. If
you wish to do this, you can use ClipExt::add_child_to_track()
.
Note that the returned GPtrArray
should own a new reference to each
of its contained Track
. The timeline will set the GDestroyNotify
free function on the GPtrArray
to dereference the elements.
§snapping-ended
Will be emitted whenever a snapping event ends. After a snap event
has started (see snapping-started
), it can later end
because either another timeline edit has occurred (which may or may
not have created a new snapping event), or because the timeline has
been committed.
§snapping-started
Will be emitted whenever an element’s movement invokes a snapping
event during an edit (usually of one of its ancestors) because its
start or end point lies within the snapping-distance
of
another element’s start or end point.
See EditMode
to see what can snap during an edit.
Note that only up to one snapping-started signal will be emitted per element edit within a timeline.
§track-added
Will be emitted after the track is added to the timeline.
Note that this should not be emitted whilst a timeline is being
loaded from its Project
asset. You should connect to the
project’s loaded
signal if you want to know which
tracks were created for the timeline.
§track-removed
Will be emitted after the track is removed from the timeline.
Bin
§deep-element-added
Will be emitted after the element was added to sub_bin
.
§deep-element-removed
Will be emitted after the element was removed from sub_bin
.
§do-latency
Will be emitted when the bin needs to perform latency calculations. This
signal is only emitted for toplevel bins or when async-handling
is
enabled.
Only one signal handler is invoked. If no signals are connected, the default handler is invoked, which will query and distribute the lowest possible latency to all sinks.
Connect to this signal if the default latency calculations are not sufficient, like when you need different latencies for different sinks in the same pipeline.
§element-added
Will be emitted after the element was added to the bin.
§element-removed
Will be emitted after the element was removed from the bin.
Element
§no-more-pads
This signals that the element will not generate more dynamic pads. Note that this signal will usually be emitted from the context of the streaming thread.
§pad-added
a new gst::Pad
has been added to the element. Note that this signal will
usually be emitted from the context of the streaming thread. Also keep in
mind that if you add new elements to the pipeline in the signal handler
you will need to set them to the desired target state with
[ElementExtManual::set_state()
][crate::gst::prelude::ElementExtManual::set_state()] or [ElementExtManual::sync_state_with_parent()
][crate::gst::prelude::ElementExtManual::sync_state_with_parent()].
§pad-removed
a gst::Pad
has been removed from the element
Object
§deep-notify
The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.
Detailed
ChildProxy
§child-added
Will be emitted after the object
was added to the child_proxy
.
§child-removed
Will be emitted after the object
was removed from the child_proxy
.
MetaContainer
§notify-meta
This is emitted for a meta container whenever the metadata under one
of its fields changes, is set for the first time, or is removed. In
the latter case, value
will be None
.
Detailed
§Implements
TimelineExt
, [trait@gst::prelude::BinExt
], gst::prelude::ElementExt
, gst::prelude::GstObjectExt
, [trait@glib::ObjectExt
], gst::prelude::ChildProxyExt
, ExtractableExt
, MetaContainerExt
GLib type: GObject with reference counted clone semantics.
Implementations§
source§impl Timeline
impl Timeline
pub const NONE: Option<&'static Timeline> = None
sourcepub fn new_audio_video() -> Timeline
pub fn new_audio_video() -> Timeline
Creates a new timeline containing a single AudioTrack
and a
single VideoTrack
.
§Returns
The new timeline.
Trait Implementations§
source§impl HasParamSpec for Timeline
impl HasParamSpec for Timeline
source§impl Ord for Timeline
impl Ord for Timeline
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for Timeline
impl<OT: ObjectType> PartialEq<OT> for Timeline
source§impl<OT: ObjectType> PartialOrd<OT> for Timeline
impl<OT: ObjectType> PartialOrd<OT> for Timeline
source§fn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
Partial comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Timeline
impl StaticType for Timeline
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Timeline
impl IsA<Bin> for Timeline
impl IsA<ChildProxy> for Timeline
impl IsA<Element> for Timeline
impl IsA<Extractable> for Timeline
impl IsA<MetaContainer> for Timeline
impl IsA<Object> for Timeline
Auto Trait Implementations§
impl Freeze for Timeline
impl RefUnwindSafe for Timeline
impl !Send for Timeline
impl !Sync for Timeline
impl Unpin for Timeline
impl UnwindSafe for Timeline
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Pad
has been added to the element. Note that this signal will
usually be emitted from the context of the streaming thread. Also keep in
mind that if you add new elements to the pipeline in the signal handler
you will need to set them to the desired target state with
set_state()
or sync_state_with_parent()
. Read moresource§impl<O> ElementExtManual for O
impl<O> ElementExtManual for O
fn element_class(&self) -> &Class<Element>
fn current_state(&self) -> State
fn pending_state(&self) -> State
source§fn query(&self, query: &mut QueryRef) -> bool
fn query(&self, query: &mut QueryRef) -> bool
source§fn send_event(&self, event: impl Into<Event>) -> bool
fn send_event(&self, event: impl Into<Event>) -> bool
source§fn pad_template(&self, name: &str) -> Option<PadTemplate>
fn pad_template(&self, name: &str) -> Option<PadTemplate>
self
with the given name. Read moresource§fn pad_template_list(&self) -> List<PadTemplate>
fn pad_template_list(&self) -> List<PadTemplate>
self
. The
list must not be modified by the calling code. Read moresource§fn message_full<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
)where
T: MessageErrorDomain,
fn message_full<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
)where
T: MessageErrorDomain,
fn set_element_flags(&self, flags: ElementFlags)
fn unset_element_flags(&self, flags: ElementFlags)
fn element_flags(&self) -> ElementFlags
source§fn message_full_with_details<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
structure: Structure,
)where
T: MessageErrorDomain,
fn message_full_with_details<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
structure: Structure,
)where
T: MessageErrorDomain,
fn post_error_message(&self, msg: ErrorMessage)
source§fn iterate_pads(&self) -> Iterator<Pad>
fn iterate_pads(&self) -> Iterator<Pad>
self
’s pads. The iterator should
be freed after usage. Also more specialized iterators exists such as
iterate_src_pads()
or iterate_sink_pads()
. Read moresource§fn iterate_sink_pads(&self) -> Iterator<Pad>
fn iterate_sink_pads(&self) -> Iterator<Pad>
self
’s sink pads. Read moresource§fn iterate_src_pads(&self) -> Iterator<Pad>
fn iterate_src_pads(&self) -> Iterator<Pad>
self
’s source pads. Read morefn pads(&self) -> Vec<Pad>
fn sink_pads(&self) -> Vec<Pad>
fn src_pads(&self) -> Vec<Pad>
fn num_pads(&self) -> u16
fn num_sink_pads(&self) -> u16
fn num_src_pads(&self) -> u16
source§fn add_property_deep_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool,
) -> NotifyWatchId
fn add_property_deep_notify_watch( &self, property_name: Option<&str>, include_value: bool, ) -> NotifyWatchId
property_name
Read moresource§fn add_property_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool,
) -> NotifyWatchId
fn add_property_notify_watch( &self, property_name: Option<&str>, include_value: bool, ) -> NotifyWatchId
property_name
Read moresource§fn remove_property_notify_watch(&self, watch_id: NotifyWatchId)
fn remove_property_notify_watch(&self, watch_id: NotifyWatchId)
watch_id
Read moresource§fn query_convert<U>(&self, src_val: impl FormattedValue) -> Option<U>where
U: SpecificFormattedValueFullRange,
fn query_convert<U>(&self, src_val: impl FormattedValue) -> Option<U>where
U: SpecificFormattedValueFullRange,
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source§fn query_duration<T>(&self) -> Option<T>where
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source§fn query_position<T>(&self) -> Option<T>where
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source§fn seek<V>(
&self,
rate: f64,
flags: SeekFlags,
start_type: SeekType,
start: V,
stop_type: SeekType,
stop: impl CompatibleFormattedValue<V>,
) -> Result<(), BoolError>where
V: FormattedValue,
fn seek<V>(
&self,
rate: f64,
flags: SeekFlags,
start_type: SeekType,
start: V,
stop_type: SeekType,
stop: impl CompatibleFormattedValue<V>,
) -> Result<(), BoolError>where
V: FormattedValue,
gst_event_new_seek()
for the details of
the parameters. The seek event is sent to the element using
send_event()
. Read moresource§fn seek_simple(
&self,
seek_flags: SeekFlags,
seek_pos: impl FormattedValue,
) -> Result<(), BoolError>
fn seek_simple( &self, seek_flags: SeekFlags, seek_pos: impl FormattedValue, ) -> Result<(), BoolError>
seek()
. Read moresource§fn call_async<F>(&self, func: F)
fn call_async<F>(&self, func: F)
func
from another thread and passes user_data
to it. This is to be
used for cases when a state change has to be performed from a streaming
thread, directly via ElementExt::set_state()
or indirectly e.g. via SEEK
events. Read morefn call_async_future<F, T>( &self, func: F, ) -> Pin<Box<dyn Future<Output = T> + Send>>
source§fn current_running_time(&self) -> Option<ClockTime>
fn current_running_time(&self) -> Option<ClockTime>
source§fn current_clock_time(&self) -> Option<ClockTime>
fn current_clock_time(&self) -> Option<ClockTime>
source§fn request_pad_simple(&self, name: &str) -> Option<Pad>
fn request_pad_simple(&self, name: &str) -> Option<Pad>
request_pad_simple()
aims at making it more explicit it is
a simplified ElementExt::request_pad()
. Read moresource§fn link(&self, dest: &impl IsA<Element>) -> Result<(), BoolError>
fn link(&self, dest: &impl IsA<Element>) -> Result<(), BoolError>
self
to dest
. The link must be from source to
destination; the other direction will not be tried. The function looks for
existing pads that aren’t linked yet. It will request new pads if necessary.
Such pads need to be released manually when unlinking.
If multiple links are possible, only one is established. Read moresource§fn link_filtered(
&self,
dest: &impl IsA<Element>,
filter: &Caps,
) -> Result<(), BoolError>
fn link_filtered( &self, dest: &impl IsA<Element>, filter: &Caps, ) -> Result<(), BoolError>
self
to dest
using the given caps as filtercaps.
The link must be from source to
destination; the other direction will not be tried. The function looks for
existing pads that aren’t linked yet. It will request new pads if necessary.
If multiple links are possible, only one is established. Read moresource§fn link_pads(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
) -> Result<(), BoolError>
fn link_pads( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, ) -> Result<(), BoolError>
source§fn link_pads_filtered(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
filter: &Caps,
) -> Result<(), BoolError>
fn link_pads_filtered( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, filter: &Caps, ) -> Result<(), BoolError>
caps
is not None
, makes sure that the caps of the link is a subset of caps
. Read moresource§fn link_pads_full(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
flags: PadLinkCheck,
) -> Result<(), BoolError>
fn link_pads_full( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, flags: PadLinkCheck, ) -> Result<(), BoolError>
source§impl<O> ExtractableExt for Owhere
O: IsA<Extractable>,
impl<O> ExtractableExt for Owhere
O: IsA<Extractable>,
source§fn asset(&self) -> Option<Asset>
fn asset(&self) -> Option<Asset>
source§fn id(&self) -> GString
fn id(&self) -> GString
id
of some associated asset. It may be the case
that the object has no set asset, or even that such an asset does not
yet exist in the GES cache. Instead, this will return the asset
id
that is compatible with the current state of the object,
as determined by the Extractable
implementer. If it was indeed
extracted from an asset, this should return the same as its
corresponding asset id
. Read moresource§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GList) -> Vec<T>
unsafe fn from_glib_container_as_vec(_: *const GList) -> Vec<T>
unsafe fn from_glib_full_as_vec(_: *const GList) -> Vec<T>
source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>
unsafe fn from_glib_container_as_vec(_: *const GPtrArray) -> Vec<T>
unsafe fn from_glib_full_as_vec(_: *const GPtrArray) -> Vec<T>
source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>
unsafe fn from_glib_container_as_vec(_: *const GSList) -> Vec<T>
unsafe fn from_glib_full_as_vec(_: *const GSList) -> Vec<T>
source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>
unsafe fn from_glib_container_as_vec(ptr: *mut GList) -> Vec<T>
unsafe fn from_glib_full_as_vec(ptr: *mut GList) -> Vec<T>
source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>
unsafe fn from_glib_container_as_vec(ptr: *mut GPtrArray) -> Vec<T>
unsafe fn from_glib_full_as_vec(ptr: *mut GPtrArray) -> Vec<T>
source§impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for Twhere
T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>
unsafe fn from_glib_container_as_vec(ptr: *mut GSList) -> Vec<T>
unsafe fn from_glib_full_as_vec(ptr: *mut GSList) -> Vec<T>
source§impl<O> GObjectExtManualGst for O
impl<O> GObjectExtManualGst for O
fn set_property_from_str(&self, name: &str, value: &str)
source§impl<O> GstBinExt for O
impl<O> GstBinExt for O
source§fn add(&self, element: &impl IsA<Element>) -> Result<(), BoolError>
fn add(&self, element: &impl IsA<Element>) -> Result<(), BoolError>
source§fn find_unlinked_pad(&self, direction: PadDirection) -> Option<Pad>
fn find_unlinked_pad(&self, direction: PadDirection) -> Option<Pad>
None
otherwise. If a pad is found, the caller
owns a reference to it and should use gst_object_unref()
on the
pad when it is not needed any longer. Read moresource§fn by_interface(&self, iface: Type) -> Option<Element>
fn by_interface(&self, iface: Type) -> Option<Element>
GstBinExtManual::iterate_all_by_interface()
. This function recurses into child bins. Read moresource§fn by_name(&self, name: &str) -> Option<Element>
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source§fn by_name_recurse_up(&self, name: &str) -> Option<Element>
fn by_name_recurse_up(&self, name: &str) -> Option<Element>
source§fn suppressed_flags(&self) -> ElementFlags
fn suppressed_flags(&self) -> ElementFlags
source§fn recalculate_latency(&self) -> Result<(), BoolError>
fn recalculate_latency(&self) -> Result<(), BoolError>
self
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fn remove(&self, element: &impl IsA<Element>) -> Result<(), BoolError>
gst_object_ref()
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fn set_suppressed_flags(&self, flags: ElementFlags)
ElementFlags
of a
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fn sync_children_states(&self) -> Result<(), BoolError>
self
with the state
of self
. See also ElementExt::sync_state_with_parent()
. Read moresource§fn is_async_handling(&self) -> bool
fn is_async_handling(&self) -> bool
true
, the bin will handle asynchronous state changes.
This should be used only if the bin subclass is modifying the state
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fn set_async_handling(&self, async_handling: bool)
true
, the bin will handle asynchronous state changes.
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fn is_message_forward(&self) -> bool
source§fn set_message_forward(&self, message_forward: bool)
fn set_message_forward(&self, message_forward: bool)
source§fn connect_deep_element_added<F>(&self, f: F) -> SignalHandlerId
fn connect_deep_element_added<F>(&self, f: F) -> SignalHandlerId
sub_bin
. Read moresource§fn connect_deep_element_removed<F>(&self, f: F) -> SignalHandlerId
fn connect_deep_element_removed<F>(&self, f: F) -> SignalHandlerId
sub_bin
. Read moresource§fn connect_element_added<F>(&self, f: F) -> SignalHandlerId
fn connect_element_added<F>(&self, f: F) -> SignalHandlerId
source§fn connect_element_removed<F>(&self, f: F) -> SignalHandlerId
fn connect_element_removed<F>(&self, f: F) -> SignalHandlerId
fn connect_async_handling_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_message_forward_notify<F>(&self, f: F) -> SignalHandlerId
source§impl<O> GstBinExtManual for O
impl<O> GstBinExtManual for O
fn add_many( &self, elements: impl IntoIterator<Item = impl AsRef<Element>>, ) -> Result<(), BoolError>
fn remove_many( &self, elements: impl IntoIterator<Item = impl AsRef<Element>>, ) -> Result<(), BoolError>
fn connect_do_latency<F>(&self, f: F) -> SignalHandlerId
fn iterate_all_by_element_factory_name( &self, factory_name: &str, ) -> Iterator<Element>
fn iterate_all_by_interface(&self, iface: Type) -> Iterator<Element>
fn iterate_elements(&self) -> Iterator<Element>
fn iterate_recurse(&self) -> Iterator<Element>
fn iterate_sinks(&self) -> Iterator<Element>
fn iterate_sorted(&self) -> Iterator<Element>
fn iterate_sources(&self) -> Iterator<Element>
fn children(&self) -> Vec<Element>
fn debug_to_dot_data(&self, details: DebugGraphDetails) -> GString
fn debug_to_dot_file( &self, details: DebugGraphDetails, file_name: impl AsRef<Path>, )
fn debug_to_dot_file_with_ts( &self, details: DebugGraphDetails, file_name: impl AsRef<Path>, )
fn set_bin_flags(&self, flags: BinFlags)
fn unset_bin_flags(&self, flags: BinFlags)
fn bin_flags(&self) -> BinFlags
source§impl<O> GstObjectExt for O
impl<O> GstObjectExt for O
source§fn add_control_binding(
&self,
binding: &impl IsA<ControlBinding>,
) -> Result<(), BoolError>
fn add_control_binding( &self, binding: &impl IsA<ControlBinding>, ) -> Result<(), BoolError>
ControlBinding
to the object. If there already was a
ControlBinding
for this property it will be replaced. Read moresource§fn default_error(&self, error: &Error, debug: Option<&str>)
fn default_error(&self, error: &Error, debug: Option<&str>)
g_printerr()
to display the error message
and the optional debug string.. Read moresource§fn control_binding(&self, property_name: &str) -> Option<ControlBinding>
fn control_binding(&self, property_name: &str) -> Option<ControlBinding>
ControlBinding
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fn control_rate(&self) -> Option<ClockTime>
self
. Audio processing Element
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fn parent(&self) -> Option<Object>
self
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fn path_string(&self) -> GString
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&self,
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timestamp: impl Into<Option<ClockTime>>,
) -> Option<Value>
fn value( &self, property_name: &str, timestamp: impl Into<Option<ClockTime>>, ) -> Option<Value>
source§fn has_active_control_bindings(&self) -> bool
fn has_active_control_bindings(&self) -> bool
self
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fn set_control_binding_disabled(&self, property_name: &str, disabled: bool)
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fn set_control_bindings_disabled(&self, disabled: bool)
self
for
some time, i.e. sync_values()
will do nothing. Read moresource§fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)
fn set_control_rate(&self, control_rate: impl Into<Option<ClockTime>>)
self
. Audio processing Element
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sync_values()
in between. The length of the processing segment
should be up to control
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fn set_parent(&self, parent: &impl IsA<Object>) -> Result<(), BoolError>
self
to parent
. The object’s reference count will
be incremented, and any floating reference will be removed (see gst_object_ref_sink()
). Read moresource§fn suggest_next_sync(&self) -> Option<ClockTime>
fn suggest_next_sync(&self) -> Option<ClockTime>
source§fn sync_values(&self, timestamp: ClockTime) -> Result<(), BoolError>
fn sync_values(&self, timestamp: ClockTime) -> Result<(), BoolError>
GstControlSources
that
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fn unparent(&self)
self
, removing the associated reference.
This function decreases the refcount of self
. Read morefn connect_parent_notify<F>(&self, f: F) -> SignalHandlerId
source§impl<O> GstObjectExtManual for O
impl<O> GstObjectExtManual for O
fn connect_deep_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn set_object_flags(&self, flags: ObjectFlags)
fn unset_object_flags(&self, flags: ObjectFlags)
fn object_flags(&self) -> ObjectFlags
fn g_value_array( &self, property_name: &str, timestamp: ClockTime, interval: ClockTime, values: &mut [Value], ) -> Result<(), BoolError>
fn object_lock(&self) -> ObjectLockGuard<'_, Self>
source§impl<T> IntoClosureReturnValue for T
impl<T> IntoClosureReturnValue for T
fn into_closure_return_value(self) -> Option<Value>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<U> IsSubclassableExt for Uwhere
U: IsClass + ParentClassIs,
impl<U> IsSubclassableExt for Uwhere
U: IsClass + ParentClassIs,
fn parent_class_init<T>(class: &mut Class<U>)
fn parent_instance_init<T>(instance: &mut InitializingObject<T>)
source§impl<O> MetaContainerExt for Owhere
O: IsA<MetaContainer>,
impl<O> MetaContainerExt for Owhere
O: IsA<MetaContainer>,
source§fn add_metas_from_string(&self, str: &str) -> bool
fn add_metas_from_string(&self, str: &str) -> bool
metas_to_string()
. Read moresource§fn check_meta_registered(&self, meta_item: &str) -> Option<(MetaFlag, Type)>
fn check_meta_registered(&self, meta_item: &str) -> Option<(MetaFlag, Type)>
register_meta()
and
register_static_meta()
. Read moresource§fn foreach<P: FnMut(&MetaContainer, &str, &Value)>(&self, func: P)
fn foreach<P: FnMut(&MetaContainer, &str, &Value)>(&self, func: P)
source§fn boolean(&self, meta_item: &str) -> Option<bool>
fn boolean(&self, meta_item: &str) -> Option<bool>
source§fn date(&self, meta_item: &str) -> Option<Date>
fn date(&self, meta_item: &str) -> Option<Date>
source§fn date_time(&self, meta_item: &str) -> Option<DateTime>
fn date_time(&self, meta_item: &str) -> Option<DateTime>
source§fn double(&self, meta_item: &str) -> Option<f64>
fn double(&self, meta_item: &str) -> Option<f64>
source§fn float(&self, meta_item: &str) -> Option<f32>
fn float(&self, meta_item: &str) -> Option<f32>
source§fn int(&self, meta_item: &str) -> Option<i32>
fn int(&self, meta_item: &str) -> Option<i32>
source§fn int64(&self, meta_item: &str) -> Option<i64>
fn int64(&self, meta_item: &str) -> Option<i64>
source§fn marker_list(&self, key: &str) -> Option<MarkerList>
fn marker_list(&self, key: &str) -> Option<MarkerList>
source§fn meta(&self, key: &str) -> Option<Value>
fn meta(&self, key: &str) -> Option<Value>
source§fn string(&self, meta_item: &str) -> Option<GString>
fn string(&self, meta_item: &str) -> Option<GString>
source§fn uint(&self, meta_item: &str) -> Option<u32>
fn uint(&self, meta_item: &str) -> Option<u32>
source§fn uint64(&self, meta_item: &str) -> Option<u64>
fn uint64(&self, meta_item: &str) -> Option<u64>
source§fn metas_to_string(&self) -> GString
fn metas_to_string(&self) -> GString
source§fn register_meta(&self, flags: MetaFlag, meta_item: &str, value: &Value) -> bool
fn register_meta(&self, flags: MetaFlag, meta_item: &str, value: &Value) -> bool
value
can be set for this field. The given flags can be set to make this
field only readable after calling this method. Read moresource§fn register_meta_boolean(
&self,
flags: MetaFlag,
meta_item: &str,
value: bool,
) -> bool
fn register_meta_boolean( &self, flags: MetaFlag, meta_item: &str, value: bool, ) -> bool
source§fn register_meta_date(
&self,
flags: MetaFlag,
meta_item: &str,
value: &Date,
) -> bool
fn register_meta_date( &self, flags: MetaFlag, meta_item: &str, value: &Date, ) -> bool
source§fn register_meta_date_time(
&self,
flags: MetaFlag,
meta_item: &str,
value: &DateTime,
) -> bool
fn register_meta_date_time( &self, flags: MetaFlag, meta_item: &str, value: &DateTime, ) -> bool
source§fn register_meta_double(
&self,
flags: MetaFlag,
meta_item: &str,
value: f64,
) -> bool
fn register_meta_double( &self, flags: MetaFlag, meta_item: &str, value: f64, ) -> bool
source§fn register_meta_float(
&self,
flags: MetaFlag,
meta_item: &str,
value: f32,
) -> bool
fn register_meta_float( &self, flags: MetaFlag, meta_item: &str, value: f32, ) -> bool
source§fn register_meta_int(
&self,
flags: MetaFlag,
meta_item: &str,
value: i32,
) -> bool
fn register_meta_int( &self, flags: MetaFlag, meta_item: &str, value: i32, ) -> bool
source§fn register_meta_int64(
&self,
flags: MetaFlag,
meta_item: &str,
value: i64,
) -> bool
fn register_meta_int64( &self, flags: MetaFlag, meta_item: &str, value: i64, ) -> bool
source§fn register_meta_string(
&self,
flags: MetaFlag,
meta_item: &str,
value: &str,
) -> bool
fn register_meta_string( &self, flags: MetaFlag, meta_item: &str, value: &str, ) -> bool
source§fn register_meta_uint(
&self,
flags: MetaFlag,
meta_item: &str,
value: u32,
) -> bool
fn register_meta_uint( &self, flags: MetaFlag, meta_item: &str, value: u32, ) -> bool
source§fn register_meta_uint64(
&self,
flags: MetaFlag,
meta_item: &str,
value: u64,
) -> bool
fn register_meta_uint64( &self, flags: MetaFlag, meta_item: &str, value: u64, ) -> bool
source§fn register_static_meta(
&self,
flags: MetaFlag,
meta_item: &str,
type_: Type,
) -> bool
fn register_static_meta( &self, flags: MetaFlag, meta_item: &str, type_: Type, ) -> bool
source§fn set_boolean(&self, meta_item: &str, value: bool) -> bool
fn set_boolean(&self, meta_item: &str, value: bool) -> bool
source§fn set_date(&self, meta_item: &str, value: &Date) -> bool
fn set_date(&self, meta_item: &str, value: &Date) -> bool
source§fn set_date_time(&self, meta_item: &str, value: &DateTime) -> bool
fn set_date_time(&self, meta_item: &str, value: &DateTime) -> bool
source§fn set_double(&self, meta_item: &str, value: f64) -> bool
fn set_double(&self, meta_item: &str, value: f64) -> bool
source§fn set_float(&self, meta_item: &str, value: f32) -> bool
fn set_float(&self, meta_item: &str, value: f32) -> bool
source§fn set_int(&self, meta_item: &str, value: i32) -> bool
fn set_int(&self, meta_item: &str, value: i32) -> bool
source§fn set_int64(&self, meta_item: &str, value: i64) -> bool
fn set_int64(&self, meta_item: &str, value: i64) -> bool
source§fn set_marker_list(&self, meta_item: &str, list: &MarkerList) -> bool
fn set_marker_list(&self, meta_item: &str, list: &MarkerList) -> bool
source§fn set_string(&self, meta_item: &str, value: &str) -> bool
fn set_string(&self, meta_item: &str, value: &str) -> bool
source§fn set_uint(&self, meta_item: &str, value: u32) -> bool
fn set_uint(&self, meta_item: &str, value: u32) -> bool
source§fn set_uint64(&self, meta_item: &str, value: u64) -> bool
fn set_uint64(&self, meta_item: &str, value: u64) -> bool
source§impl<T> ObjectExt for Twhere
T: ObjectType,
impl<T> ObjectExt for Twhere
T: ObjectType,
source§fn is<U>(&self) -> boolwhere
U: StaticType,
fn is<U>(&self) -> boolwhere
U: StaticType,
true
if the object is an instance of (can be cast to) T
.source§fn object_class(&self) -> &Class<Object>
fn object_class(&self) -> &Class<Object>
ObjectClass
of the object. Read moresource§fn class_of<U>(&self) -> Option<&Class<U>>where
U: IsClass,
fn class_of<U>(&self) -> Option<&Class<U>>where
U: IsClass,
T
. Read moresource§fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
U: IsInterface,
fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
U: IsInterface,
T
of the object. Read moresource§fn set_property_from_value(&self, property_name: &str, value: &Value)
fn set_property_from_value(&self, property_name: &str, value: &Value)
source§fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
source§fn set_properties_from_value(&self, property_values: &[(&str, Value)])
fn set_properties_from_value(&self, property_values: &[(&str, Value)])
source§fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
property_name
of the object and cast it to the type V. Read moresource§fn property_value(&self, property_name: &str) -> Value
fn property_value(&self, property_name: &str) -> Value
property_name
of the object. Read moresource§fn property_type(&self, property_name: &str) -> Option<Type>
fn property_type(&self, property_name: &str) -> Option<Type>
property_name
of this object. Read moresource§fn find_property(&self, property_name: &str) -> Option<ParamSpec>
fn find_property(&self, property_name: &str) -> Option<ParamSpec>
ParamSpec
of the property property_name
of this object.source§fn list_properties(&self) -> PtrSlice<ParamSpec>
fn list_properties(&self) -> PtrSlice<ParamSpec>
ParamSpec
of the properties of this object.source§fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
key
. Read moresource§unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moresource§unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
key
. Read moresource§unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
key
. Read moresource§unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moresource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
key
. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read moresource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
source§fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
source§impl<T> PropertyGet for Twhere
T: HasParamSpec,
impl<T> PropertyGet for Twhere
T: HasParamSpec,
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
source§fn ensure_type()
fn ensure_type()
source§impl<O> TimelineExt for O
impl<O> TimelineExt for O
source§fn add_layer(&self, layer: &impl IsA<Layer>) -> Result<(), BoolError>
fn add_layer(&self, layer: &impl IsA<Layer>) -> Result<(), BoolError>
source§fn add_track(&self, track: &impl IsA<Track>) -> Result<(), BoolError>
fn add_track(&self, track: &impl IsA<Track>) -> Result<(), BoolError>
source§fn append_layer(&self) -> Layer
fn append_layer(&self) -> Layer
source§fn commit(&self) -> bool
fn commit(&self) -> bool
source§fn commit_sync(&self) -> bool
fn commit_sync(&self) -> bool
source§fn disable_edit_apis(&self, disable_edit_apis: bool)
fn disable_edit_apis(&self, disable_edit_apis: bool)
source§fn freeze_commit(&self)
fn freeze_commit(&self)
ges_timeline_thaw_commit
so that committing becomes possible
again and any call to commit()
that happened during the rendering is
actually taken into account.source§fn is_auto_transition(&self) -> bool
fn is_auto_transition(&self) -> bool
auto-transition
for the timeline. Read moresource§fn is_edit_apis_disabled(&self) -> bool
fn is_edit_apis_disabled(&self) -> bool
source§fn element(&self, name: &str) -> Option<TimelineElement>
fn element(&self, name: &str) -> Option<TimelineElement>
source§fn frame_at(&self, timestamp: ClockTime) -> FrameNumber
fn frame_at(&self, timestamp: ClockTime) -> FrameNumber
GstClockTime
into its
corresponding GESFrameNumber
in the timeline’s output. Read moresource§fn frame_time(&self, frame_number: FrameNumber) -> Option<ClockTime>
fn frame_time(&self, frame_number: FrameNumber) -> Option<ClockTime>
GstClockTime
. For example, this time could be used to seek to a
particular frame in the timeline’s output, or as the edit position for
an element within the timeline. Read moresource§fn layer(&self, priority: u32) -> Option<Layer>
fn layer(&self, priority: u32) -> Option<Layer>
source§fn snapping_distance(&self) -> Option<ClockTime>
fn snapping_distance(&self) -> Option<ClockTime>
snapping-distance
for the timeline. Read moresource§fn load_from_uri(&self, uri: &str) -> Result<(), Error>
fn load_from_uri(&self, uri: &str) -> Result<(), Error>
source§fn move_layer(
&self,
layer: &impl IsA<Layer>,
new_layer_priority: u32,
) -> Result<(), BoolError>
fn move_layer( &self, layer: &impl IsA<Layer>, new_layer_priority: u32, ) -> Result<(), BoolError>
new_layer_priority
.
An index of 0 corresponds to the layer with the highest priority in a
timeline. If new_layer_priority
is greater than the number of layers
present in the timeline, it will become the lowest priority layer. Read moresource§fn paste_element(
&self,
element: &impl IsA<TimelineElement>,
position: ClockTime,
layer_priority: i32,
) -> Option<TimelineElement>
fn paste_element( &self, element: &impl IsA<TimelineElement>, position: ClockTime, layer_priority: i32, ) -> Option<TimelineElement>
element
must be the return of
ges_timeline_element_copy()
with deep=TRUE
,
and it should not be changed before pasting. element
itself is not
placed in the timeline, instead a new element is created, alike to the
originally copied element. Note that the originally copied element must
also lie within self
, at both the point of copying and pasting. Read moresource§fn remove_layer(&self, layer: &impl IsA<Layer>) -> Result<(), BoolError>
fn remove_layer(&self, layer: &impl IsA<Layer>) -> Result<(), BoolError>
source§fn remove_track(&self, track: &impl IsA<Track>) -> Result<(), BoolError>
fn remove_track(&self, track: &impl IsA<Track>) -> Result<(), BoolError>
source§fn save_to_uri(
&self,
uri: &str,
formatter_asset: Option<&impl IsA<Asset>>,
overwrite: bool,
) -> Result<(), Error>
fn save_to_uri( &self, uri: &str, formatter_asset: Option<&impl IsA<Asset>>, overwrite: bool, ) -> Result<(), Error>
source§fn set_auto_transition(&self, auto_transition: bool)
fn set_auto_transition(&self, auto_transition: bool)
auto-transition
for the timeline. This will also set
the corresponding auto-transition
for all of the timeline’s
layers to the same value. See LayerExt::set_auto_transition()
if you
wish to set the layer’s auto-transition
individually. Read moresource§fn set_snapping_distance(&self, snapping_distance: ClockTime)
fn set_snapping_distance(&self, snapping_distance: ClockTime)
snapping-distance
for the timeline. This new value
will only effect future snappings and will not be used to snap the
current element positions within the timeline. Read moresource§fn thaw_commit(&self)
fn thaw_commit(&self)
commit()
that happened during the rendering is
actually taken into account.source§fn connect_commited<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_commited<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
commit()
have been executed in the backend. Use
commit_sync()
if you do not want to have to connect
to this signal.source§fn connect_group_added<F: Fn(&Self, &Group) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_group_added<F: Fn(&Self, &Group) + 'static>( &self, f: F, ) -> SignalHandlerId
ges_container_group
, or by adding
containers to a newly created group. Read moresource§fn connect_layer_added<F: Fn(&Self, &Layer) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_layer_added<F: Fn(&Self, &Layer) + 'static>( &self, f: F, ) -> SignalHandlerId
source§fn connect_layer_removed<F: Fn(&Self, &Layer) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_layer_removed<F: Fn(&Self, &Layer) + 'static>( &self, f: F, ) -> SignalHandlerId
source§fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Option<Track> + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Option<Track> + 'static>( &self, f: F, ) -> SignalHandlerId
select-tracks-for-object
which only
allows track_element
to be added to a single Track
. Read moresource§fn connect_snapping_ended<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_snapping_ended<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>( &self, f: F, ) -> SignalHandlerId
snapping-started
), it can later end
because either another timeline edit has occurred (which may or may
not have created a new snapping event), or because the timeline has
been committed. Read moresource§fn connect_snapping_started<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_snapping_started<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>( &self, f: F, ) -> SignalHandlerId
snapping-distance
of
another element’s start or end point. Read more