#[repr(transparent)]
pub struct Group { /* private fields */ }
Expand description

A Group controls one or more Container-s (usually Clip-s, but it can also control other Group-s). Its children must share the same Timeline, but can otherwise lie in separate Layer-s and have different timings.

To initialise a group, you may want to use Container::group(), and similarly use GESContainerExt::ungroup() to dispose of it.

A group will maintain the relative start times of its children, as well as their relative layer priority. Therefore, if one of its children has its start set, all other children will have their start shifted by the same amount. Similarly, if one of its children moves to a new layer, the other children will also change layers to maintain the difference in their layer priorities. For example, if a child moves from a layer with priority 1 to a layer with priority 3, then another child that was in a layer with priority 0 will move to the layer with priority 2.

The start of a group refers to the earliest start time of its children. If the group’s start is set, all the children will be shifted equally such that the earliest start time will match the set value. The duration of a group is the difference between the earliest start time and latest end time of its children. If the group’s duration is increased, the children whose end time matches the end of the group will be extended accordingly. If it is decreased, then any child whose end time exceeds the new end time will also have their duration decreased accordingly.

A group may span several layers, but for methods such as TimelineElementExt::layer_priority() and TimelineElementExt::edit() a group is considered to have a layer priority that is the highest priority (numerically, the smallest) of all the layers it spans.

Properties

duration

An overwrite of the duration property. For a Group, this is the difference between the earliest start time and the latest end time (given by start + duration) amongst its children.

Readable | Writeable

in-point

An overwrite of the in-point property. This has no meaning for a group and should not be set.

Readable | Writeable

max-duration

An overwrite of the max-duration property. This has no meaning for a group and should not be set.

Readable | Writeable | Construct

priority

An overwrite of the priority property. Setting TimelineElement priorities is deprecated as all priority management is now done by GES itself.

Readable | Writeable

start

An overwrite of the start property. For a Group, this is the earliest start time amongst its children.

Readable | Writeable

Container

height

The span of the container’s children’s priority values, which is the number of integers that lie between (inclusive) the minimum and maximum priorities found amongst the container’s children (maximum - minimum + 1).

Readable

TimelineElement

duration

The duration that the element is in effect for in the timeline (a time difference in nanoseconds using the time coordinates of the timeline). For example, for a source element, this would determine for how long it should output its internal content for. For an operation element, this would determine for how long its effect should be applied to any source content.

Readable | Writeable

in-point

The initial offset to use internally when outputting content (in nanoseconds, but in the time coordinates of the internal content).

For example, for a VideoUriSource that references some media file, the “internal content” is the media file data, and the in-point would correspond to some timestamp in the media file. When playing the timeline, and when the element is first reached at timeline-time start, it will begin outputting the data from the timestamp in-point onwards, until it reaches the end of its duration in the timeline.

For elements that have no internal content, this should be kept as 0.

Readable | Writeable

max-duration

The full duration of internal content that is available (a time difference in nanoseconds using the time coordinates of the internal content).

This will act as a cap on the in-point of the element (which is in the same time coordinates), and will sometimes be used to limit the duration of the element in the timeline.

For example, for a VideoUriSource that references some media file, this would be the length of the media file.

For elements that have no internal content, or whose content is indefinite, this should be kept as GST_CLOCK_TIME_NONE.

Readable | Writeable | Construct

name

The name of the element. This should be unique within its timeline.

Readable | Writeable | Construct

parent

The parent container of the element.

Readable | Writeable

priority

The priority of the element.

Readable | Writeable

serialize

Whether the element should be serialized.

Readable | Writeable

start

The starting position of the element in the timeline (in nanoseconds and in the time coordinates of the timeline). For example, for a source element, this would determine the time at which it should start outputting its internal content. For an operation element, this would determine the time at which it should start applying its effect to any source content.

Readable | Writeable

timeline

The timeline that the element lies within.

Readable | Writeable

Implements

GESContainerExt, TimelineElementExt, glib::ObjectExt, ExtractableExt, MetaContainerExt, [TimelineElementExtManual][trait@crate::prelude::TimelineElementExtManual]

Implementations§

Created a new empty group. You may wish to use Container::group() instead, which can return a different Container subclass if possible.

Returns

The new empty group.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
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Preferred value to be used as setter for the associated ParamSpec.
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Returns the type identifier of Self.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T. Read more
Upcasts an object to a reference of its superclass or interface T. Read more
Tries to downcast to a subclass or interface implementor T. Read more
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Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Casts to T unconditionally. Read more
Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Returns the class of the object in the given type T. Read more
Returns the interface T of the object. Read more
Sets the property property_name of the object to value value. Read more
Sets the property property_name of the object to value value. Read more
Sets multiple properties of the object at once. Read more
Sets multiple properties of the object at once. Read more
Gets the property property_name of the object and cast it to the type V. Read more
Gets the property property_name of the object. Read more
Check if the object has a property property_name of the given type_. Read more
Get the type of the property property_name of this object. Read more
Get the ParamSpec of the property property_name of this object.
Return all ParamSpec of the properties of this object.
Freeze all property notifications until the return guard object is dropped. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Block a given signal handler. Read more
Unblock a given signal handler.
Stop emission of the currently emitted signal.
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect a closure to the signal signal_name on this object. Read more
Connect a closure to the signal signal_id on this object. Read more
Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
Emit signal by signal id. Read more
Same as Self::emit but takes Value for the arguments.
Emit signal by its name. Read more
Emit signal by its name. Read more
Emit signal by its name with details. Read more
Emit signal by its name with details. Read more
Emit signal by signal id with details. Read more
Emit signal by signal id with details. Read more
Disconnect a previously connected signal handler.
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Notify that the given property has changed its value. Read more
Notify that the given property has changed its value. Read more
Downgrade this object to a weak reference.
Add a callback to be notified when the Object is disposed.
Add a callback to be notified when the Object is disposed. Read more
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Returns the strong reference count of this object.
Runs the dispose mechanism of the object. Read more
Ensures that the type has been registered with the type system.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
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The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.