Trait gstreamer::prelude::ElementExt
source · pub trait ElementExt: IsA<Element> + Sealed + 'static {
Show 41 methods
// Provided methods
fn abort_state(&self) { ... }
fn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError> { ... }
fn change_state(
&self,
transition: StateChange,
) -> Result<StateChangeSuccess, StateChangeError> { ... }
fn continue_state(
&self,
ret: impl Into<StateChangeReturn>,
) -> Result<StateChangeSuccess, StateChangeError> { ... }
fn create_all_pads(&self) { ... }
fn decorate_stream_id(&self, stream_id: &str) -> GString { ... }
fn foreach_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool { ... }
fn foreach_sink_pad<P: FnMut(&Element, &Pad) -> bool>(
&self,
func: P,
) -> bool { ... }
fn foreach_src_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool { ... }
fn base_time(&self) -> Option<ClockTime> { ... }
fn bus(&self) -> Option<Bus> { ... }
fn clock(&self) -> Option<Clock> { ... }
fn compatible_pad(
&self,
pad: &impl IsA<Pad>,
caps: Option<&Caps>,
) -> Option<Pad> { ... }
fn compatible_pad_template(
&self,
compattempl: &PadTemplate,
) -> Option<PadTemplate> { ... }
fn context(&self, context_type: &str) -> Option<Context> { ... }
fn contexts(&self) -> Vec<Context> { ... }
fn factory(&self) -> Option<ElementFactory> { ... }
fn start_time(&self) -> Option<ClockTime> { ... }
fn state(
&self,
timeout: impl Into<Option<ClockTime>>,
) -> (Result<StateChangeSuccess, StateChangeError>, State, State) { ... }
fn static_pad(&self, name: &str) -> Option<Pad> { ... }
fn is_locked_state(&self) -> bool { ... }
fn lost_state(&self) { ... }
fn no_more_pads(&self) { ... }
fn post_message(&self, message: Message) -> Result<(), BoolError> { ... }
fn provide_clock(&self) -> Option<Clock> { ... }
fn release_request_pad(&self, pad: &impl IsA<Pad>) { ... }
fn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError> { ... }
fn request_pad(
&self,
templ: &PadTemplate,
name: Option<&str>,
caps: Option<&Caps>,
) -> Option<Pad> { ... }
fn set_base_time(&self, time: ClockTime) { ... }
fn set_bus(&self, bus: Option<&Bus>) { ... }
fn set_clock(
&self,
clock: Option<&impl IsA<Clock>>,
) -> Result<(), BoolError> { ... }
fn set_context(&self, context: &Context) { ... }
fn set_locked_state(&self, locked_state: bool) -> bool { ... }
fn set_start_time(&self, time: impl Into<Option<ClockTime>>) { ... }
fn set_state(
&self,
state: State,
) -> Result<StateChangeSuccess, StateChangeError> { ... }
fn sync_state_with_parent(&self) -> Result<(), BoolError> { ... }
fn unlink(&self, dest: &impl IsA<Element>) { ... }
fn unlink_pads(
&self,
srcpadname: &str,
dest: &impl IsA<Element>,
destpadname: &str,
) { ... }
fn connect_no_more_pads<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_pad_added<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_pad_removed<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}
Expand description
Provided Methods§
sourcefn abort_state(&self)
fn abort_state(&self)
Abort the state change of the element. This function is used by elements that do asynchronous state changes and find out something is wrong.
This function should be called with the STATE_LOCK held.
MT safe.
sourcefn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
fn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
Adds a pad (link point) to self
. pad
’s parent will be set to self
;
see GstObjectExt::set_parent()
for refcounting information.
Pads are automatically activated when added in the PAUSED or PLAYING state.
The pad and the element should be unlocked when calling this function.
This function will emit the pad-added
signal on the element.
§pad
the Pad
to add to the element.
§Returns
true
if the pad could be added. This function can fail when
a pad with the same name already existed or the pad already had another
parent.
MT safe.
sourcefn change_state(
&self,
transition: StateChange,
) -> Result<StateChangeSuccess, StateChangeError>
fn change_state( &self, transition: StateChange, ) -> Result<StateChangeSuccess, StateChangeError>
Perform transition
on self
.
This function must be called with STATE_LOCK held and is mainly used internally.
§transition
the requested transition
§Returns
the StateChangeReturn
of the state transition.
sourcefn continue_state(
&self,
ret: impl Into<StateChangeReturn>,
) -> Result<StateChangeSuccess, StateChangeError>
fn continue_state( &self, ret: impl Into<StateChangeReturn>, ) -> Result<StateChangeSuccess, StateChangeError>
Commit the state change of the element and proceed to the next
pending state if any. This function is used
by elements that do asynchronous state changes.
The core will normally call this method automatically when an
element returned StateChangeReturn::Success
from the state change function.
If after calling this method the element still has not reached the pending state, the next state change is performed.
This method is used internally and should normally not be called by plugins or applications.
This function must be called with STATE_LOCK held.
§ret
The previous state return value
§Returns
The result of the commit state change.
MT safe.
sourcefn create_all_pads(&self)
fn create_all_pads(&self)
Creates a pad for each pad template that is always available.
This function is only useful during object initialization of
subclasses of Element
.
sourcefn decorate_stream_id(&self, stream_id: &str) -> GString
fn decorate_stream_id(&self, stream_id: &str) -> GString
Creates a stream-id for self
by combining the upstream information with
the stream_id
.
This function generates an unique stream-id by getting the upstream
stream-start event stream ID and appending stream_id
to it. If the element
has no sinkpad it will generate an upstream stream-id by doing an URI query
on the element and in the worst case just uses a random number. Source
elements that don’t implement the URI handler interface should ideally
generate a unique, deterministic stream-id manually instead.
Since stream IDs are sorted alphabetically, any numbers in the stream ID
should be printed with a fixed number of characters, preceded by 0’s, such as
by using the format `03u instead of \
u`.
§stream_id
The stream-id
§Returns
A stream-id for self
.
sourcefn foreach_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
fn foreach_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
Call func
with user_data
for each of self
’s pads. func
will be called
exactly once for each pad that exists at the time of this call, unless
one of the calls to func
returns false
in which case we will stop
iterating pads and return early. If new pads are added or pads are removed
while pads are being iterated, this will not be taken into account until
next time this function is used.
§func
function to call for each pad
§Returns
false
if self
had no pads or if one of the calls to func
returned false
.
sourcefn foreach_sink_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
fn foreach_sink_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
Call func
with user_data
for each of self
’s sink pads. func
will be
called exactly once for each sink pad that exists at the time of this call,
unless one of the calls to func
returns false
in which case we will stop
iterating pads and return early. If new sink pads are added or sink pads
are removed while the sink pads are being iterated, this will not be taken
into account until next time this function is used.
§func
function to call for each sink pad
§Returns
false
if self
had no sink pads or if one of the calls to func
returned false
.
sourcefn foreach_src_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
fn foreach_src_pad<P: FnMut(&Element, &Pad) -> bool>(&self, func: P) -> bool
Call func
with user_data
for each of self
’s source pads. func
will be
called exactly once for each source pad that exists at the time of this call,
unless one of the calls to func
returns false
in which case we will stop
iterating pads and return early. If new source pads are added or source pads
are removed while the source pads are being iterated, this will not be taken
into account until next time this function is used.
§func
function to call for each source pad
§Returns
false
if self
had no source pads or if one of the calls
to func
returned false
.
sourcefn base_time(&self) -> Option<ClockTime>
fn base_time(&self) -> Option<ClockTime>
Returns the base time of the element. The base time is the absolute time of the clock when this element was last put to PLAYING. Subtracting the base time from the clock time gives the running time of the element.
§Returns
the base time of the element.
MT safe.
sourcefn clock(&self) -> Option<Clock>
fn clock(&self) -> Option<Clock>
Gets the currently configured clock of the element. This is the clock as was
last set with set_clock()
.
Elements in a pipeline will only have their clock set when the pipeline is in the PLAYING state.
§Returns
the Clock
of the element. unref after usage.
MT safe.
sourcefn compatible_pad(
&self,
pad: &impl IsA<Pad>,
caps: Option<&Caps>,
) -> Option<Pad>
fn compatible_pad( &self, pad: &impl IsA<Pad>, caps: Option<&Caps>, ) -> Option<Pad>
Looks for an unlinked pad to which the given pad can link. It is not guaranteed that linking the pads will work, though it should work in most cases.
This function will first attempt to find a compatible unlinked ALWAYS pad,
and if none can be found, it will request a compatible REQUEST pad by looking
at the templates of self
.
§pad
the Pad
to find a compatible one for.
§caps
the Caps
to use as a filter.
§Returns
the Pad
to which a link
can be made, or None
if one cannot be found. gst_object_unref()
after usage.
sourcefn compatible_pad_template(
&self,
compattempl: &PadTemplate,
) -> Option<PadTemplate>
fn compatible_pad_template( &self, compattempl: &PadTemplate, ) -> Option<PadTemplate>
Retrieves a pad template from self
that is compatible with compattempl
.
Pads from compatible templates can be linked together.
§compattempl
the PadTemplate
to find a compatible
template for
§Returns
a compatible PadTemplate
,
or None
if none was found. No unreferencing is necessary.
sourcefn factory(&self) -> Option<ElementFactory>
fn factory(&self) -> Option<ElementFactory>
Retrieves the factory that was used to create this element.
§Returns
the ElementFactory
used for creating this
element or None
if element has not been registered (static element). no refcounting is needed.
sourcefn start_time(&self) -> Option<ClockTime>
fn start_time(&self) -> Option<ClockTime>
sourcefn state(
&self,
timeout: impl Into<Option<ClockTime>>,
) -> (Result<StateChangeSuccess, StateChangeError>, State, State)
fn state( &self, timeout: impl Into<Option<ClockTime>>, ) -> (Result<StateChangeSuccess, StateChangeError>, State, State)
Gets the state of the element.
For elements that performed an ASYNC state change, as reported by
set_state()
, this function will block up to the
specified timeout value for the state change to complete.
If the element completes the state change or goes into
an error, this function returns immediately with a return value of
StateChangeReturn::Success
or StateChangeReturn::Failure
respectively.
For elements that did not return StateChangeReturn::Async
, this function
returns the current and pending state immediately.
This function returns StateChangeReturn::NoPreroll
if the element
successfully changed its state but is not able to provide data yet.
This mostly happens for live sources that only produce data in
State::Playing
. While the state change return is equivalent to
StateChangeReturn::Success
, it is returned to the application to signal that
some sink elements might not be able to complete their state change because
an element is not producing data to complete the preroll. When setting the
element to playing, the preroll will complete and playback will start.
§timeout
a GstClockTime
to specify the timeout for an async
state change or GST_CLOCK_TIME_NONE
for infinite timeout.
§Returns
StateChangeReturn::Success
if the element has no more pending state
and the last state change succeeded, StateChangeReturn::Async
if the
element is still performing a state change or
StateChangeReturn::Failure
if the last state change failed.
MT safe.
§state
a pointer to State
to hold the state.
Can be None
.
§pending
sourcefn static_pad(&self, name: &str) -> Option<Pad>
fn static_pad(&self, name: &str) -> Option<Pad>
sourcefn is_locked_state(&self) -> bool
fn is_locked_state(&self) -> bool
Checks if the state of an element is locked.
If the state of an element is locked, state changes of the parent don’t
affect the element.
This way you can leave currently unused elements inside bins. Just lock their
state before changing the state from State::Null
.
MT safe.
§Returns
true
, if the element’s state is locked.
sourcefn lost_state(&self)
fn lost_state(&self)
Brings the element to the lost state. The current state of the
element is copied to the pending state so that any call to
state()
will return StateChangeReturn::Async
.
An ASYNC_START message is posted. If the element was PLAYING, it will go to PAUSED. The element will be restored to its PLAYING state by the parent pipeline when it prerolls again.
This is mostly used for elements that lost their preroll buffer
in the State::Paused
or State::Playing
state after a flush,
they will go to their pending state again when a new preroll buffer is
queued. This function can only be called when the element is currently
not in error or an async state change.
This function is used internally and should normally not be called from plugins or applications.
sourcefn no_more_pads(&self)
fn no_more_pads(&self)
Use this function to signal that the element does not expect any more pads
to show up in the current pipeline. This function should be called whenever
pads have been added by the element itself. Elements with PadPresence::Sometimes
pad templates use this in combination with autopluggers to figure out that
the element is done initializing its pads.
This function emits the no-more-pads
signal.
MT safe.
sourcefn post_message(&self, message: Message) -> Result<(), BoolError>
fn post_message(&self, message: Message) -> Result<(), BoolError>
Post a message on the element’s Bus
. This function takes ownership of the
message; if you want to access the message after this call, you should add an
additional reference before calling.
§message
a Message
to post
§Returns
true
if the message was successfully posted. The function returns
false
if the element did not have a bus.
MT safe.
sourcefn provide_clock(&self) -> Option<Clock>
fn provide_clock(&self) -> Option<Clock>
sourcefn release_request_pad(&self, pad: &impl IsA<Pad>)
fn release_request_pad(&self, pad: &impl IsA<Pad>)
Makes the element free the previously requested pad as obtained
with request_pad()
.
This does not unref the pad. If the pad was created by using
request_pad()
, release_request_pad()
needs to be
followed by gst_object_unref()
to free the pad
.
MT safe.
§pad
the Pad
to release.
sourcefn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
fn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
Removes pad
from self
. pad
will be destroyed if it has not been
referenced elsewhere using GstObjectExt::unparent()
.
This function is used by plugin developers and should not be used
by applications. Pads that were dynamically requested from elements
with request_pad()
should be released with the
release_request_pad()
function instead.
Pads are not automatically deactivated so elements should perform the needed
steps to deactivate the pad in case this pad is removed in the PAUSED or
PLAYING state. See PadExt::set_active()
for more information about
deactivating pads.
The pad and the element should be unlocked when calling this function.
This function will emit the pad-removed
signal on the element.
§pad
the Pad
to remove from the element.
§Returns
true
if the pad could be removed. Can return false
if the
pad does not belong to the provided element.
MT safe.
sourcefn request_pad(
&self,
templ: &PadTemplate,
name: Option<&str>,
caps: Option<&Caps>,
) -> Option<Pad>
fn request_pad( &self, templ: &PadTemplate, name: Option<&str>, caps: Option<&Caps>, ) -> Option<Pad>
Retrieves a request pad from the element according to the provided template.
Pad templates can be looked up using
ElementFactory::static_pad_templates()
.
The pad should be released with release_request_pad()
.
§templ
a PadTemplate
of which we want a pad of.
§name
the name of the request Pad
to retrieve. Can be None
.
§caps
the caps of the pad we want to
request. Can be None
.
§Returns
requested Pad
if found,
otherwise None
. Release after usage.
sourcefn set_base_time(&self, time: ClockTime)
fn set_base_time(&self, time: ClockTime)
sourcefn set_clock(&self, clock: Option<&impl IsA<Clock>>) -> Result<(), BoolError>
fn set_clock(&self, clock: Option<&impl IsA<Clock>>) -> Result<(), BoolError>
Sets the clock for the element. This function increases the refcount on the clock. Any previously set clock on the object is unreffed.
§clock
the Clock
to set for the element.
§Returns
true
if the element accepted the clock. An element can refuse a
clock when it, for example, is not able to slave its internal clock to the
clock
or when it requires a specific clock to operate.
MT safe.
sourcefn set_context(&self, context: &Context)
fn set_context(&self, context: &Context)
sourcefn set_locked_state(&self, locked_state: bool) -> bool
fn set_locked_state(&self, locked_state: bool) -> bool
Locks the state of an element, so state changes of the parent don’t affect this element anymore.
Note that this is racy if the state lock of the parent bin is not taken. The parent bin might’ve just checked the flag in another thread and as the next step proceed to change the child element’s state.
MT safe.
§locked_state
true
to lock the element’s state
§Returns
true
if the state was changed, false
if bad parameters were given
or the elements state-locking needed no change.
sourcefn set_start_time(&self, time: impl Into<Option<ClockTime>>)
fn set_start_time(&self, time: impl Into<Option<ClockTime>>)
Set the start time of an element. The start time of the element is the running time of the element when it last went to the PAUSED state. In READY or after a flushing seek, it is set to 0.
Toplevel elements like Pipeline
will manage the start_time and
base_time on its children. Setting the start_time to GST_CLOCK_TIME_NONE
on such a toplevel element will disable the distribution of the base_time to
the children and can be useful if the application manages the base_time
itself, for example if you want to synchronize capture from multiple
pipelines, and you can also ensure that the pipelines have the same clock.
MT safe.
§time
the base time to set.
sourcefn set_state(
&self,
state: State,
) -> Result<StateChangeSuccess, StateChangeError>
fn set_state( &self, state: State, ) -> Result<StateChangeSuccess, StateChangeError>
Sets the state of the element. This function will try to set the requested state by going through all the intermediary states and calling the class’s state change function for each.
This function can return StateChangeReturn::Async
, in which case the
element will perform the remainder of the state change asynchronously in
another thread.
An application can use state()
to wait for the completion
of the state change or it can wait for a GST_MESSAGE_ASYNC_DONE
or
GST_MESSAGE_STATE_CHANGED
on the bus.
State changes to State::Ready
or State::Null
never return
StateChangeReturn::Async
.
§state
the element’s new State
.
§Returns
Result of the state change using StateChangeReturn
.
MT safe.
sourcefn sync_state_with_parent(&self) -> Result<(), BoolError>
fn sync_state_with_parent(&self) -> Result<(), BoolError>
sourcefn unlink(&self, dest: &impl IsA<Element>)
fn unlink(&self, dest: &impl IsA<Element>)
Unlinks all source pads of the source element with all sink pads of the sink element to which they are linked.
If the link has been made using ElementExtManual::link()
, it could have created an
requestpad, which has to be released using release_request_pad()
.
§dest
the sink Element
to unlink.
sourcefn connect_no_more_pads<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_no_more_pads<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
This signals that the element will not generate more dynamic pads. Note that this signal will usually be emitted from the context of the streaming thread.
sourcefn connect_pad_added<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId
fn connect_pad_added<F: Fn(&Self, &Pad) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
a new Pad
has been added to the element. Note that this signal will
usually be emitted from the context of the streaming thread. Also keep in
mind that if you add new elements to the pipeline in the signal handler
you will need to set them to the desired target state with
set_state()
or sync_state_with_parent()
.
§new_pad
the pad that has been added