Struct gstreamer_editing_services::Clip
source · #[repr(transparent)]pub struct Clip { /* private fields */ }
Expand description
Clip
-s are the core objects of a Layer
. Each clip may exist in
a single layer but may control several TrackElement
-s that span
several Track
-s. A clip will ensure that all its children share the
same start
and duration
in
their tracks, which will match the start
and
duration
of the clip itself. Therefore, changing
the timing of the clip will change the timing of the children, and a
change in the timing of a child will change the timing of the clip and
subsequently all its siblings. As such, a clip can be treated as a
singular object in its layer.
For most uses of a Timeline
, it is often sufficient to only
interact with Clip
-s directly, which will take care of creating and
organising the elements of the timeline’s tracks.
Core Children
In more detail, clips will usually have some core TrackElement
children, which are created by the clip when it is added to a layer in
a timeline. The type and form of these core children will depend on the
clip’s subclass. You can use TrackElementExt::is_core()
to determine
whether a track element is considered such a core track element. Note,
if a core track element is part of a clip, it will always be treated as
a core child of the clip. You can connect to the
child-added
signal to be notified of their creation.
When a child is added to a clip, the timeline will select its tracks
using select-tracks-for-object
. Note that it may be the
case that the child will still have no set track
after this process. For example, if the timeline does not have a track
of the corresponding track-type
. A clip can safely contain
such children, which may have their track set later, although they will
play no functioning role in the timeline in the meantime.
If a clip may create track elements with various
track-type
(s), such as a UriClip
, but you only
want it to create a subset of these types, you should set the
supported-formats
of the clip to the subset of types. This
should be done before adding the clip to a layer.
If a clip will produce several core elements of the same
track-type
, you should connect to the timeline’s
select-tracks-for-object
signal to coordinate which
tracks each element should land in. Note, no two core children within a
clip can share the same Track
, so you should not select the same
track for two separate core children. Provided you stick to this rule,
it is still safe to select several tracks for the same core child, the
core child will be copied into the additional tracks. You can manually
add the child to more tracks later using ClipExt::add_child_to_track()
.
If you do not wish to use a core child, you can always select no track.
The in-point
of the clip will control the
in-point
of its core children to be the same
value if their has-internal-source
is set to true
.
The max-duration
of the clip is the minimum
max-duration
of its core children. If you set its
value to anything other than its current value, this will also set the
max-duration
of all its core children to the same
value if their has-internal-source
is set to true
.
As a special case, whilst a clip does not yet have any core children,
its max-duration
may be set to indicate what its
value will be once they are created.
Effects
Some subclasses (SourceClip
and BaseEffectClip
) may also allow
their objects to have additional non-core BaseEffect
-s elements as
children. These are additional effects that are applied to the output
data of the core elements. They can be added to the clip using
ClipExt::add_top_effect()
, which will take care of adding the effect to
the timeline’s tracks. The new effect will be placed between the clip’s
core track elements and its other effects. As such, the newly added
effect will be applied to any source data before the other existing
effects. You can change the ordering of effects using
ClipExt::set_top_effect_index()
.
Tracks are selected for top effects in the same way as core children.
If you add a top effect to a clip before it is part of a timeline, and
later add the clip to a timeline, the track selection for the top
effects will occur just after the track selection for the core
children. If you add a top effect to a clip that is already part of a
timeline, the track selection will occur immediately. Since a top
effect must be applied on top of a core child, if you use
select-tracks-for-object
, you should ensure that the
added effects are destined for a Track
that already contains a core
child.
In addition, if the core child in the track is not
active
, then neither can any of its effects be
active
. Therefore, if a core child is made in-active,
all of the additional effects in the same track will also become
in-active. Similarly, if an effect is set to be active, then the core
child will also become active, but other effects will be left alone.
Finally, if an active effect is added to the track of an in-active core
child, it will become in-active as well. Note, in contrast, setting a
core child to be active, or an effect to be in-active will not change
the other children in the same track.
Time Effects
Some effects also change the timing of their data (see BaseEffect
for what counts as a time effect). Note that a BaseEffectClip
will
refuse time effects, but a Source
will allow them.
When added to a clip, time effects may adjust the timing of other
children in the same track. Similarly, when changing the order of
effects, making them (in)-active, setting their time property values
or removing time effects. These can cause the duration-limit
to change in value. However, if such an operation would ever cause the
duration
to shrink such that a clip’s Source
is
totally overlapped in the timeline, the operation would be prevented.
Note that the same can happen when adding non-time effects with a
finite max-duration
.
Therefore, when working with time effects, you should – more so than
usual – not assume that setting the properties of the clip’s children
will succeed. In particular, you should use
TimelineElementExt::set_child_property_full()
when setting the time
properties.
If you wish to preserve the internal duration of a source in a clip during these time effect operations, you can do something like the following.
⚠️ The following code is in c ⚠️
void
do_time_effect_change (GESClip * clip)
{
GList *tmp, *children;
GESTrackElement *source;
GstClockTime source_outpoint;
GstClockTime new_end;
GError *error = NULL;
// choose some active source in a track to preserve the internal
// duration of
source = ges_clip_get_track_element (clip, NULL, GES_TYPE_SOURCE);
// note its current internal end time
source_outpoint = ges_clip_get_internal_time_from_timeline_time (
clip, source, GES_TIMELINE_ELEMENT_END (clip), NULL);
// handle invalid out-point
// stop the children's control sources from clamping when their
// out-point changes with a change in the time effects
children = ges_container_get_children (GES_CONTAINER (clip), FALSE);
for (tmp = children; tmp; tmp = tmp->next)
ges_track_element_set_auto_clamp_control_source (tmp->data, FALSE);
// add time effect, or set their children properties, or move them around
...
// user can make sure that if a time effect changes one source, we should
// also change the time effect for another source. E.g. if
// "GstVideorate::rate" is set to 2.0, we also set "GstPitch::rate" to
// 2.0
// Note the duration of the clip may have already changed if the
// duration-limit of the clip dropped below its current value
new_end = ges_clip_get_timeline_time_from_internal_time (
clip, source, source_outpoint, &error);
// handle error
if (!ges_timeline_elemnet_edit_full (GES_TIMELINE_ELEMENT (clip),
-1, GES_EDIT_MODE_TRIM, GES_EDGE_END, new_end, &error))
// handle error
for (tmp = children; tmp; tmp = tmp->next)
ges_track_element_set_auto_clamp_control_source (tmp->data, TRUE);
g_list_free_full (children, gst_object_unref);
gst_object_unref (source);
}
This is an Abstract Base Class, you cannot instantiate it.
Properties
duration-limit
The maximum duration
that can be currently set
for the clip, taking into account the in-point
,
max-duration
, active
, and
track
properties of its children, as well as any
time effects. If there is no limit, this will be set to
GST_CLOCK_TIME_NONE
.
Note that whilst a clip has no children in any tracks, the limit will
be unknown, and similarly set to GST_CLOCK_TIME_NONE
.
If the duration-limit would ever go below the current
duration
of the clip due to a change in the above
variables, its duration
will be set to the new
limit.
Readable
layer
The layer this clip lies in.
If you want to connect to this property’s notify
signal,
you should connect to it with g_signal_connect_after()
since the
signal emission may be stopped internally.
Readable
supported-formats
The TrackType
-s that the clip supports, which it can create
TrackElement
-s for. Note that this can be a combination of
TrackType
flags to indicate support for several
track-type
elements.
Readable | Writeable | Construct
Container
height
The span of the container’s children’s priority
values, which is the number of integers that lie between (inclusive)
the minimum and maximum priorities found amongst the container’s
children (maximum - minimum + 1).
Readable
TimelineElement
duration
The duration that the element is in effect for in the timeline (a time difference in nanoseconds using the time coordinates of the timeline). For example, for a source element, this would determine for how long it should output its internal content for. For an operation element, this would determine for how long its effect should be applied to any source content.
Readable | Writeable
in-point
The initial offset to use internally when outputting content (in nanoseconds, but in the time coordinates of the internal content).
For example, for a VideoUriSource
that references some media
file, the “internal content” is the media file data, and the
in-point would correspond to some timestamp in the media file.
When playing the timeline, and when the element is first reached at
timeline-time start
, it will begin outputting the
data from the timestamp in-point onwards, until it reaches the
end of its duration
in the timeline.
For elements that have no internal content, this should be kept as 0.
Readable | Writeable
max-duration
The full duration of internal content that is available (a time difference in nanoseconds using the time coordinates of the internal content).
This will act as a cap on the in-point
of the
element (which is in the same time coordinates), and will sometimes
be used to limit the duration
of the element in
the timeline.
For example, for a VideoUriSource
that references some media
file, this would be the length of the media file.
For elements that have no internal content, or whose content is
indefinite, this should be kept as GST_CLOCK_TIME_NONE
.
Readable | Writeable | Construct
name
The name of the element. This should be unique within its timeline.
Readable | Writeable | Construct
parent
The parent container of the element.
Readable | Writeable
priority
The priority of the element.
Readable | Writeable
serialize
Whether the element should be serialized.
Readable | Writeable
start
The starting position of the element in the timeline (in nanoseconds and in the time coordinates of the timeline). For example, for a source element, this would determine the time at which it should start outputting its internal content. For an operation element, this would determine the time at which it should start applying its effect to any source content.
Readable | Writeable
timeline
The timeline that the element lies within.
Readable | Writeable
Implements
ClipExt
, GESContainerExt
, TimelineElementExt
, glib::ObjectExt
, ExtractableExt
, MetaContainerExt
, [TimelineElementExtManual
][trait@crate::prelude::TimelineElementExtManual]
Implementations§
Trait Implementations§
source§impl HasParamSpec for Clip
impl HasParamSpec for Clip
source§impl Ord for Clip
impl Ord for Clip
source§impl<OT: ObjectType> PartialEq<OT> for Clip
impl<OT: ObjectType> PartialEq<OT> for Clip
source§impl<OT: ObjectType> PartialOrd<OT> for Clip
impl<OT: ObjectType> PartialOrd<OT> for Clip
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Clip
impl StaticType for Clip
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Clip
impl IsA<Clip> for BaseEffectClip
impl IsA<Clip> for BaseTransitionClip
impl IsA<Clip> for EffectClip
impl IsA<Clip> for OperationClip
impl IsA<Clip> for OverlayClip
impl IsA<Clip> for SourceClip
impl IsA<Clip> for TestClip
impl IsA<Clip> for TextOverlayClip
impl IsA<Clip> for TitleClip
impl IsA<Clip> for TransitionClip
impl IsA<Clip> for UriClip
impl IsA<Container> for Clip
impl IsA<Extractable> for Clip
impl IsA<MetaContainer> for Clip
impl IsA<TimelineElement> for Clip
Auto Trait Implementations§
impl RefUnwindSafe for Clip
impl !Send for Clip
impl !Sync for Clip
impl Unpin for Clip
impl UnwindSafe for Clip
Blanket Implementations§
source§impl<T> Cast for Twhere
T: ObjectType,
impl<T> Cast for Twhere
T: ObjectType,
source§fn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
fn upcast<T>(self) -> Twhere
T: ObjectType,
Self: IsA<T>,
T
. Read moresource§fn upcast_ref<T>(&self) -> &Twhere
T: ObjectType,
Self: IsA<T>,
fn upcast_ref<T>(&self) -> &Twhere
T: ObjectType,
Self: IsA<T>,
T
. Read moresource§fn downcast<T>(self) -> Result<T, Self>where
T: ObjectType,
Self: CanDowncast<T>,
fn downcast<T>(self) -> Result<T, Self>where
T: ObjectType,
Self: CanDowncast<T>,
T
. Read moresource§fn downcast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
Self: CanDowncast<T>,
fn downcast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
Self: CanDowncast<T>,
T
. Read moresource§fn dynamic_cast<T>(self) -> Result<T, Self>where
T: ObjectType,
fn dynamic_cast<T>(self) -> Result<T, Self>where
T: ObjectType,
T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read moresource§fn dynamic_cast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
fn dynamic_cast_ref<T>(&self) -> Option<&T>where
T: ObjectType,
T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read moresource§unsafe fn unsafe_cast<T>(self) -> Twhere
T: ObjectType,
unsafe fn unsafe_cast<T>(self) -> Twhere
T: ObjectType,
T
unconditionally. Read moresource§unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
T: ObjectType,
unsafe fn unsafe_cast_ref<T>(&self) -> &Twhere
T: ObjectType,
&T
unconditionally. Read moresource§impl<O> GObjectExtManualGst for Owhere
O: IsA<Object>,
impl<O> GObjectExtManualGst for Owhere
O: IsA<Object>,
fn set_property_from_str(&self, name: &str, value: &str)
source§impl<T> IntoClosureReturnValue for Twhere
T: Into<Value>,
impl<T> IntoClosureReturnValue for Twhere
T: Into<Value>,
fn into_closure_return_value(self) -> Option<Value>
source§impl<U> IsSubclassableExt for Uwhere
U: IsClass + ParentClassIs,
impl<U> IsSubclassableExt for Uwhere
U: IsClass + ParentClassIs,
fn parent_class_init<T>(class: &mut Class<U>)where
T: ObjectSubclass,
<U as ParentClassIs>::Parent: IsSubclassable<T>,
fn parent_instance_init<T>(instance: &mut InitializingObject<T>)where
T: ObjectSubclass,
<U as ParentClassIs>::Parent: IsSubclassable<T>,
source§impl<T> ObjectExt for Twhere
T: ObjectType,
impl<T> ObjectExt for Twhere
T: ObjectType,
source§fn is<U>(&self) -> boolwhere
U: StaticType,
fn is<U>(&self) -> boolwhere
U: StaticType,
true
if the object is an instance of (can be cast to) T
.source§fn object_class(&self) -> &Class<Object>
fn object_class(&self) -> &Class<Object>
ObjectClass
of the object. Read moresource§fn class_of<U>(&self) -> Option<&Class<U>>where
U: IsClass,
fn class_of<U>(&self) -> Option<&Class<U>>where
U: IsClass,
T
. Read moresource§fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
U: IsInterface,
fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>where
U: IsInterface,
T
of the object. Read moresource§fn set_property_from_value(&self, property_name: &str, value: &Value)
fn set_property_from_value(&self, property_name: &str, value: &Value)
source§fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
source§fn set_properties_from_value(&self, property_values: &[(&str, Value)])
fn set_properties_from_value(&self, property_values: &[(&str, Value)])
source§fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
fn property<V>(&self, property_name: &str) -> Vwhere
V: for<'b> FromValue<'b> + 'static,
property_name
of the object and cast it to the type V. Read moresource§fn property_value(&self, property_name: &str) -> Value
fn property_value(&self, property_name: &str) -> Value
property_name
of the object. Read moresource§fn property_type(&self, property_name: &str) -> Option<Type>
fn property_type(&self, property_name: &str) -> Option<Type>
property_name
of this object. Read moresource§fn find_property(&self, property_name: &str) -> Option<ParamSpec>
fn find_property(&self, property_name: &str) -> Option<ParamSpec>
ParamSpec
of the property property_name
of this object.source§fn list_properties(&self) -> PtrSlice<ParamSpec>
fn list_properties(&self) -> PtrSlice<ParamSpec>
ParamSpec
of the properties of this object.source§fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
source§unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)where
QD: 'static,
key
. Read moresource§unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moresource§unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>where
QD: 'static,
key
. Read moresource§unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD)where
QD: 'static,
key
. Read moresource§unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
key
. Read moresource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
key
. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more