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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// from gst-gir-files (https://gitlab.freedesktop.org/gstreamer/gir-files-rs.git)
// DO NOT EDIT
use crate::{ffi, GLContext, GLDisplay};
use glib::{
prelude::*,
signal::{connect_raw, SignalHandlerId},
translate::*,
};
use std::boxed::Box as Box_;
glib::wrapper! {
/// GstGLWindow represents a window that elements can render into. A window can
/// either be a user visible window (onscreen) or hidden (offscreen).
///
/// This is an Abstract Base Class, you cannot instantiate it.
///
/// ## Signals
///
///
/// #### `key-event`
/// Will be emitted when a key event is received by the GstGLwindow.
///
///
///
///
/// #### `mouse-event`
/// Will be emitted when a mouse event is received by the GstGLwindow.
///
///
///
///
/// #### `scroll-event`
/// Will be emitted when a mouse scroll event is received by the GstGLwindow.
///
///
///
///
/// #### `window-handle-changed`
/// Will be emitted when the window handle has been set into the native
/// implementation, but before the context is re-activated. By using this
/// signal, elements can refresh associated resource without relying on
/// direct handle comparision.
///
///
/// <details><summary><h4>Object</h4></summary>
///
///
/// #### `deep-notify`
/// The deep notify signal is used to be notified of property changes. It is
/// typically attached to the toplevel bin to receive notifications from all
/// the elements contained in that bin.
///
/// Detailed
/// </details>
///
/// # Implements
///
/// [`GLWindowExt`][trait@crate::prelude::GLWindowExt], [`trait@gst::prelude::ObjectExt`], [`trait@glib::ObjectExt`]
#[doc(alias = "GstGLWindow")]
pub struct GLWindow(Object<ffi::GstGLWindow, ffi::GstGLWindowClass>) @extends gst::Object;
match fn {
type_ => || ffi::gst_gl_window_get_type(),
}
}
impl GLWindow {
pub const NONE: Option<&'static GLWindow> = None;
/// ## `display`
/// a [`GLDisplay`][crate::GLDisplay]
///
/// # Returns
///
/// a new [`GLWindow`][crate::GLWindow] using `display`'s connection
#[doc(alias = "gst_gl_window_new")]
pub fn new(display: &impl IsA<GLDisplay>) -> GLWindow {
skip_assert_initialized!();
unsafe { from_glib_full(ffi::gst_gl_window_new(display.as_ref().to_glib_none().0)) }
}
}
unsafe impl Send for GLWindow {}
unsafe impl Sync for GLWindow {}
mod sealed {
pub trait Sealed {}
impl<T: super::IsA<super::GLWindow>> Sealed for T {}
}
/// Trait containing all [`struct@GLWindow`] methods.
///
/// # Implementors
///
/// [`GLWindow`][struct@crate::GLWindow]
pub trait GLWindowExt: IsA<GLWindow> + sealed::Sealed + 'static {
/// Checks if `self` controls the GL viewport.
///
/// # Returns
///
/// [`true`] if `self` controls the GL viewport, otherwise [`false`]
#[cfg(feature = "v1_16")]
#[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))]
#[doc(alias = "gst_gl_window_controls_viewport")]
fn controls_viewport(&self) -> bool {
unsafe {
from_glib(ffi::gst_gl_window_controls_viewport(
self.as_ref().to_glib_none().0,
))
}
}
/// Redraw the window contents. Implementations should invoke the draw callback.
#[doc(alias = "gst_gl_window_draw")]
fn draw(&self) {
unsafe {
ffi::gst_gl_window_draw(self.as_ref().to_glib_none().0);
}
}
///
/// # Returns
///
/// the [`GLContext`][crate::GLContext] associated with this `self`
#[doc(alias = "gst_gl_window_get_context")]
#[doc(alias = "get_context")]
fn context(&self) -> GLContext {
unsafe {
from_glib_full(ffi::gst_gl_window_get_context(
self.as_ref().to_glib_none().0,
))
}
}
///
/// # Returns
///
///
/// ## `width`
/// resulting surface width
///
/// ## `height`
/// resulting surface height
#[doc(alias = "gst_gl_window_get_surface_dimensions")]
#[doc(alias = "get_surface_dimensions")]
fn surface_dimensions(&self) -> (u32, u32) {
unsafe {
let mut width = std::mem::MaybeUninit::uninit();
let mut height = std::mem::MaybeUninit::uninit();
ffi::gst_gl_window_get_surface_dimensions(
self.as_ref().to_glib_none().0,
width.as_mut_ptr(),
height.as_mut_ptr(),
);
(width.assume_init(), height.assume_init())
}
}
/// Tell a `self` that it should handle events from the window system. These
/// events are forwarded upstream as navigation events. In some window systems
/// events are not propagated in the window hierarchy if a client is listening
/// for them. This method allows you to disable events handling completely
/// from the `self`.
/// ## `handle_events`
/// a `gboolean` indicating if events should be handled or not.
#[doc(alias = "gst_gl_window_handle_events")]
fn handle_events(&self, handle_events: bool) {
unsafe {
ffi::gst_gl_window_handle_events(
self.as_ref().to_glib_none().0,
handle_events.into_glib(),
);
}
}
/// Query whether `self` has output surface or not
///
/// # Returns
///
/// [`true`] if `self` has useable output surface
#[cfg(feature = "v1_18")]
#[cfg_attr(docsrs, doc(cfg(feature = "v1_18")))]
#[doc(alias = "gst_gl_window_has_output_surface")]
fn has_output_surface(&self) -> bool {
unsafe {
from_glib(ffi::gst_gl_window_has_output_surface(
self.as_ref().to_glib_none().0,
))
}
}
/// Queue resizing of `self`.
#[doc(alias = "gst_gl_window_queue_resize")]
fn queue_resize(&self) {
unsafe {
ffi::gst_gl_window_queue_resize(self.as_ref().to_glib_none().0);
}
}
/// Quit the runloop's execution.
#[doc(alias = "gst_gl_window_quit")]
fn quit(&self) {
unsafe {
ffi::gst_gl_window_quit(self.as_ref().to_glib_none().0);
}
}
/// Resize `self` to the given `width` and `height`.
/// ## `width`
/// new width
/// ## `height`
/// new height
#[doc(alias = "gst_gl_window_resize")]
fn resize(&self, width: u32, height: u32) {
unsafe {
ffi::gst_gl_window_resize(self.as_ref().to_glib_none().0, width, height);
}
}
/// Start the execution of the runloop.
#[doc(alias = "gst_gl_window_run")]
fn run(&self) {
unsafe {
ffi::gst_gl_window_run(self.as_ref().to_glib_none().0);
}
}
#[doc(alias = "gst_gl_window_send_key_event")]
fn send_key_event(&self, event_type: &str, key_str: &str) {
unsafe {
ffi::gst_gl_window_send_key_event(
self.as_ref().to_glib_none().0,
event_type.to_glib_none().0,
key_str.to_glib_none().0,
);
}
}
#[doc(alias = "gst_gl_window_send_mouse_event")]
fn send_mouse_event(&self, event_type: &str, button: i32, posx: f64, posy: f64) {
unsafe {
ffi::gst_gl_window_send_mouse_event(
self.as_ref().to_glib_none().0,
event_type.to_glib_none().0,
button,
posx,
posy,
);
}
}
/// Notify a `self` about a scroll event. A scroll signal holding the event
/// coordinates will be emitted.
/// ## `posx`
/// x position of the mouse cursor
/// ## `posy`
/// y position of the mouse cursor
/// ## `delta_x`
/// the x offset of the scroll event
/// ## `delta_y`
/// the y offset of the scroll event
#[cfg(feature = "v1_18")]
#[cfg_attr(docsrs, doc(cfg(feature = "v1_18")))]
#[doc(alias = "gst_gl_window_send_scroll_event")]
fn send_scroll_event(&self, posx: f64, posy: f64, delta_x: f64, delta_y: f64) {
unsafe {
ffi::gst_gl_window_send_scroll_event(
self.as_ref().to_glib_none().0,
posx,
posy,
delta_x,
delta_y,
);
}
}
/// Set the preferred width and height of the window. Implementations are free
/// to ignore this information.
/// ## `width`
/// new preferred width
/// ## `height`
/// new preferred height
#[doc(alias = "gst_gl_window_set_preferred_size")]
fn set_preferred_size(&self, width: i32, height: i32) {
unsafe {
ffi::gst_gl_window_set_preferred_size(self.as_ref().to_glib_none().0, width, height);
}
}
/// Tell a `self` that it should render into a specific region of the window
/// according to the [`gst_video::VideoOverlay`][crate::gst_video::VideoOverlay] interface.
/// ## `x`
/// x position
/// ## `y`
/// y position
/// ## `width`
/// width
/// ## `height`
/// height
///
/// # Returns
///
/// whether the specified region could be set
#[doc(alias = "gst_gl_window_set_render_rectangle")]
fn set_render_rectangle(
&self,
x: i32,
y: i32,
width: i32,
height: i32,
) -> Result<(), glib::error::BoolError> {
unsafe {
glib::result_from_gboolean!(
ffi::gst_gl_window_set_render_rectangle(
self.as_ref().to_glib_none().0,
x,
y,
width,
height
),
"Failed to set the specified region"
)
}
}
/// Present the window to the screen.
#[doc(alias = "gst_gl_window_show")]
fn show(&self) {
unsafe {
ffi::gst_gl_window_show(self.as_ref().to_glib_none().0);
}
}
/// Will be emitted when a key event is received by the GstGLwindow.
/// ## `id`
/// the name of the event
/// ## `key`
/// the id of the key pressed
#[doc(alias = "key-event")]
fn connect_key_event<F: Fn(&Self, &str, &str) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn key_event_trampoline<
P: IsA<GLWindow>,
F: Fn(&P, &str, &str) + Send + Sync + 'static,
>(
this: *mut ffi::GstGLWindow,
id: *mut libc::c_char,
key: *mut libc::c_char,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(
GLWindow::from_glib_borrow(this).unsafe_cast_ref(),
&glib::GString::from_glib_borrow(id),
&glib::GString::from_glib_borrow(key),
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"key-event\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
key_event_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Will be emitted when a mouse event is received by the GstGLwindow.
/// ## `id`
/// the name of the event
/// ## `button`
/// the id of the button
/// ## `x`
/// the x coordinate of the mouse event
/// ## `y`
/// the y coordinate of the mouse event
#[doc(alias = "mouse-event")]
fn connect_mouse_event<F: Fn(&Self, &str, i32, f64, f64) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn mouse_event_trampoline<
P: IsA<GLWindow>,
F: Fn(&P, &str, i32, f64, f64) + Send + Sync + 'static,
>(
this: *mut ffi::GstGLWindow,
id: *mut libc::c_char,
button: libc::c_int,
x: libc::c_double,
y: libc::c_double,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(
GLWindow::from_glib_borrow(this).unsafe_cast_ref(),
&glib::GString::from_glib_borrow(id),
button,
x,
y,
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"mouse-event\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
mouse_event_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Will be emitted when a mouse scroll event is received by the GstGLwindow.
/// ## `x`
/// the x coordinate of the mouse event
/// ## `y`
/// the y coordinate of the mouse event
/// ## `delta_x`
/// the x offset of the scroll event
/// ## `delta_y`
/// the y offset of the scroll event
#[cfg(feature = "v1_18")]
#[cfg_attr(docsrs, doc(cfg(feature = "v1_18")))]
#[doc(alias = "scroll-event")]
fn connect_scroll_event<F: Fn(&Self, f64, f64, f64, f64) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn scroll_event_trampoline<
P: IsA<GLWindow>,
F: Fn(&P, f64, f64, f64, f64) + Send + Sync + 'static,
>(
this: *mut ffi::GstGLWindow,
x: libc::c_double,
y: libc::c_double,
delta_x: libc::c_double,
delta_y: libc::c_double,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(
GLWindow::from_glib_borrow(this).unsafe_cast_ref(),
x,
y,
delta_x,
delta_y,
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"scroll-event\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
scroll_event_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
/// Will be emitted when the window handle has been set into the native
/// implementation, but before the context is re-activated. By using this
/// signal, elements can refresh associated resource without relying on
/// direct handle comparision.
#[cfg(feature = "v1_20")]
#[cfg_attr(docsrs, doc(cfg(feature = "v1_20")))]
#[doc(alias = "window-handle-changed")]
fn connect_window_handle_changed<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn window_handle_changed_trampoline<
P: IsA<GLWindow>,
F: Fn(&P) + Send + Sync + 'static,
>(
this: *mut ffi::GstGLWindow,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(GLWindow::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"window-handle-changed\0".as_ptr() as *const _,
Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
window_handle_changed_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl<O: IsA<GLWindow>> GLWindowExt for O {}