use glib::prelude::*;
use glib::translate::*;
use crate::{ffi, ActionType, Scenario};
gst::mini_object_wrapper!(Action, ActionRef, ffi::GstValidateAction, || {
ffi::gst_validate_action_get_type()
});
impl ActionRef {
pub fn structure(&self) -> &gst::StructureRef {
unsafe {
let action = &self.0 as *const ffi::GstValidateAction;
gst::StructureRef::from_glib_borrow((*action).structure)
}
}
pub fn structure_mut(&mut self) -> &mut gst::StructureRef {
unsafe {
let action = &mut self.0 as *mut ffi::GstValidateAction;
gst::StructureRef::from_glib_borrow_mut((*action).structure)
}
}
}
impl Action {
#[doc(alias = "gst_validate_action_new")]
pub fn new(
scenario: Option<&impl IsA<Scenario>>,
action_type: &ActionType,
structure: &gst::StructureRef,
add_to_lists: bool,
) -> Action {
assert_initialized_main_thread!();
unsafe {
from_glib_full(ffi::gst_validate_action_new(
scenario.map(|p| p.as_ref()).to_glib_none().0,
action_type.to_glib_none().0,
structure.as_mut_ptr(),
add_to_lists.into_glib(),
))
}
}
#[doc(alias = "gst_validate_execute_action")]
pub fn execute(&self) -> Result<crate::ActionSuccess, crate::ActionError> {
unsafe {
let action: *mut ffi::GstValidateAction = self.to_glib_none().0;
let action_type = ffi::gst_validate_get_action_type((*action).type_);
let res = ffi::gst_validate_execute_action(action_type, action);
if let Some(v) = crate::ActionSuccess::from_value(res) {
Ok(v)
} else {
Err(crate::ActionError::from_value(res))
}
}
}
}